Lorhak Gannarsein
Science For Death
1565
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Posted - 2014.02.09 13:28:00 -
[1] - Quote
Scalesdini wrote:Shruikan Iceeye wrote:Scalesdini wrote:Shruikan Iceeye wrote:TL;DR Assault suit bonus (on top of the newly released ones) 2% resistance to all weapon types except explosives per level Yeah, while we're at it, instead of heavies getting a 3%/2% bonus per level to one weapon type and 5% per level to splash damage, I want 20% per level for all damage. Period. You assaults can never be content with anything possibly being better than you. At anything. I think slayer logis are ridiculous too, but come on. 2% per level is 10% at proto. derp. also i excluded explosives from my suggestion. derp. Yes, you're asking for a damage resistance equal in percentage to the 1.8 sentinel's off bonus, except to every damage type, while a sentinel will only get 15% to one damage type and 10% to another. Further, you didn't specify shields or armor, meaning you probably think assaults should get it to both shield and armor, meaning it would be several orders of magnitude more ridiculous than what people are already whining about the sentinels having. Derp indeed little fella, derp indeed.
This is actually a legitimate point; the assault has bonuses already. Giving it inherent resistances to damage very much infringes on the heavy's territory, particularly considering that the Assault can stack tank harder than before owing to the fitting bonus (which will be saving me in the order of seven PG, and therefore allow me to upgrade my plates a tier).
The heavy gets a large bonus to EHP from its resistances, absolutely. But that resistance is easily surmounted simply by using different damage typed weapons - pretty straightforward even if you're as disorganised as I am. And it's easier for you to change your weapons than for a heavy to change his resistance type. On the other side of the coin is your proposed assault bonus. This is just a flat buff to EHP. While explosives get around it, that's one out of five damage types, and not one that I frequently see on the battlefield, considering that grenade spam has abated somewhat recently.
Basically, what I'm trying to say is that the bonus is arguably OP because it's a general bonus rather than a specific one, and that side-effects would include massive explosive spam to compensate for resistances.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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