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Funkmaster Whale
0uter.Heaven
1346
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Posted - 2014.02.09 18:26:00 -
[1] - Quote
Varjac Theobroma Montenegro wrote:Do they need buffs?
What can't they kill? Tanks.
People will likely laugh because FGs have been so OP for so long, but 1.7 pretty much crippled the real intent of Forge Guns (anti-vehicle) while still allowing them to dominate infantry.
I'd honestly be fine with them removing splash damage if they buffed direct damage to actually allow us to kill a god damn tank. Hear me out, this is pretty much the scenario with Forge Guns right now in terms of tanks (keep in mind, I'm speaking about PC experiences where there's at minimum 3+ skilled tankers on the field, non milita):
- I get one shot in that takes their shields down + some minor armor damage.
- Hardeners are activated. Tank is pretty much immune to me during this time.
- Due to the charge time increase AS WELL AS a damage reduction, even with 2 10% damage mods and Prof. V there's no way to kill him. So I can either pester him with shots that do very little or wait for his hardeners.
- By the time his hardeners are down I can MAYBE get one shot in before he zips away for 30 seconds to wait for his cooldowns.
I understand the FG needed a nerf pre-1.7. In fact, I was one of the biggest proponents for nerfing the FG despite using the gun all the time. It was ridiculous how quickly I could kill dropships, but even worse how easy it was to blast infantry left and right if you had high ground (and still is).
Now though, what they've done is increase the charge time as well as nerf the damage by a good 20%. Before 1.7, I was able to have some pretty damn good battles with tanks that were good because they were still able to get away from me even when I had a good position. The charge time increase makes it god damn impossible to kill a good tanker if he has half a brain to just drive away while he's getting shot. The FG just does not have enough DPS even at max proficiency + damage mods to kill a tank nowadays. Compound this with the fact that the FG is probably the most effective AV weapon to deal with all the tank spam.
CCP as always loves to swing the nerfhammer too far in either direction and can never actually properly balance. It's like. Pre 1.7 all the tankers whine about OP AV, and now they're like "HAHA SUCK IT AVers!" and now all the AVers are complaining they can't do anything to tanks.
Swarms = Useless AV Nades = Useless unless you have like 3 people simultaneously throwing them. FG = Still effective but you need to be 100% accurate, be in a good position to land more than 6+ shots, and hope the tank is dumb enough to not just drive away and wait out his hardener cooldowns.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1346
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Posted - 2014.02.09 20:26:00 -
[2] - Quote
Jake Diesel wrote:In regards to dropships, the dropships needed a buff. Not the other way around. Now if PC was the norm. It would probably be different. Not every corp played PC. And only the few that held districts could play regularly. This is something that CCP needs to get right.
I agree that CCP tends to over nerf when it comes to balancing, and the over buff as well. Such as the tanks now.
I agree on Swarmers. They are too weak and need buffs accordingly. But any swarmer user requesting to bring back the old swarm is going too far. Any fire-n-forget weapon should not ha e that amount of damage on a light suit. It was easily the best hit and run av weapon in the game and everyone knew it.
I don't agree that forge needs accuracy increase, I can hit tanks at any range within my target zone. The only thing I need buffs onis the direct hit by just enough so that iI can two shot installations with an advanced forge, and decrease to charge time by a slight bit. I never stated Forge Guns need an accuracy increase, nor did I ever state I ever have a problem with hitting tanks.
The problem is direct damage reduction and charge time increase has made it nearly impossible to effectively kill tanks when their lolimmunity cooldowns are so low, and when they are on cooldown the tanks themselves are so damn fast that they can just zip away before a shot can be landed. The damage nerf was justified, the charge time was not.
And to that idiot who thinks I'm a bad forge gunner complaining: Exhibit A.
That was 99% infantry kills and some dropship kills. I don't bother targeting tanks unless I have help because it's a waste of ammo with how ridiculously easy it is for them to get away.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1346
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Posted - 2014.02.09 20:46:00 -
[3] - Quote
Jastad wrote:Funkmaster Whale wrote: CUT . Sorry but you are a BAD-forgegunner. Cheat with modded monitor and camping on roof don't make you a good FG. BTW what you are saying is right, we only need the old charge time. Keep the dog as it's now. Lol ok buddy. Believe what you will. A strategy is a strategy. If it works, it works. Why would I bother running around on the ground getting my face raped by RRs like you said?
Also, please do tell, what exactly makes a "good FG". Is running around as a FG on the ground now a necessary qualification for being "good"?
Buddy, if you went up against me I would surgically remove your head from your torso with my FG while you whine about "cheating" and "camping" or what have you.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1346
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Posted - 2014.02.09 21:09:00 -
[4] - Quote
Jastad wrote:Funkmaster Whale wrote:Jastad wrote:Funkmaster Whale wrote: CUT . Sorry but you are a BAD-forgegunner. Cheat with modded monitor and camping on roof don't make you a good FG. BTW what you are saying is right, we only need the old charge time. Keep the dog as it's now. Lol ok buddy. Believe what you will. A strategy is a strategy. If it works, it works. Why would I bother running around on the ground getting my face raped by RRs like you said? Also, please do tell, what exactly makes a "good FG". Is running around as a FG on the ground now a necessary qualification for being "good"? Buddy, if you went up against me I would surgically remove your head from your torso with my FG while you whine about "cheating" and "camping" or what have you. No a good forge gunner is SIMPLY a player that don't cheat and don't camp on roof like every scrub can do. That screen was BEFORE the RR, you ALWAYS camp on tower, so no suggestion on balance coming from you. You know, sound like modded controller user complain about the TAR. People like you are one of the MAIN problem of dust: You cheat, and your cheat cause a nerf on a weapon, that become a DOUBLE-NERF for those who don't cheat. Sure, you surgically remove my head....using your modded monitor. GG The monitor is not modded you idiot. It's a standard monitor you can just as easily buy from ASUS. I won it for free in a Counter-Strike Source tournament.
You could just as easily "cheat" by wrapping dental floss around your TV to use as a crosshair. The fact of the matter is this: you go against me, you're dead and I'm alive. In this game, that's all that matters.
Feel free to go around claiming moral high ground that you're somehow more legit than me. The fact remains that I make my team win games by clearing the field of any and all opposition. Blame CCP for their game design, not the players that take advantage of it.
Let me play you the song of my people!
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