KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8964
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Posted - 2014.02.09 01:47:00 -
[1] - Quote
While I think the Gallente and Caldari bonuses are lacking, I would prefer if they stayed with offensive bonuses instead of defensive bonuses, since that is what assaults are about. I agree with IWS.
Regarding the Caldari bonus specifically. I don't think the reload bonus is nearly as appealing as some of the others, I would bundle (kind of like how Minmatar scout is getting hacking speed and knife damage bundled in one bonus) it with an ammo reserves bonus, and a kick reduction bonus to make it more useful. Maybe even an effective range bonus, if the rail weapons get an effective range reduction to compensate. I guess I would also be fine with the reload bonus being bundled with a 3% shield module efficacy or recharge bonus, as long as they also keep a weapon related bonus for hybrid-railgun weapons.
As for the Gallente bonus, The dispersion thing might be useful for the AR, shotgun, and ion pistol (a good majority of the Gallente weapons), but I'm not exactly sure how useful it is; it certainly pales in comparison to the Minmatar and Amarr bonus. Perhaps bonus bundling should also be done for the Gallente bonus, or just give it a ROF bonus.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8966
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Posted - 2014.02.09 02:30:00 -
[2] - Quote
BL4CKST4R wrote:KAGEHOSHI Horned Wolf wrote:While I think the Gallente and Caldari bonuses are lacking, I would prefer if they stayed with offensive bonuses instead of defensive bonuses, since that is what assaults are about. I agree with IWS.
Regarding the Caldari bonus specifically. I don't think the reload bonus is nearly as appealing as some of the others, I would bundle (kind of like how Minmatar scout is getting hacking speed and knife damage bundled in one bonus) it with an ammo reserves bonus, and a kick reduction bonus to make it more useful. Maybe even an effective range bonus, if the rail weapons get an effective range reduction to compensate. I guess I would also be fine with the reload bonus being bundled with a 3% shield module efficacy or recharge bonus, as long as they also keep a weapon related bonus for hybrid-railgun weapons.
As for the Gallente bonus, The dispersion thing might be useful for the AR, shotgun, and ion pistol (a good majority of the Gallente weapons), but I'm not exactly sure how useful it is; it certainly pales in comparison to the Minmatar and Amarr bonus. Perhaps bonus bundling should also be done for the Gallente bonus, or just give it a ROF bonus. Well you can simulate the bonuses by leveling up AR sharpshooter to V. After level 3 the bonus just reduces your effectiveness hipfiring, as for the kick I don't worry about kick on any gun really even when I hipfire the rail because it is easy to manage. As for the dispersion on the ion pistol if I have a 350 charged shot that is going to lock my weapon after I shoot chances are I will not be hipfiring, as for shooting the regular shot I won't be using that either because the gun itself is terrible. And dispersion reduction kills the shotgun and as far as I know it doesn't kick... I noticed you ignored the main point (that assault should have offense-oriented bonuses), and ignored suggestions like range, and ROF. Why?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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