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Logi Bro
Brutor Vanguard Minmatar Republic
2911
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Posted - 2014.02.09 19:17:00 -
[1] - Quote
Why do people push for less diversity? What will I put in my high slots without damage mods? I can either shield tank, get more melee damage, or decrease my scan precision. There is literally nothing else I could do without those damage mods. High slot diversity is poor enough as is, and you want to decrease it by 25%.
Shield Recommendations
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Logi Bro
Brutor Vanguard Minmatar Republic
2911
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Posted - 2014.02.09 19:46:00 -
[2] - Quote
Here's a scenario. Let's say there are two players: Player A and Player B. Both players have the same weapon, and we will assume that weapon does 100 DPS for the sake of round numbers. The only difference between the two is that Player A equipped a complex damage mod. and player B equipped a complex shield extender. We will assume they started with a base health of 100 each also for the sake of round numbers. Player A and Player B both open fire on each other at the same time: who dies first?
Player A is doing 110 DPS vs a 173 eHP (66 shield extender + 10% skill bonus) enemy. Player B is doing 100 DPS vs a 100 eHP enemy.
Player A would kill Player B in 1.572... seconds. Player B would kill Player A in 1 second.
So basically, damage mods aren't as good as you seem to think they are. There would be an even larger disparity between the two if you consider that each damage mod suffers from stacking penalties, while HP modules do not, and then an even LARGER disparity if I used a complex armor plate as an example instead. Let's say that Player B equipped a complex armor plate instead.
Player A is doing 110 DPS to a 248 eHP (135 plate + 10% skill bonus) enemy Player B is doing 100 DPS to a 100 eHP enemy
Player A would kill Player B in 2.54... seconds. Player B would kill Player A in one second.
Look at that! The player with the plate kills the player with the damage mod more than twice as quickly!
Shield Recommendations
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Logi Bro
Brutor Vanguard Minmatar Republic
2912
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Posted - 2014.02.09 19:53:00 -
[3] - Quote
Cat Merc wrote: And that's assuming perfect accuracy.
Damage mods can miss, shield extenders cannot.
That logic is a little confusing to me. Let's put it this way: we assume that both players are of equal skill, so they both miss the same amount of shots. The thing is, every shot that the player with the damage mod misses means more of a loss to that player than every shot fired by the player with the extender.
Shield Recommendations
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Logi Bro
Brutor Vanguard Minmatar Republic
2912
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Posted - 2014.02.09 19:55:00 -
[4] - Quote
IRON PATRIOT 1 wrote:
Thankyou like I said math means nothing in this game.
Lol, I like that you haven't directly responded to any of my posts yet. Are you allergic to logic?
Math means EVERYTHING in this game, this is the FPS version of Spreadsheets in Space, ffs.
Shield Recommendations
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Logi Bro
Brutor Vanguard Minmatar Republic
2914
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Posted - 2014.02.09 19:59:00 -
[5] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:Removing damage mods would only buff armor tankers even more. Wait wat
I think he means that they would have no choice but to shield tank, and as we both know, shield extenders are better than dmg mods, so they would be more powerful.
Shield Recommendations
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Logi Bro
Brutor Vanguard Minmatar Republic
2916
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Posted - 2014.02.09 20:10:00 -
[6] - Quote
IRON PATRIOT 1 wrote:Logi Bro wrote:IRON PATRIOT 1 wrote:
Thankyou like I said math means nothing in this game.
Lol, I like that you haven't directly responded to any of my posts yet. Are you allergic to logic? Math means EVERYTHING in this game, this is the FPS version of Spreadsheets in Space, ffs. Because the math your putting out is not hard concrete facts its based off of a scenario of what could happen basically an estimation. 41.4% damage increase to a weapon with 3 complex damage mods and proficiency lvl 5 is a fact not the math you're doing.
Ok, assuming you did your math right, so said the player had a 41.4% damage bonus? Same scenario, with a few changes. Player A has the three complex damage mods, maxed proficiency, and Player B has 3 complex shield extenders. Weapons have base of 100 DPS, and their suits have a base of 100 eHP.
Player A is doing 141.4 DPS to a 319 eHP enemy. Player B is doing 100 DPS to a 100 eHP enemy.
Player A kills Player B in 2.256... seconds. Player B kills Player A in 1 second.
The guy with the extenders is killing more than twice as quickly as the guy with the damage mods.
/thread
Shield Recommendations
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Logi Bro
Brutor Vanguard Minmatar Republic
2919
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Posted - 2014.02.09 20:35:00 -
[7] - Quote
This isn't a debate, I gave you the facts, you can either continue to troll your way along, or just give up. Whichever you choose, CCP isn't going to remove damage mods.
Shield Recommendations
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