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D legendary hero
Ultramarine Corp
1529
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Posted - 2014.02.09 13:32:00 -
[1] - Quote
Arx Ardashir wrote:In regards to my previous comment, I made a mistake. I was thinking of the regular variant, which is the Boundless, not the Six Kin. The Boundless has too high a DPS and too long a range. Short optimal (not too much longer than blasters, actually) and a nice long falloff curve is the hallmark of projectile weapons. Beck Weathers wrote: THis the CR -5% to shields and +5% to armor makes it great against armor, and really not bad Vs shields.
If only. It's actually -5% against shields and +10% to armor, giving it the best profile in the game. Every other profile evens out to 100%, but the projectile profile evens out to 105%.
thats because prjectile weaposn have the highest fall off, dispersion and recoil in the game.
i dnt understand why everyone looks at the advantages of the CR, SMG and HMG and just complete ******* forget about the disadvantages, and then nerf it into oblivion. so now the only advantage it has will be completely ruined and then it will be perfectly broke.
galente AR will be OP again.
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D legendary hero
Ultramarine Corp
1529
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Posted - 2014.02.09 13:34:00 -
[2] - Quote
galente AR will be OP again. because now in 1.7 it has the lowest DPS of the ARs but has 0 draw backs other than range (but it has the best damage fall off)
in 1.8 the galente AR un nerfed will have the highest DPS amog the ARs (except the Scr) and have no draw backs.
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D legendary hero
Ultramarine Corp
1531
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Posted - 2014.02.09 18:26:00 -
[3] - Quote
Cat Merc wrote:It's DPS is lower, but it seems to be easier to handle.
Don't know what it is, but it just feels like more bullets hit.
it is easier to handle because it has no recoil, almost no damage fall off, and is fully automatic hit scans. its got the lowest dps by 7% (yes app. 7% less dps than the other rifles averaged out), but has the fewest down sides.
the CR on the other hand has the most draw backs and the second highest DPS. the highest being a tie between the Scr and the RR. RR for obvious reasons the Scr only if the person has a turbo controller.
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D legendary hero
Ultramarine Corp
1531
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Posted - 2014.02.09 18:27:00 -
[4] - Quote
Mauren NOON wrote:Cody Sietz wrote:We honestly won't know how weapons work till dmg mods are changed or just plain dropped.
After that, we can truly judge weapons.
My prediction?
The CR and ScR will we be OP. You CANNOT compare the ScR to the CR...there are far less shield tankers out there and with 80% to armor and an overheat mechanic, how it it "OP" again?
Scr is OP because at proficiency 3 you do 100+ damage in one uncharged shot to armor.
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D legendary hero
Ultramarine Corp
1531
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Posted - 2014.02.09 18:33:00 -
[5] - Quote
Korvin Lomont wrote:Charlotte O'Dell wrote:Honestly, it is not OP by itself, but like with anything that is decent by itself, damage mods make it evil.
However, having used it, and knowing it has a lower DPS than the Duvolle AR, I wonder if it would seem more balanced if shield tanking were more prevelant.
I have similar feelings about the rail rifle- would it seem more balanced if armor tanking were not the most common form of tanking?
I don't think a nerf was necessary (at least, to DPS). At long ranges, it did what it was intended to do, but in CQC, it dominated far too well. What SHOUDL'VE happened was a tightening of the hipfire to just less than a laser and a huge increase in kick when not ADSing.
Still, the damage mod nerf was more a better solution than other things.
However, with the RR nerf, and the CR probably next in line, I can see light weapons starting to become balanced. I'd rather the good weapons get nerfed than the bad weapons get buffed because a low TTK is no good for nerds. The Six kin has what 4 DPS less than a duvolle? But more range so its more usefull at range while having the same effectiveness in CQC (maybe even more thanks to high ROF) so whats the advanatge of the CQC king over the ACR? Right the ACR is simply overall better and there is litte reason to use the AR over the ACR. The only reason I can see is the higher damage per clip wich allows to eiher engage multiple targets at once or to be less accurate when firing (as you have more reserve).
your forgeting something. the six kin has 4 DPS less than a duvole but the duvole has almost twice the range and efficacy at range.
Duvole has no recoil, dispersion and negligible damage fall off. six kin has rediculous recoil, the most dispersion of the ARs and massive amounts of damage fall off.
so at about 35-45m a six kin needs almost 2-3 bullets ot be worth one from a duvole.
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D legendary hero
Ultramarine Corp
1538
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Posted - 2014.02.10 21:10:00 -
[6] - Quote
Mauren NOON wrote:D legendary hero wrote:Mauren NOON wrote:Cody Sietz wrote:We honestly won't know how weapons work till dmg mods are changed or just plain dropped.
After that, we can truly judge weapons.
My prediction?
The CR and ScR will we be OP. You CANNOT compare the ScR to the CR...there are far less shield tankers out there and with 80% to armor and an overheat mechanic, how it it "OP" again? Scr is OP because at proficiency 3 you do 100+ damage in one uncharged shot to armor. armor got buffed unless yo haven't noticed and even with the bonus to damage verse armor the shear volumn of armor being stacked reduces TTK significantly. A militia galente suit can have 600 ehp with 3 miliia armor plates. So your saying 9% damage increase gives over 30 damage to armor in an uncharged shot? You sir need a better education....
your the same guy saying a weapon with twice the recoil and half the range of a duvole is better because it has 4 less dps.. so... stay in school scrub
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