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stlcarlos989
SVER True Blood Public Disorder.
1117
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Posted - 2014.02.08 22:24:00 -
[1] - Quote
So one standard flux will be able to take away all of the shields from a proto caldari sentinel... but 3 core locus grenades won't kill a gallente sentinel. CCP this should be addressed unless you want the caldari sentinel to be only useful for stacking damage mods on forge guns.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
87
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Posted - 2014.02.08 22:27:00 -
[2] - Quote
I always thought flux grenades were meant for shield tanks. Maybe they should add the homing feature to them and then add a reduced damage type of flux for infantry and equipment.
Swarm SP Refund Please!!!!!!!
"LONG LIVE DARK LEGION"
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2044
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Posted - 2014.02.08 22:31:00 -
[3] - Quote
Fluxes don't kill.
Your Argument---->Drain... it goes down here.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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stlcarlos989
SVER True Blood Public Disorder.
1118
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Posted - 2014.02.08 22:31:00 -
[4] - Quote
Fizzer94 wrote:Fluxes don't kill.
Your Argument---->Drain... it goes down here. A shield tanked suit with no shields is as good as dead.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
433
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Posted - 2014.02.08 22:33:00 -
[5] - Quote
stlcarlos989 wrote:So one standard flux will be able to take away all of the shields from a proto caldari sentinel... but 3 core locus grenades won't kill a gallente sentinel. CCP this should be addressed unless you want the caldari sentinel to be only useful for stacking damage mods on forge guns.
Flux grenades are a caldari sentinel's best friend. They completely wipe out it's shield so that it only has to wait 1 sec (or less) for shield to start recharging. IF they are left with shield though, they have to wait 4 times as long.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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stlcarlos989
SVER True Blood Public Disorder.
1118
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Posted - 2014.02.08 22:33:00 -
[6] - Quote
Magnus Amadeuss wrote:stlcarlos989 wrote:So one standard flux will be able to take away all of the shields from a proto caldari sentinel... but 3 core locus grenades won't kill a gallente sentinel. CCP this should be addressed unless you want the caldari sentinel to be only useful for stacking damage mods on forge guns. Flux grenades are a caldari sentinel's best friend. They completely wipe out it's shield so that it only has to wait 1 sec (or less) for shield to start recharging. IF they are left with shield though, they have to wait 4 times as long. That 1 second depleted delay was a typo.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Scheneighnay McBob
Learning Coalition College
3941
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Posted - 2014.02.08 22:34:00 -
[7] - Quote
stlcarlos989 wrote:Fizzer94 wrote:Fluxes don't kill.
Your Argument---->Drain... it goes down here. A shield tanked suit with no shields is as good as dead. Caldari are meant to fight at long range.
As far as how things are meant to work, a Caldari suit within grenade range, fighting Gallente stuff, is already as good as dead.
I am your scan error.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4046
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Posted - 2014.02.08 22:34:00 -
[8] - Quote
Magnus Amadeuss wrote:stlcarlos989 wrote:So one standard flux will be able to take away all of the shields from a proto caldari sentinel... but 3 core locus grenades won't kill a gallente sentinel. CCP this should be addressed unless you want the caldari sentinel to be only useful for stacking damage mods on forge guns. Flux grenades are a caldari sentinel's best friend. They completely wipe out it's shield so that it only has to wait 1 sec (or less) for shield to start recharging. IF they are left with shield though, they have to wait 4 times as long. Yeah, people may actually flux themselves. LOL
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Arkena Wyrnspire
Fatal Absolution
9152
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Posted - 2014.02.08 22:35:00 -
[9] - Quote
stlcarlos989 wrote:Fizzer94 wrote:Fluxes don't kill.
Your Argument---->Drain... it goes down here. A shield tanked suit with no shields is as good as dead.
Except it isn't. Because you'll have a good 400 armour to back that up, and your shields will regenerate immediately on being fluxed.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Xender17
Ahrendee Mercenaries EoN.
