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Scheneighnay McBob
Learning Coalition College
3964
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Posted - 2014.02.10 00:05:00 -
[1] - Quote
As many of you may know, the first papercut thread originated in eve, and moved through a few other MMOs. These threads list all the small, relatively easy to fix problems that usually get overshadowed by the same bitching about whatever.
Here are my papercuts, and remember to add your own.
- Range stat is not listed in weapon stats
- Shotgun pellet count is not listed in stats
- There hasn't been a new militia weapon since codex
- Starter fits need racial weapons, after the other MLTs are added
- The appearance of the planet on the star map, from the war barge, and the actual climate in battle are inconsistent
- Racial outposts are not consistent with the sovereignty of the planet they're on
- Adjusting HUD transparency does nothing noticeable
- The orbital painter doesn't show how big of an area will be affected
- The animation for hardeners is kindof trippy if you're behind a small turret
- Sometimes it's difficult to tell what team a vehicle is on
- There is no indicator for who's talking
- In FW, the MCCs depend on attacker/defender, and not the actual faction (gallente spawning on a caldari MCC)
- Once in a battle, it only tells you what planet you're on, not the district
- It's very difficult to get the name of the eve player orbiting a district; sometimes their name pops up when you look at it, but usually not
- Vehicle pilots don't know the ammo count of the turrets they don't control
- Patch notes are not available after you've logged in
- Scan-related stats are not listed on the fitting screen
I am your scan error.
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zibathy numbertwo
Nox Aeterna Security
482
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Posted - 2014.02.10 00:06:00 -
[2] - Quote
Please add as much as you can to this list. CCP needs a list of everything that's wrong with their game and they need to check them all off one by one if that's what it takes.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
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Lorhak Gannarsein
Science For Death
1568
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Posted - 2014.02.10 00:08:00 -
[3] - Quote
Squad vehicles don't glow green like infantry do until you hop in.
Which is obviously a problem these days, considering the scarcity of small turrets.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Darken-Soul
BIG BAD W0LVES
496
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Posted - 2014.02.10 00:10:00 -
[4] - Quote
No alliance controls.
Who wants some?
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Monkey MAC
Rough Riders..
1900
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Posted - 2014.02.10 00:21:00 -
[5] - Quote
Skills for profciency don't show on target intel. Tanks glitch and turn you in the wrong direction. Transitions to new clones are . . . . meh Proximity mines don't detonate RE. LAVs are too unstable You cant look around while skydiving
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
883
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Posted - 2014.02.10 00:45:00 -
[6] - Quote
Hmmm.... Not sure what the meaning is. Sure those are small things with small fixes but they are so peripheral. I don't think anyone cares about those things to be fixed. We all care about big stuff - like hit detection, weapon balance parity. But hardener animation - who gives a flying duck.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Garth Mandra
The Southern Legion The Umbra Combine
318
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Posted - 2014.02.10 00:47:00 -
[7] - Quote
-All stats should be available in show info and/or on the fitting screen. -Base and modified stats should be available in show info and/or on the fitting screen. [Modified by skills. modules, etc] -While waiting for deployment you can see the map zooming in from the cluster to the region to the solar system to the planet. The 'zooming' should be towards the object of interest not the centre of the map. -Animation/delay for entering/exiting vehicles is needed. -All friendlies visible (especially vehicles) should show blue markers. -Some menus (skills, market, assets, etc) start one level deep (ie. in the Storefront instead of the main list, or in the first skill group instead of the list of skill groups). Focus should start at the top level. -Vehicle pilots should be able to see who is in their vehicle as well as their health and ammo count.
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Scheneighnay McBob
Learning Coalition College
3973
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Posted - 2014.02.10 01:05:00 -
[8] - Quote
Ludvig Enraga wrote:Hmmm.... Not sure what the meaning is. Sure those are small things with small fixes but they are so peripheral. I don't think anyone cares about those things to be fixed. We all care about big stuff - like hit detection, weapon balance parity. But hardener animation - who gives a flying duck. Balance shifts every build; these stay consistent and are permanent fixes.
I am your scan error.
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Brokerib
Lone Wolves Club
493
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Posted - 2014.02.10 01:13:00 -
[9] - Quote
- suit profile/adjusted profile doesn't show on the build screen - fall damage on scouts is disproportionate - vehicles don't show effectively on mini map - changing from equipment puts you onto the main weapon instead of the last weapon selected
Knowledge is power
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Komodo Jones
Chaotik Serenity
457
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Posted - 2014.02.10 01:24:00 -
[10] - Quote
-Text option for those who don't have mics in use -WP for repairing vehicles -WP for repairing/defending installations -WP for defending/attacking objectives -WP for terminating clones -More WP gained from using higher level nanite injectors vs lower level ones -WP for damaging vehicles, only killing them -Ability to vault over cover, crawl, faster crouch walking -Suit painting -Show stats of modified attributes -Remove kills and deaths from the stat board, too many crappy side effects from people worrying about KDR
I'm sure I have more but walking dead is distracting me.
