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Cat Merc
Ahrendee Mercenaries EoN.
6261
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Posted - 2014.02.08 21:39:00 -
[1] - Quote
http://d24w6bsrhbeh9d.cloudfront.net/photo/aZPQ510_460sa.gif
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cyrius Li-Moody
3365
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Posted - 2014.02.08 21:41:00 -
[2] - Quote
It also illustrates the plight of the heavy and the small ledge.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cat Merc
Ahrendee Mercenaries EoN.
6261
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Posted - 2014.02.08 21:43:00 -
[3] - Quote
Cyrius Li-Moody wrote:It also illustrates the plight of the heavy and the small ledge. Even a plated Gallente assault knows that plight.
/me shakes fist at the Caldari that jumped over that ledge effortlessly
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Nocturnal Soul
Fatal Absolution
1892
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Posted - 2014.02.08 21:43:00 -
[4] - Quote
It almost made it lol
Charlotte O'Dell is a liar, that's only a piece of corn & I'm the one and only majestic unicorn.
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Cat Merc
Ahrendee Mercenaries EoN.
6261
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Posted - 2014.02.08 21:47:00 -
[5] - Quote
Nocturnal Soul wrote:It almost made it lol Well see, the Amarr and Minmatar bonuses are pretty good. Amarr makes an already godly weapon even more powerful.
Minmatar makes the Assault CR have 85 bullets in a mag and 100 in an SMG mag.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cyrius Li-Moody
3368
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Posted - 2014.02.08 21:50:00 -
[6] - Quote
Cat Merc wrote:Nocturnal Soul wrote:It almost made it lol Well see, the Amarr and Minmatar bonuses are pretty good. Amarr makes an already godly weapon even more powerful. Minmatar makes the Assault CR have 85 bullets in a mag and 100 in an SMG mag.
Move damage mods to lowslots and scrambler rifles on amarrs will be a whole lot less rage inducing for everyone.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Spectral Clone
Dust2Dust. Top Men.
1190
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Posted - 2014.02.08 21:54:00 -
[7] - Quote
Derpa Derpa CCP
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Cat Merc
Ahrendee Mercenaries EoN.
6261
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Posted - 2014.02.08 21:56:00 -
[8] - Quote
Cyrius Li-Moody wrote:Cat Merc wrote:Nocturnal Soul wrote:It almost made it lol Well see, the Amarr and Minmatar bonuses are pretty good. Amarr makes an already godly weapon even more powerful. Minmatar makes the Assault CR have 85 bullets in a mag and 100 in an SMG mag. Move damage mods to lowslots and scrambler rifles on amarrs will be a whole lot less rage inducing for everyone. But on the flip side RR is even more powerful than ever.
And armor is suddenly pointless because if you actually do the math, without triage support the only thing keeping armor relevant is damage mods.
Well that and the fact that it's super easy to dual tank.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
228
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Posted - 2014.02.08 21:57:00 -
[9] - Quote
Cyrius Li-Moody wrote:Cat Merc wrote:Nocturnal Soul wrote:It almost made it lol Well see, the Amarr and Minmatar bonuses are pretty good. Amarr makes an already godly weapon even more powerful. Minmatar makes the Assault CR have 85 bullets in a mag and 100 in an SMG mag. Move damage mods to lowslots and scrambler rifles on amarrs will be a whole lot less rage inducing for everyone. But then Mid Slots have basically nothing to put in them other than extenders and rechargers. Which is stupid, because then everyone will go for suits with lots of low slots since they have the most options. It would also indirectly nerf Minnie Assaults, because now they have 5 slots that they can really only put extenders in.
