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NK Scout
Storm Wind Strikeforce Caldari State
286
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Posted - 2014.02.09 02:31:00 -
[1] - Quote
Iron Wolf Saber wrote:ReGnYuM wrote:IWS before you start another PR ShitStoRM, maybe you would like to go into detail.
Furthermore, from your posts it seems like you're trying to suggest that the assault role is for class cannon DPS. Is this correct?
Its more about presenting a hostile presence and the ability to keep the pressure up on the enemy, which is why the bonuses are they way they are. They're about keeping fire on the enemy either longer amount of time (minmatar amarr) or lowering the gaps of calmness if one had to find another name for the class id be that akin to harassment. Thus while it is an attack class its more of an attack support class more than anything designed to augment defensive or offensive positions while other classes pursue their strengths. Plasma weaponry is supposed to be a bit more unwieldy than currently experienced but is also supposed to pack a far harder punch. What some people are forgetting the gallente bonus is going to apply to the pr hipfire, shotgun, and ion pistol which is most likely the weapons of choice for most assaults. While true the plasma cannon won't be benefiting the assault frame is not the best home for it either. Quite a few weapons do excessively poor in a run and gun situation; this is where the gallente assault will shine and will be an absolute nightmare in cqc as he is going to go full speed strafing instead of taking that deadly critical second to ads and get shot up. Gal assault will probably get the most dynamic change in game play because of his bonus. The currently suggested bonuses fit better with each race as is though. Gallente is more of an urbanized cqc fighter and is able to storm interiors with little problems with his lightweight but armor defenses. Caldari Assaults is more of a patrol and point defender able to keep people from crossing a street and ensuring that there is little to no gaps between reloading their limited magazine weapons. Caldari weapons also have some of the longer reloading times to account for their longer ranges usually. The time of reload is nearly that to close the gap and get within optimal of other weapon types. Minmatar blow through ammo like nobody's business and the bonus will ensure he can keep fighting. Amarr same deal with lesser chance of suicide. All of these bonuses indirectly increase DPS by a set amount not for the 5 second engagement window but the entire potential damage over an entire minute time frames. If you want a tanky medium class suggest it for the type Bs or another class even. Assaults have plenty of slots to already support a hefty tank as is in their class and these bonuses are irreplaceable. There are currently no modules that replace any of these bonuses. Where as with the suggest bonuses there are suits, and modules that would nullify or match suggested gains. Thr caldari bonus is loads of useless, if I wanted less reload I'd go commando or get the reload skill, I never have reload issurs, EVER
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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NK Scout
Storm Wind Strikeforce Caldari State
286
|
Posted - 2014.02.09 02:41:00 -
[2] - Quote
Iron Wolf Saber wrote:Yet the math nerds would counter argue that your bonuses are too vastly superior to the amarr and minmatar ones and will instantly trash can the army doctrines about wearing anything else.
Gallente AS With Plasma Rifle, Plasma Shotgun, and Ion Pistol vs Caldari AS with Plasma Rifle, Plasma Shotgun and Ion Pistol - Rounding corner scenario no ADS 3 meter engagement
Caldari AS With Sniper Rifle, Rail Rifle, MagSec, and Bolt Pistol vs Gallente AS with Rail Rifle, MagSec, and Bolt Pistol cover to cover engagement scenario long range
Minmatar AS with Combat Rifle, SMG, Mass Driver, and Flaylock vs Amarr AS combat Rifle, SMG, Mass Driver and FLaylock bunker to bunker fight
Amarr AS with Laser Rifle and Scrambler Rifle vs Minmatar AS Laser Rifle and Scrambler Rifle defense point in preventing a rush.
Run the numbers. I dont play cal assault to be 60m away from anything, tyvm, I do it for regen and shield tankyness, reload is USELESS, I can spec reload skills, and reloads arent that long
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
287
|
Posted - 2014.02.09 02:49:00 -
[3] - Quote
Philipp Achtel wrote:Iron Wolf Saber wrote:David Spd wrote:Iron Wolf Saber wrote:I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. Even with as messed up as it initially sounds, I also found this statement to make a hell of a lot of sense. Since you specifically said "plates and extenders", does this mean you are against the idea of say... Regulators or Rechargers? In my opinion Assaults being "combat oriented" also means that.. theoretically they are exposed to more direct combat than other suits. I'm a Caldari Assault main that prefers mid to long ranged engagements (and was even during the "Slayer Logi" debacle) I find faster and more efficient shield recharge to be surprisingly more effective for "skirmish" type play than simply attempting to "out-tank" your opponent. As a Caldari using a Caldari Rifle, I was a lot better at doing what I was "supposed to" with this type of fitting. Obviously not having bonuses to Extenders as Caldari kind of sucks, but at the same time we shouldn't be in the kind of situations where extender stacking is absolutely necessary to ensure survival. Hopefully 1.8 will shift suit roles and playstyles into a much more..."focused" area than currently. I may come off as a bit arrogant with my next statement, and with the game being as messed up as it is I am somewhat wrong, but at the same time I feel like I need to say it. Assaults (Caldari in particular) need a mixture of damage, defense and mobility to do what they need to do. Just enough survival to not be scouts, and just enough damage to not be Sentinels. We have to