Oh 1 more request, gimme a gun that fires forge rounds at the speed of an assault combat rifle that I can equip as a sidearm repairs my armor constantly.
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You're now reading it.
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Scheneighnay McBob
Learning Coalition College
3974
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Posted - 2014.02.10 01:29:00 -
[11] - Quote
Komodo Jones wrote:-Text option for those who don't have mics in use -WP for repairing vehicles -WP for repairing/defending installations -WP for defending/attacking objectives -WP for terminating clones -More WP gained from using higher level nanite injectors vs lower level ones -WP for damaging vehicles, only killing them -Ability to vault over cover, crawl, faster crouch walking -Suit painting -Show stats of modified attributes -Remove kills and deaths from the stat board, too many crappy side effects from people worrying about KDR
I'm sure I have more but walking dead is distracting me.
Oh 1 more request, gimme a gun that fires forge rounds at the speed of an assault combat rifle that I can equip as a sidearm repairs my armor constantly. There's a text option. Or do you mean one that you don't need to open chat to use?
I am your scan error.
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Cyzad4
Blackfish Corp.
138
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Posted - 2014.02.10 01:32:00 -
[12] - Quote
-ALL stats available for loadouts, scan radius/profile, weapon range/RoF -speed up load time when you're trying to look at the map or standings (don't know if this is possible)
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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EyeOfLove
Krullefor Organization Minmatar Republic
2
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Posted - 2014.02.10 01:37:00 -
[13] - Quote
There is reson while the supply depot don't give out nano hive. It make to easy to spam them. They use to give them out. This is why when you change your suit it count agaist them.
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Komodo Jones
Chaotik Serenity
457
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Posted - 2014.02.10 01:46:00 -
[14] - Quote
Scheneighnay McBob wrote:Komodo Jones wrote:-Text option for those who don't have mics in use -WP for repairing vehicles -WP for repairing/defending installations -WP for defending/attacking objectives -WP for terminating clones -More WP gained from using higher level nanite injectors vs lower level ones -WP for damaging vehicles, only killing them -Ability to vault over cover, crawl, faster crouch walking -Suit painting -Show stats of modified attributes -Remove kills and deaths from the stat board, too many crappy side effects from people worrying about KDR
I'm sure I have more but walking dead is distracting me.
Oh 1 more request, gimme a gun that fires forge rounds at the speed of an assault combat rifle that I can equip as a sidearm repairs my armor constantly. There's a text option. Or do you mean one that you don't need to open chat to use? Yes I mean one that actually works lol, I suggested that we just have a small, see-through window on the bottom of the screen, players just need to start typing and hit enter and the message gets sent, either to the team or the squad, simple and un-obstructive and all inclusive
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You're now reading it.
You may now reply to my post.
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Adelia Lafayette
Science For Death
625
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Posted - 2014.02.10 01:56:00 -
[15] - Quote
no fittings folders. local doesn't change to the location your fighting in. <- probably the best start to getting eve pilots to give a damn about us if we started popping up in local
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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knight of 6
SVER True Blood Public Disorder.
1373
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Posted - 2014.02.10 02:21:00 -
[16] - Quote
- visual representation of passive scan radius on the mini map - scan profile, range, precision, in the fitting window - numerical representation of damage output in the fitting window - militia variants of all weapons - the ability to vault over railings and small obstacles - show who is talking -
.:post will be edited as I think of things:.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Scheneighnay McBob
Learning Coalition College
3980
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Posted - 2014.02.10 03:09:00 -
[17] - Quote
EyeOfLove wrote:There is reson while the supply depot don't give out nano hive. It make to easy to spam them. They use to give them out. This is why when you change your suit it count agaist them.
There's still a deployment limit on nanohives, so they wouldn't be easier to spam
I am your scan error.
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Fire of Prometheus
Alpha Response Command
3536
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Posted - 2014.02.10 03:19:00 -
[18] - Quote
Not sure if this was listed already, but...
VEHICLE LOCKS!!!!!!!
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
Patron saint of Commandos =ƒÿç
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
101
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Posted - 2014.02.10 07:19:00 -
[19] - Quote
There is no indicator for who's talking
^this
and you canot admin a corp/channel properly unless you have an eve pilot
yes i scream KA-ME-HA-MEHAAAAAA when i forge muthafuckas
the Turtle Hermit: Professional Heavy
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
101
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Posted - 2014.02.10 07:24:00 -
[20] - Quote
i would like to see a readout for module efficiency like if you have 3 of same module (like dampener) it would show your suits profile with the modules calculated in
yes i scream KA-ME-HA-MEHAAAAAA when i forge muthafuckas
the Turtle Hermit: Professional Heavy
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