1007
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Posted - 2014.02.08 22:35:00 -
[10] - Quote
Magnus Amadeuss wrote:stlcarlos989 wrote:So one standard flux will be able to take away all of the shields from a proto caldari sentinel... but 3 core locus grenades won't kill a gallente sentinel. CCP this should be addressed unless you want the caldari sentinel to be only useful for stacking damage mods on forge guns. Flux grenades are a caldari sentinel's best friend. They completely wipe out it's shield so that it only has to wait 1 sec (or less) for shield to start recharging. IF they are left with shield though, they have to wait 4 times as long. sense... fluxes have none.
CCP Saberwing "Vehicles have taken a step in the right direction"
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WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
87
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Posted - 2014.02.08 22:38:00 -
[11] - Quote
I would love a infantry flux grenade that explodes on impact to deal 120% damage to shields doing 200dmg at standard 350at adv and 500dmg at proto. Blast radius similar to locus grenades.
Swarm SP Refund Please!!!!!!!
"LONG LIVE DARK LEGION"
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stlcarlos989
SVER True Blood Public Disorder.
1118
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Posted - 2014.02.08 22:41:00 -
[12] - Quote
Arkena Wyrnspire wrote:stlcarlos989 wrote:Fizzer94 wrote:Fluxes don't kill.
Your Argument---->Drain... it goes down here. A shield tanked suit with no shields is as good as dead. Except it isn't. Because you'll have a good 400 armour to back that up, and your shields will regenerate immediately on being fluxed.
400 armor is nothing when a CR does 500 base DPS to armor without damage mods
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Arkena Wyrnspire
Fatal Absolution
9154
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Posted - 2014.02.08 22:42:00 -
[13] - Quote
stlcarlos989 wrote:Arkena Wyrnspire wrote:stlcarlos989 wrote:Fizzer94 wrote:Fluxes don't kill.
Your Argument---->Drain... it goes down here. A shield tanked suit with no shields is as good as dead. Except it isn't. Because you'll have a good 400 armour to back that up, and your shields will regenerate immediately on being fluxed. 400 armor is nothing when a CR does 500 base DPS to armor without damage mods
Then there should be no issue with the Gal Sentinel, hm?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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stlcarlos989
SVER True Blood Public Disorder.
1118
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Posted - 2014.02.08 22:45:00 -
[14] - Quote
Arkena Wyrnspire wrote:stlcarlos989 wrote:Arkena Wyrnspire wrote:stlcarlos989 wrote:Fizzer94 wrote:Fluxes don't kill. Your Argument---->Drain... it goes down here. A shield tanked suit with no shields is as good as dead. Except it isn't. Because you'll have a good 400 armour to back that up, and your shields will regenerate immediately on being fluxed. 400 armor is nothing when a CR does 500 base DPS to armor without damage mods Then there should be no issue with the Gal Sentinel, hm? The issue is with STD fluxes wiping out all of any suits shields only proto fluxes should wipe out all of a fully shield tanked caldari sentinel's shields. What would you think if a STD locus grendade took out 75% of a gallente sentiel's HP?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Logi Bro
Brutor Vanguard Minmatar Republic
2900
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Posted - 2014.02.08 22:46:00 -
[15] - Quote
Debunking time.
Core locus grenades do 600 damage. GalSentinel gets 390/525 shields/armor. Assuming the Gal maxes his skills, he has 487/656 eHP. So 25% blast damage reduction, and 80% vs shields/120% vs armor weapon type multiplier. First grenade does 360 damage, second does 152 to armor after breaking what's left of shields, third grenade does 540. Killing the sentinel.
Three core locus grenades will, in fact, kill a GalSentinel, even if it is a close thing.
Shield Recommendations
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stlcarlos989
SVER True Blood Public Disorder.
1118
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Posted - 2014.02.08 22:48:00 -
[16] - Quote
Logi Bro wrote:Debunking time.
Core locus grenades do 600 damage. GalSentinel gets 390/525 shields/armor. Assuming the Gal maxes his skills, he has 487/656 eHP. So 25% blast damage reduction, and 80% vs shields/120% vs armor weapon type multiplier. First grenade does 360 damage, second does 152 to armor after breaking what's left of shields, third grenade does 540. Killing the sentinel.
