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Shruikan Iceeye
0uter.Heaven
151
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Posted - 2014.02.08 23:44:00 -
[1] - Quote
The assault suit. The workhorse of the frontline. The "get in there and get it done" type. Unfortunately right now there aren't many things an assault suit can do that a slayer-logi can't do with equal efficiency. Actually there are none that i can think of. With it's much more desirable slot layout, and it's higher cpu/pg, the logi suit is more versatile than assaults and arguably more effective at EVERY role the assault aspires to fill.
Nearly everyone is wracking their brains for a solution to this situation i think. I originally approached it probably like most. The first few thoughts to bounce around behind my eyes were to do with the name. "Assault", aggressive, offensive. Naturally i then concurred that a damage increase across the board for, assault suits, would be the best way to give the assault class a distinct feature that no module layout or cpu/pg bonus could overcome.
However in a game with such low ttk, i don't think anyone would agree with dropping it even lower.
Assault is the role that is always at the front of the battle. Pushing the enemy back, taking objectives. I propose a way to give the workhorse more survive-ability to do what needs to be done. Resistance to small arms fire. 2% resistance to all damage types except explosives per level. This by no means makes assaults as resilient as heavies, and by every means gives assaults a clear advantage over slayer-logis in respect to combat.
A corp-mate of mine said "the assault suit is dying." I think he's right
something to think about
That Pretty Motherfucker
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Shruikan Iceeye
0uter.Heaven
151
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Posted - 2014.02.09 02:18:00 -
[2] - Quote
TL;DR Assault suit bonus (on top of the newly released ones) 2% resistance to all weapon types except explosives per level
That Pretty Motherfucker
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Shruikan Iceeye
0uter.Heaven
151
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Posted - 2014.02.09 02:33:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:There are other ways to make them superior at being offensive without giving them a damage bonus, just give them all bonuses that enhance their weapons. The Amarr laser weapon heat reduction bonus is a great example; it allows you to keep firing a scrambler or laser rifle longer without overheating. This is the direction CCP is heading in with the assault bonuses ( https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024 ), but the Caldari and Gallente bonuses are a bit lacking, but there is still time for feedback. HP/resistance bonuses belong better on sentinels, not assaults. Assaults are about offense, sentinels are about defense. A glass cannon is all about offense and everyone sees the obvious flaws in that type fit. A dead merc is a merc who cant shoot.
That Pretty Motherfucker
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Shruikan Iceeye
0uter.Heaven
151
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Posted - 2014.02.09 02:41:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Shruikan Iceeye wrote:KAGEHOSHI Horned Wolf wrote:There are other ways to make them superior at being offensive without giving them a damage bonus, just give them all bonuses that enhance their weapons. The Amarr laser weapon heat reduction bonus is a great example; it allows you to keep firing a scrambler or laser rifle longer without overheating. This is the direction CCP is heading in with the assault bonuses ( https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024 ), but the Caldari and Gallente bonuses are a bit lacking, but there is still time for feedback. HP/resistance bonuses belong better on sentinels, not assaults. Assaults are about offense, sentinels are about defense. A glass cannon is all about offense and everyone sees the obvious flaws in that type fit. A dead merc is a merc who cant shoot. Assaults are hardly squishy (they aren't scouts), no one is saying you can't stack extenders and plates if you want to, but they don't need the HP/resistance bonuses to be effective. The Amarr assault in this current build has already proven how great offense-oriented bonuses can be. They are effective right now i'm not saying they aren't. I'm saying Logis are just as effective (and more versatile). And with the new suits and bonuses coming (scouts are becoming damn near OP) Assaults will need something to make them the most effective at they are designed for. Notice "most effective" meaning better than any other suit that tries to do what assaults do.
That Pretty Motherfucker
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Shruikan Iceeye
0uter.Heaven
151
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Posted - 2014.02.09 02:43:00 -
[5] - Quote
Scalesdini wrote:Shruikan Iceeye wrote:TL;DR Assault suit bonus (on top of the newly released ones) 2% resistance to all weapon types except explosives per level Yeah, while we're at it, instead of heavies getting a 3%/2% bonus per level to one weapon type and 5% per level to splash damage, I want 20% per level for all damage. Period. You assaults can never be content with anything possibly being better than you. At anything. I think slayer logis are ridiculous too, but come on. 2% per level is 10% at proto. derp. also i excluded explosives from my suggestion. derp.
That Pretty Motherfucker
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Shruikan Iceeye
0uter.Heaven
151
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Posted - 2014.02.09 03:09:00 -
[6] - Quote
Scalesdini wrote:Shruikan Iceeye wrote:Scalesdini wrote:Shruikan Iceeye wrote:TL;DR Assault suit bonus (on top of the newly released ones) 2% resistance to all weapon types except explosives per level Yeah, while we're at it, instead of heavies getting a 3%/2% bonus per level to one weapon type and 5% per level to splash damage, I want 20% per level for all damage. Period. You assaults can never be content with anything possibly being better than you. At anything. I think slayer logis are ridiculous too, but come on. 2% per level is 10% at proto. derp. also i excluded explosives from my suggestion. derp. Yes, you're asking for a damage resistance equal in percentage to the 1.8 sentinel's off bonus, except to every damage type, while a sentinel will only get 15% to one damage type and 10% to another. Further, you didn't specify shields or armor, meaning you probably think assaults should get it to both shield and armor, meaning it would be several orders of magnitude more ridiculous than what people are already whining about the sentinels having. Derp indeed little fella, derp indeed. people whine about resistances that the sentinels are getting because they have soo much hp. Large hp wells coupled with resistance is a force to reckon with certainly. On an assault suit with around 300 shields and 600 armor (My Amarr Assault) neither number is so large that a 10% resistance makes you an unstoppable force. it would be just noticeable. and yes equal resistance to both shields and armor. Imagine a proto weapon with one less complex dmg mod thats it
That Pretty Motherfucker
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Shruikan Iceeye
0uter.Heaven
151
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Posted - 2014.02.09 03:25:00 -
[7] - Quote
Scalesdini wrote:Shruikan Iceeye wrote:Scalesdini wrote:Shruikan Iceeye wrote:Scalesdini wrote:Yeah, while we're at it, instead of heavies getting a 3%/2% bonus per level to one weapon type and 5% per level to splash damage, I want 20% per level for all damage. Period. You assaults can never be content with anything possibly being better than you. At anything. I think slayer logis are ridiculous too, but come on. 2% per level is 10% at proto. derp. also i excluded explosives from my suggestion. derp. Yes, you're asking for a damage resistance equal in percentage to the 1.8 sentinel's off bonus, except to every damage type, while a sentinel will only get 15% to one damage type and 10% to another. Further, you didn't specify shields or armor, meaning you probably think assaults should get it to both shield and armor, meaning it would be several orders of magnitude more ridiculous than what people are already whining about the sentinels having. Derp indeed little fella, derp indeed. people whine about resistances that the sentinels are getting because they have soo much hp. Large hp wells coupled with resistance is a force to reckon with certainly. On an assault suit with around 300 shields and 600 armor (My Amarr Assault) neither number is so large that a 10% resistance makes you an unstoppable force. it would be just noticeable. and yes equal resistance to both shields and armor. Imagine a proto weapon with one less complex dmg mod thats it The business end of your crackpipe is clearly hot to the touch. I'm done with the nincompoopery that is this thread. logic prevails, well thanks for the input
That Pretty Motherfucker
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