Berserker007
Imperfects Negative-Feedback
391
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Posted - 2014.02.09 01:02:00 -
[1] - Quote
to me, easy fix would be doing BOTH of these 2 things (and yes it has to be both) in order to give assault that fear factor they haven't had in 6-8 months
1). Give Proto assault their 2nd equip back
2). Swap logi/assault layouts .... meaning assaults get 5/3, whereas logi get 4/3 (in caldari example). This will greatly reduce the slaylogi role and give assaults that frontline grunt force back that has been lacking since 1.5
if want more details as to why, can gladly add-on |
Berserker007
Imperfects Negative-Feedback
394
|
Posted - 2014.02.09 06:02:00 -
[2] - Quote
ADAM-OF-EVE wrote:Berserker007 wrote:to me, easy fix would be doing BOTH of these 2 things (and yes it has to be both) in order to give assault that fear factor they haven't had in 6-8 months
1). Give Proto assault their 2nd equip back
2). Swap logi/assault layouts .... meaning assaults get 5/3, whereas logi get 4/3 (in caldari example). This will greatly reduce the slaylogi role and give assaults that frontline grunt force back that has been lacking since 1.5
if want more details as to why, can gladly add-on and that would kill off the logi completely what makes you think an assault should be able to supply itself but a logi not be able to protect itself. what you suggest turns assaults into logi's and increases their dps and tank at the same time if anything they should reduce our logi loadout but increase base stats to compensate while removing all equipment from everyone but scouts. this way logis get less versatility and assault will actually protect us if they want supplies instead of doing their own thing
actually it wouldn't kill logi's at all. When assaults had their 2nd equip slot, the logi was a 3/3 slot if I remember correctly, along w/ lower base hp then their current starting hp. So by no means will making logi's 4/3 , 3/4, etc be killing the class. They would lliterally have the current hp assault suits have (ie 650 ehp ), and assaults at what a logi currently is. As need to remember, the logi (medic) who isn't frontline soldier shouldn't really out tank/dps your frontline soldier; but be behind them repping, giving nanos, etc
Reason for the hp swap, is to hinder this slayer-logi role that has been going on for months (since 1.6); and give assaults that threat back; b/c as it logis out dps, the dps class and out tank it and out utility it. So what exactly does the assault do (besides have a sidearm, which is much less needed w/ ttk being quite low)?
Now the reason id say add the 2nd equip slot isn't to make assault OP fotm, but give them the versatility back that they need. At the moment current competitive play (from what ive seen and remember), the majority of people run logi's. By adding a 2nd equip slot; it doesn't kill the logi class, just allows for new unique setups and strategies to come back using assaults w/o having to have your class be a suicide class or 100% reliant on logi's as it would allow the more flex in gameplay situations.
though we wont know really; except that whatever it is wont be balanced |