Next time you open your mouth to make a suggestion, think about the ramifications.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Cyrius Li-Moody
3374
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Posted - 2014.02.08 22:02:00 -
[10] - Quote
Delanus Turgias wrote:Cyrius Li-Moody wrote:Cat Merc wrote:Nocturnal Soul wrote:It almost made it lol Well see, the Amarr and Minmatar bonuses are pretty good. Amarr makes an already godly weapon even more powerful. Minmatar makes the Assault CR have 85 bullets in a mag and 100 in an SMG mag. Move damage mods to lowslots and scrambler rifles on amarrs will be a whole lot less rage inducing for everyone. But then Mid Slots have basically nothing to put in them other than extenders and rechargers. Which is stupid, because then everyone will go for suits with lots of low slots since they have the most options. It would also indirectly nerf Minnie Assaults, because now they have 5 slots that they can really only put extenders in. Next time you open your mouth to make a suggestion, think about the ramifications.
no matter where you put damage mods someone is going to the **** end. How about you slow your roll guy?
Maybe before you open your mouth you should think about being less of a jack ass.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Viktor Hadah Jr
Critical-Impact
2498
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Posted - 2014.02.08 22:04:00 -
[11] - Quote
Love the Amarr Bonus don't change what's not broken
Buying EVE CE codes for Dust ISK
Corp services
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D legendary hero
Ultramarine Corp
1527
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Posted - 2014.02.08 22:23:00 -
[12] - Quote
Cat Merc wrote:http://d24w6bsrhbeh9d.cloudfront.net/photo/aZPQ510_460sa.gif
+1 to the gif that keeps on giving
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Arkena Wyrnspire
Fatal Absolution
9152
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Posted - 2014.02.08 22:37:00 -
[13] - Quote
Cyrius Li-Moody wrote:Delanus Turgias wrote:Cyrius Li-Moody wrote:Cat Merc wrote:Nocturnal Soul wrote:It almost made it lol Well see, the Amarr and Minmatar bonuses are pretty good. Amarr makes an already godly weapon even more powerful. Minmatar makes the Assault CR have 85 bullets in a mag and 100 in an SMG mag. Move damage mods to lowslots and scrambler rifles on amarrs will be a whole lot less rage inducing for everyone. But then Mid Slots have basically nothing to put in them other than extenders and rechargers. Which is stupid, because then everyone will go for suits with lots of low slots since they have the most options. It would also indirectly nerf Minnie Assaults, because now they have 5 slots that they can really only put extenders in. Next time you open your mouth to make a suggestion, think about the ramifications. no matter where you put damage mods someone is going to the **** end. How about you slow your roll guy? Maybe before you open your mouth you should think about being less of a jack ass.
Hey, I have a place where damage mods can go without making one tank OP. The trash bin.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Cyrius Li-Moody
3387
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Posted - 2014.02.08 22:40:00 -
[14] - Quote
Arkena Wyrnspire wrote:
Hey, I have a place where damage mods can go without making one tank OP. The trash bin.
You... I like you.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Mordecai Sanguine
What The French
422
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Posted - 2014.02.08 22:46:00 -
[15] - Quote
Cat Merc wrote:http://d24w6bsrhbeh9d.cloudfront.net/photo/aZPQ510_460sa.gif
Amarr Bonus is great : No need to say why. Minmatarr Bonus is great : Same no need to say why. Gallente Bonus is DAMN good no need to say why, we're talking about a 750rpm full auto weapon with good damage with no recoil/spread. => Line of headshots. Caldari Bonus is also damn good since i think with the maor rifle rework RR magazine could be way lower.
Wait & see the FULL rework before complaining.
Oh and to the one who say Plasma cannon and shotgun are not affected : Plasma and swarms are AV. Shotgun IS affected by Gallente bonus. |
Cat Merc
Ahrendee Mercenaries EoN.
6271
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Posted - 2014.02.09 06:09:00 -
[16] - Quote
Mordecai Sanguine wrote:Cat Merc wrote:http://d24w6bsrhbeh9d.cloudfront.net/photo/aZPQ510_460sa.gif Amarr Bonus is great : No need to say why. Minmatarr Bonus is great : Same no need to say why. Gallente Bonus is DAMN good no need to say why, we're talking about a 750rpm full auto weapon with good damage with no recoil/spread. => Line of headshots. Caldari Bonus is also damn good since i think with the maor rifle rework RR magazine could be way lower. Wait & see the FULL rework before complaining.Oh and to the one who say Plasma cannon and shotgun are not affected : Plasma and swarms are AV. Shotgun IS affected by Gallente bonus. Shotgun has 4m range. That dispersion won't do crap.
