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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
306
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Posted - 2014.02.09 04:06:00 -
[1] - Quote
Jackof All-Trades wrote:NK Scout wrote:Squagga wrote:NK Scout wrote:N1ck Comeau wrote:I still use shields because they don't have extended downtime if you lose a lot of them, or even all of them, your armour gets chewed up, you're gonna lose the next gunfight 90% of the time unless your getting repped or you get lucky
Shields are good for speed, flanking, and hit and run tactics.
Armour is good with a logi, and stand and fight tactics. But ccp wans cal assaults 70m from the objective...... No **** right Its ridiculous, in eve you can brawl, saberwing said they are longe rangers defending streets, just no, I want to brawl but not as long as armor obviously You can brawl, you just have to use it more like a cover shooter, popping in and out of cover. I barely armour tank these days anymore, because shield tanking is just so much more useful.
You talk as if utilizing cover is something exclusive to shield tankers. How does that shield tanker fair against and armor/rep tanker doing the exact same thing.
32db Mad Bomber.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
307
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Posted - 2014.02.09 04:59:00 -
[2] - Quote
Garrett Blacknova wrote:Asha Starwind wrote:You talk as if utilizing cover is something exclusive to shield tankers. How does that shield tanker fair against and armor/rep tanker doing the exact same thing. Shields have the advantage in a cover fight because of faster regen. Between volleys, shield tanked suit will be back to almost full health, while armour will be slowly worn down as the fight drags out. Relying on cover is NOT in the armour tanker's best interests. And if they move further out of cover to get a shot, then need to try and take cover again, they have to spend longer in the open being shot than a shield tanker would because of the speed penalties on armour.
That's an idealistic scenario, which is completely removed from the reality of things, considering hives, rep tools, the shield/armor hp disparity (could afford to lose a bit of hp before it becomes problematic) and speed penalties aren't enough to offset that, flux, weapons that vaporize/laugh at shields. Throw any one of those things into that scenario and it's an uphill battle for the shield suit.
32db Mad Bomber.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
307
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Posted - 2014.02.09 05:37:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Asha Starwind wrote: That's an idealistic scenario, which is completely removed from the reality of things, considering hives, rep tools, the shield/armor hp disparity (could afford to lose a bit of hp before it becomes problematic), flux, weapons that vaporize/laugh at shields. Throw any one of those things into that scenario and it's an uphill battle for the shield suit. The rep tools require that the shield tanker be fighting 2 enemies instead of 1 since you can't use repair tool on yourself; even without rep tool, 2 against 1 already means the shield tanker is disadvantaged anyway, much like 2 enemies vs 1 armor tanker puts the armor tanker in a disadvantage.
I meant to denote that there are 3rd and 4th parties for the reptool.
Quote: There are plenty of weapons that destroy armor: MD, RR, CR
Other than the MD, the RR and CR destroy shields just the same. Bullet damage on the RR is so high that the bias doesn't doesn't kick in vs. moderately tanked and below suits. Quote:
Shield users are not the only ones who can be negatively impacted by other factors.
I'm not saying there aren't any negatives for armor but the amount of factors against shields are greater.
32db Mad Bomber.
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