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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8965
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Posted - 2014.02.09 02:27:00 -
[1] - Quote
There are other ways to make them superior at being offensive without giving them a damage bonus, just give them all bonuses that enhance their weapons. The Amarr laser weapon heat reduction bonus is a great example; it allows you to keep firing a scrambler or laser rifle longer without overheating. This is the direction CCP is heading in with the assault bonuses ( https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024 ), but the Caldari and Gallente bonuses are a bit lacking, but there is still time for feedback.
HP/resistance bonuses belong better on sentinels, not assaults. Assaults are about offense, sentinels are about defense.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8966
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Posted - 2014.02.09 02:35:00 -
[2] - Quote
Shruikan Iceeye wrote:KAGEHOSHI Horned Wolf wrote:There are other ways to make them superior at being offensive without giving them a damage bonus, just give them all bonuses that enhance their weapons. The Amarr laser weapon heat reduction bonus is a great example; it allows you to keep firing a scrambler or laser rifle longer without overheating. This is the direction CCP is heading in with the assault bonuses ( https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024 ), but the Caldari and Gallente bonuses are a bit lacking, but there is still time for feedback. HP/resistance bonuses belong better on sentinels, not assaults. Assaults are about offense, sentinels are about defense. A glass cannon is all about offense and everyone sees the obvious flaws in that type fit. A dead merc is a merc who cant shoot. Assaults are hardly squishy (they aren't scouts), no one is saying you can't stack extenders and plates if you want to, but they don't need the HP/resistance bonuses to be effective.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8966
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Posted - 2014.02.09 03:06:00 -
[3] - Quote
Shruikan Iceeye wrote:KAGEHOSHI Horned Wolf wrote:Shruikan Iceeye wrote:KAGEHOSHI Horned Wolf wrote:There are other ways to make them superior at being offensive without giving them a damage bonus, just give them all bonuses that enhance their weapons. The Amarr laser weapon heat reduction bonus is a great example; it allows you to keep firing a scrambler or laser rifle longer without overheating. This is the direction CCP is heading in with the assault bonuses ( https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024 ), but the Caldari and Gallente bonuses are a bit lacking, but there is still time for feedback. HP/resistance bonuses belong better on sentinels, not assaults. Assaults are about offense, sentinels are about defense. A glass cannon is all about offense and everyone sees the obvious flaws in that type fit. A dead merc is a merc who cant shoot. Assaults are hardly squishy (they aren't scouts), no one is saying you can't stack extenders and plates if you want to, but they don't need the HP/resistance bonuses to be effective. The Amarr assault in this current build has already proven how great offense-oriented bonuses can be. They are effective right now i'm not saying they aren't. I'm saying Logis are just as effective (and more versatile). And with the new suits and bonuses coming (scouts are becoming damn near OP) Assaults will need something to make them the most effective at they are designed for. Notice "most effective" meaning better than any other suit that tries to do what assaults do. Amarr assault with SCR/LR > Amarr logi with SCR/LR The right weapon bonuses for assaults the best for assaulting.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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