AR is damn accurate as is, it's a crap bonus if you skill into sharpshooter.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2824
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Posted - 2014.02.09 06:28:00 -
[17] - Quote
Cat Merc wrote:Mordecai Sanguine wrote:Cat Merc wrote:http://d24w6bsrhbeh9d.cloudfront.net/photo/aZPQ510_460sa.gif Amarr Bonus is great : No need to say why. Minmatarr Bonus is great : Same no need to say why. Gallente Bonus is DAMN good no need to say why, we're talking about a 750rpm full auto weapon with good damage with no recoil/spread. => Line of headshots. Caldari Bonus is also damn good since i think with the maor rifle rework RR magazine could be way lower. Wait & see the FULL rework before complaining.Oh and to the one who say Plasma cannon and shotgun are not affected : Plasma and swarms are AV. Shotgun IS affected by Gallente bonus. Shotgun has 4m range. That dispersion won't do crap. AR is damn accurate as is, it's a crap bonus if you skill into sharpshooter.
With TTK being increased though, you might need more bullets to kill targets. This bonus will let you fire longer, more accurate bursts of plasma.
I have noticed a lot of people saying that they want skills that will directly increase DPS for their racial rifles.
Why do people want more DPS for their guns, when everyone is screaming for increased TTK? You can't have both.
If TTK is going to be raised, then all of these bonuses make more sense.
Cal gets a bonus to Reload, allowing them to keep putting bullets downrange faster (This is weak though, and needs a different bonus, but something along the lines of being able to have better sustained fire)
Gal gets a reduction to kick and dispersion, letting them fire longer, more accurate bursts of fire.
Min gets a better clip size, letting them have more DPC, and giving them put more bullets downrange before having to reload.
Amarr gets a heat build up reduction, letting them fire longer before overheating.
All of the bonuses focus on letting them put more bullets downrange better, while not increasing the DPS (directly).
IMO, Gal and Cal do need a more beneficial change, but please, lets stay away from bonuses that reduce TTK.
My take on the skills:
Cal should have a 5% reduction to kick, and a 5% bonus to shield regulators/rechargers. This will let them put a LOT more bullets downrange with great accuracy. (I do need input from an RR user, as I only have the skill to 3. Is the kick significant at lvl 5?)
Gal should have a 5% bonus to reload speed (as they need to reload fast in CQC), and a 5% bonus to armor rep modules.
Min bonus is fine.
Amarr bonus is fine.
