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DeadlyAztec11
Ostrakon Agency Gallente Federation
4058
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Posted - 2014.02.09 18:48:00 -
[1] - Quote
IRON PATRIOT 1 wrote:Cat Merc wrote:No, precision enhancers are neglected because of the **** base range on suits.
You need TWO range amps to get 30m of range, and then you need precision enhancers to actually see anything. That's 3-4 modules on a suit that has 7 at prototype level.
I am NOT going to spend so many slots on something my logi friend can do for me with a little scanner. Especially not when it means I lose armor plates/armor repairers/profile dampeners.
As for the rest of the post, damage mods are being nerfed. And you Caldari whiners can suck it, you have all the utility modules in the world while Gallente have one, and you want to remove that one. Pathetic. Be honest with your self if range amps were better would you choose them ove dmg mods? No. 30m of range amplification is great for cqc. I believe you meant to say yes,
Anyhow, I agree with Cat Merc. The only assault suits that this would benefit would be the Minmatar and Caldari, who need to choose between Shields or Damage.
There are currently no modules that armor tankers could use that would compensate the loss of Damage Mods. Shield recharge is useless, shield enhancers are redundant for Armor Tankers, precision enhancers are terrible for medium suits and Myofibril Stimulants are a laughable waste of SP.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4059
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Posted - 2014.02.09 18:56:00 -
[2] - Quote
Knight Solitaire wrote:While we're on the topic of moving / removing modules, should Codebreakers not be a high-slot module? No, the hacking skill to the Minmatar Logi now and.the Minmatar Scout in 1.8, as well as the code breaker skill, would totally break hacking.
We would literally see parties of two Minmatar Scouts traversing the Map hacking objectives in less than 5 seconds.
No, just no. If you aren't willing to give up armor for hacking abilities, then you don't need them.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4059
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Posted - 2014.02.09 19:18:00 -
[3] - Quote
IRON PATRIOT 1 wrote: What? That's like saying armor mods are redundant for shield tankers.
I means that Dual tanking would be the only acceptable play style for the Gallante Assault. That is very boring and wrong on multiple levels.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4076
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Posted - 2014.02.09 23:28:00 -
[4] - Quote
Iron stop being anti intellectual, math is important especially in this instance.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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