Three core locus grenades will, in fact, kill a GalSentinel, even if it is a close thing. So you're not putting any plates on your gallente sentinel?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Happy Violentime
OMFGZOMBIESRUN
204
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Posted - 2014.02.09 00:01:00 -
[17] - Quote
stlcarlos989 wrote:#1 in Warpoints E3 Closed Beta Build
LULZ WHUT? really? my god you're a loser. |
Mordecai Sanguine
What The French
422
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Posted - 2014.02.09 00:07:00 -
[18] - Quote
stlcarlos989 wrote:So one standard flux will be able to take away all of the shields from a proto caldari sentinel... but 3 core locus grenades won't kill a gallente sentinel. CCP this should be addressed unless you want the caldari sentinel to be only useful for stacking damage mods on forge guns.
Calda sentinel is NOT a brick shield tanking.
Once his shield is depleted he cover ONE SECOND (it's not a typo error) and his shield start regen. With some nasty energizer he can go for 60/70 hp/s.
So to resume a Calda sentinel can be back up in 5/6 sec FULL LIFE.
And actually 2 core locus would kill a Proto Gallente sentinel. While 50000000 flux won't kill the Calda Sentinel.
3 core locus WON'T kill a Calda sentinel neither. 20% less damage on shield AND 25% blast proof. => 45% less damage from grenades. |
Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
94
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Posted - 2014.02.09 00:20:00 -
[19] - Quote
Fizzer94 wrote:Fluxes don't kill.
Your Argument---->Drain... it goes down here.
i have goten 2 kills to date with fluxes dont ask how idk but it said it on the killfeed
yes i scream KA-ME-HA-MEHAAAAAA when i forge muthafuckas
the Turtle Hermit: Professional Heavy
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Scheneighnay McBob
Learning Coalition College
3944
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Posted - 2014.02.09 00:34:00 -
[20] - Quote
Seriously? Everyone is just going to ignore the obvious point that Caldari suits aren't even supposed to be within grenade range anyway?
I am your scan error.
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Ivy Zalinto
Bobbit's Hangmen
280
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Posted - 2014.02.09 00:38:00 -
[21] - Quote
Flux grenades are kinda working as intended and have never really had issues. So your a shield tank...how often do you really run into fluxes rather than locus grenades. They work to even the playing field for my suit vs caldari suits, but dont do a damn thing vs armor tankers. So yeah...bring the right counter into the fight seems like their fine to me in this regard...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Nocturnal Soul
Fatal Absolution
1905
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Posted - 2014.02.09 00:39:00 -
[22] - Quote
Fizzer94 wrote:Fluxes don't kill.
Your Argument---->Drain... it goes down here. K-K-K-K-O-O
Charlotte O'Dell is a liar, that's only a piece of corn & I'm the one and only majestic unicorn.
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Zahle Undt
Bullet Cluster Legacy Rising
670
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Posted - 2014.02.09 00:43:00 -
[23] - Quote
The difference is that locus grenades are effective against shields and armor. Sure the locus grenade is LESS effective against shields but it still works. Flux grenades have 0% effectiveness against armor, thus...balanced. And this is from someone who is planning on running a Caldari commando.
To those who are saying that Caldari sentinel shouldn't be in close....where is the heavy Caldari anti infantry weapon? They kind of have to be in close or relegated to forge guns and light weapons ATM
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2055
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Posted - 2014.02.09 00:45:00 -
[24] - Quote
Turtle Hermit Roshi wrote:Fizzer94 wrote:Fluxes don't kill.
Your Argument---->Drain... it goes down here. i have goten 2 kills to date with fluxes dont ask how idk but it said it on the killfeed There used to be a glitch where Fluxes could get kills if the target was jumping when the flux went off.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Jacques Cayton II
Providence Guard Templis CALSF
586
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Posted - 2014.02.09 01:18:00 -
[25] - Quote
stlcarlos989 wrote:Magnus Amadeuss wrote:stlcarlos989 wrote:So one standard flux will be able to take away all of the shields from a proto caldari sentinel... but 3 core locus grenades won't kill a gallente sentinel. CCP this should be addressed unless you want the caldari sentinel to be only useful for stacking damage mods on forge guns. Flux grenades are a caldari sentinel's best friend. They completely wipe out it's shield so that it only has to wait 1 sec (or less) for shield to start recharging. IF they are left with shield though, they have to wait 4 times as long. That 1 second depleted delay was a typo. Wrong it was confirmed not a typo
We fight for the future of the State not our
personal goals
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