Thoughts? Opinions?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
307
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Posted - 2014.02.09 06:42:00 -
[18] - Quote
Ghost Kaisar wrote:Cat Merc wrote:Mordecai Sanguine wrote:Cat Merc wrote:http://d24w6bsrhbeh9d.cloudfront.net/photo/aZPQ510_460sa.gif Amarr Bonus is great : No need to say why. Minmatarr Bonus is great : Same no need to say why. Gallente Bonus is DAMN good no need to say why, we're talking about a 750rpm full auto weapon with good damage with no recoil/spread. => Line of headshots. Caldari Bonus is also damn good since i think with the maor rifle rework RR magazine could be way lower. Wait & see the FULL rework before complaining.Oh and to the one who say Plasma cannon and shotgun are not affected : Plasma and swarms are AV. Shotgun IS affected by Gallente bonus. Shotgun has 4m range. That dispersion won't do crap. AR is damn accurate as is, it's a crap bonus if you skill into sharpshooter. With TTK being increased though, you might need more bullets to kill targets. This bonus will let you fire longer, more accurate bursts of plasma. I have noticed a lot of people saying that they want skills that will directly increase DPS for their racial rifles. Why do people want more DPS for their guns, when everyone is screaming for increased TTK? You can't have both. If TTK is going to be raised, then all of these bonuses make more sense. Cal gets a bonus to Reload, allowing them to keep putting bullets downrange faster (This is weak though, and needs a different bonus, but something along the lines of being able to have better sustained fire) Gal gets a reduction to kick and dispersion, letting them fire longer, more accurate bursts of fire. Min gets a better clip size, letting them have more DPC, and giving them put more bullets downrange before having to reload. Amarr gets a heat build up reduction, letting them fire longer before overheating. All of the bonuses focus on letting them put more bullets downrange better, while not increasing the DPS (directly). IMO, Gal and Cal do need a more beneficial change, but please, lets stay away from bonuses that reduce TTK. My take on the skills: Cal should have a 5% reduction to kick, and a 5% bonus to shield regulators/rechargers. This will let them put a LOT more bullets downrange with great accuracy. (I do need input from an RR user, as I only have the skill to 3. Is the kick significant at lvl 5?) Gal should have a 5% bonus to reload speed (as they need to reload fast in CQC), and a 5% bonus to armor rep modules. Min bonus is fine. Amarr bonus is fine. Thoughts? Opinions?
Muzzle climb and sway is nearly non-existent on the RR. The aRR which I use mainly feels like the RR at 3.
32db Mad Bomber.
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Luna Angelo
We Who Walk Alone
721
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Posted - 2014.02.09 06:48:00 -
[19] - Quote
Asha Starwind wrote:Ghost Kaisar wrote:Cat Merc wrote:Mordecai Sanguine wrote:Cat Merc wrote:http://d24w6bsrhbeh9d.cloudfront.net/photo/aZPQ510_460sa.gif Amarr Bonus is great : No need to say why. Minmatarr Bonus is great : Same no need to say why. Gallente Bonus is DAMN good no need to say why, we're talking about a 750rpm full auto weapon with good damage with no recoil/spread. => Line of headshots. Caldari Bonus is also damn good since i think with the maor rifle rework RR magazine could be way lower. Wait & see the FULL rework before complaining.Oh and to the one who say Plasma cannon and shotgun are not affected : Plasma and swarms are AV. Shotgun IS affected by Gallente bonus. Shotgun has 4m range. That dispersion won't do crap. AR is damn accurate as is, it's a crap bonus if you skill into sharpshooter. With TTK being increased though, you might need more bullets to kill targets. This bonus will let you fire longer, more accurate bursts of plasma. I have noticed a lot of people saying that they want skills that will directly increase DPS for their racial rifles. Why do people want more DPS for their guns, when everyone is screaming for increased TTK? You can't have both. If TTK is going to be raised, then all of these bonuses make more sense. Cal gets a bonus to Reload, allowing them to keep putting bullets downrange faster (This is weak though, and needs a different bonus, but something along the lines of being able to have better sustained fire) Gal gets a reduction to kick and dispersion, letting them fire longer, more accurate bursts of fire. Min gets a better clip size, letting them have more DPC, and giving them put more bullets downrange before having to reload. Amarr gets a heat build up reduction, letting them fire longer before overheating. All of the bonuses focus on letting them put more bullets downrange better, while not increasing the DPS (directly). IMO, Gal and Cal do need a more beneficial change, but please, lets stay away from bonuses that reduce TTK. My take on the skills: Cal should have a 5% reduction to kick, and a 5% bonus to shield regulators/rechargers. This will let them put a LOT more bullets downrange with great accuracy. (I do need input from an RR user, as I only have the skill to 3. Is the kick significant at lvl 5?) Gal should have a 5% bonus to reload speed (as they need to reload fast in CQC), and a 5% bonus to armor rep modules. Min bonus is fine. Amarr bonus is fine. Thoughts? Opinions? Muzzle climb and sway is nearly non-existent on the RR. The aRR which I use mainly feels like the RR at 3. Only noticeable at the far end of our Effective range.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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