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stlcarlos989
SVER True Blood Public Disorder.
1117
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Posted - 2014.02.08 22:24:00 -
[1] - Quote
So one standard flux will be able to take away all of the shields from a proto caldari sentinel... but 3 core locus grenades won't kill a gallente sentinel. CCP this should be addressed unless you want the caldari sentinel to be only useful for stacking damage mods on forge guns.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1118
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Posted - 2014.02.08 22:31:00 -
[2] - Quote
Fizzer94 wrote:Fluxes don't kill.
Your Argument---->Drain... it goes down here. A shield tanked suit with no shields is as good as dead.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1118
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Posted - 2014.02.08 22:33:00 -
[3] - Quote
Magnus Amadeuss wrote:stlcarlos989 wrote:So one standard flux will be able to take away all of the shields from a proto caldari sentinel... but 3 core locus grenades won't kill a gallente sentinel. CCP this should be addressed unless you want the caldari sentinel to be only useful for stacking damage mods on forge guns. Flux grenades are a caldari sentinel's best friend. They completely wipe out it's shield so that it only has to wait 1 sec (or less) for shield to start recharging. IF they are left with shield though, they have to wait 4 times as long. That 1 second depleted delay was a typo.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1118
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Posted - 2014.02.08 22:41:00 -
[4] - Quote
Arkena Wyrnspire wrote:stlcarlos989 wrote:Fizzer94 wrote:Fluxes don't kill.
Your Argument---->Drain... it goes down here. A shield tanked suit with no shields is as good as dead. Except it isn't. Because you'll have a good 400 armour to back that up, and your shields will regenerate immediately on being fluxed.
400 armor is nothing when a CR does 500 base DPS to armor without damage mods
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1118
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Posted - 2014.02.08 22:45:00 -
[5] - Quote
Arkena Wyrnspire wrote:stlcarlos989 wrote:Arkena Wyrnspire wrote:stlcarlos989 wrote:Fizzer94 wrote:Fluxes don't kill. Your Argument---->Drain... it goes down here. A shield tanked suit with no shields is as good as dead. Except it isn't. Because you'll have a good 400 armour to back that up, and your shields will regenerate immediately on being fluxed. 400 armor is nothing when a CR does 500 base DPS to armor without damage mods Then there should be no issue with the Gal Sentinel, hm? The issue is with STD fluxes wiping out all of any suits shields only proto fluxes should wipe out all of a fully shield tanked caldari sentinel's shields. What would you think if a STD locus grendade took out 75% of a gallente sentiel's HP?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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stlcarlos989
SVER True Blood Public Disorder.
1118
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Posted - 2014.02.08 22:48:00 -
[6] - Quote
Logi Bro wrote:Debunking time.
Core locus grenades do 600 damage. GalSentinel gets 390/525 shields/armor. Assuming the Gal maxes his skills, he has 487/656 eHP. So 25% blast damage reduction, and 80% vs shields/120% vs armor weapon type multiplier. First grenade does 360 damage, second does 152 to armor after breaking what's left of shields, third grenade does 540. Killing the sentinel.
Three core locus grenades will, in fact, kill a GalSentinel, even if it is a close thing. So you're not putting any plates on your gallente sentinel?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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