sacrifice something, and the current build's "Stack defenses or die without doing anything" is a part of the messed up time to kill. As far as I understand it, the logic behind the Caldari reload is to encourage aggression and "Assault" type gameplay. We don't know 100% what the TTK is going to be in 1.8, nor do we know how all these moving parts are going to affect one another. At first glance the reload bonus seems a bit pointless, but at the same time it may both be necessary to compensate for the Rail Rifle nerf, and also help Caldari soldiers keep pressure on their targets at the distance the weapon is intended to be used. Caldari typically have higher shields than the other races (if EVE is the example that is being followed) so we all ready start ahead of them in terms of immediate defenses. CCP seems to be building suit bonuses under the impression that you're going to be playing as a certain race, wielding that race's weapon. So Caldari will have a powerful mid-ranged weapon, higher base shields and be able to reload their weapon faster than most other races (thanks to the bonus). The Rail rifle tends to reload fairly slowly without heavy skill investment otherwise. That to me sounds like quite a dangerous combination. The only way it would be underwhelming is if you're playing the game in 1.8 the way you play the game now: as a frontline Caldari soldier stacking shield extenders and nothing else. Think outside the box for a little while. Read some of the other threads CCP has made, and try looking up Iron Wolf Saber's thread about the mantras. Also keep in mind that IWS has access to information that WE don't, and also tends to drop some clues about content under NDA that has more than once landed him in hot water. He's trying to tell us, a lot of people are just really not paying attention or listening. CCP has always called Dust 514 a "thinking man's shooter" but there hasn't been a whole lot of anything to think about. I get the feeling 1.8 will change that based on the information we've been getting so far. To clarify a bit of translation : Assaults are not supposed to be ones being the ones exposed to combat, they're the ones exposing others to combat. HP recoverability would be more in theme in this as it less down time taking a breather before pressuring back on the enemy again but this is better saved for type 2s if that ever happened again which unfortunately until their icde happens is not looking good on the forecast. I really appreciate what you're doing here. It's nice that someone more or less in the know is defending the proposed numbers rather than reinforcing the echo chamber or remaining silent. I think 1.8 has people on edge, and many are just waiting for something to be outraged at. It's sadly become a regular occurrence here on the forums. But if I wanted faster reload, I'd go commando or get reload skill
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
287
|
Posted - 2014.02.09 02:54:00 -
[4] - Quote
KenKaniff69 wrote:Armor repairs would still be UP Buff to 6 or 7 hp's would fix it
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
287
|
Posted - 2014.02.09 02:57:00 -
[5] - Quote
KenKaniff69 wrote:NK Scout wrote:KenKaniff69 wrote:Armor repairs would still be UP Buff to 6 or 7 hp's would fix it I think that armor repairs at complex level should repair at 7-8 w/o skills Thats what I meant Currently armor rep bonuses are useless because the repair sucks
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
287
|
Posted - 2014.02.09 03:03:00 -
[6] - Quote
Philipp Achtel wrote:NK Scout wrote: But if I wanted faster reload, I'd go commando or get reload skill
I'm sure you realize that there is more to assault than this one bonus. There's the pg CPU reduction, there's the stats of the suit, there's the slot layout. Why do you zero in on this one bonus as if it's the be all and end all of caldari assaults? And why are you so fixed on caldari assault that you insist its bonus be just right for you? Maybe the play style they want to promote isn't the same as the way you want to play, and you should consider finding a different suit. A respec is around the corner, don't you doubt it. All your troubles will be over soon. But the bonus is useless, and lol no one thats caldari reload bonus
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
287
|
Posted - 2014.02.09 03:06:00 -
[7] - Quote
KING CHECKMATE wrote:NK Scout wrote:KenKaniff69 wrote:NK Scout wrote:KenKaniff69 wrote:Armor repairs would still be UP Buff to 6 or 7 hp's would fix it I think that armor repairs at complex level should repair at 7-8 w/o skills Thats what I meant Currently armor rep bonuses are useless because the repair sucks Shields : Little HP , Big Regen Armor: Big HP, Little repair Armor reps are working as intended. armor needs a slight rep boost, 6 or 7 hp/s base complex, just a little, I want to play shields but cant because it isnt viable......
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
287
|
Posted - 2014.02.09 03:27:00 -
[8] - Quote
KING CHECKMATE wrote:NK Scout wrote: armor needs a slight rep boost, 6 or 7 hp/s base complex, just a little, I want to play shields but cant because it isnt viable......
The problem is not that Armor reps are not at all viable.The problem is that Armor tankers want more ARMOR HP while having similar regen to the SHIELDS. They already got rid of strong speed penalties.As it is, ALL GALLENTES will have Natural Armor rep of at least 1. Want more armor regen my friend on your gallente assault? IN 1.7 (NOW)=2 CX Armor reps & 2 ENHANCED ARMOR PLATES will give you: 504 + 12.5 Rep Note that Shield regen on most assaults is 20. Logis from 15-17-20 and HEavies is 20. So you are ONLY -7.5 (or less) Rep per sec, while gaining 48.5 HP (121 ENH ARMOR PLATE / COMPLEX SHIELD EXT 72 = NOT EVEN USING COMPLEX ARMOR PLATES vs COMPLEX SHIELD EXT....) They need 6 base reps complex, so they dont complain, and so armor reps are decent
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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