Cat Merc wrote:Mordecai Sanguine wrote:Cat Merc wrote:http://d24w6bsrhbeh9d.cloudfront.net/photo/aZPQ510_460sa.gif
Amarr Bonus is great : No need to say why.
Minmatarr Bonus is great : Same no need to say why.
Gallente Bonus is DAMN good no need to say why, we're talking about a 750rpm full auto weapon with good damage with no recoil/spread. => Line of headshots.
Caldari Bonus is also damn good since i think with the maor rifle rework RR magazine could be way lower.
Wait & see the FULL rework before complaining.Oh and to the one who say Plasma cannon and shotgun are not affected : Plasma and swarms are AV.
Shotgun IS affected by Gallente bonus.
Shotgun has 4m range.
That dispersion won't do crap.
AR is damn accurate as is, it's a crap bonus if you skill into sharpshooter.
With TTK being increased though, you might need more bullets to kill targets. This bonus will let you fire longer, more accurate bursts of plasma.
I have noticed a lot of people saying that they want skills that will directly increase DPS for their racial rifles.
Why do people want more DPS for their guns, when everyone is screaming for increased TTK? You can't have both.
If TTK is going to be raised, then all of these bonuses make more sense.
Cal gets a bonus to Reload, allowing them to keep putting bullets downrange faster (This is weak though, and needs a different bonus, but something along the lines of being able to have better sustained fire)
Gal gets a reduction to kick and dispersion, letting them fire longer, more accurate bursts of fire.
Min gets a better clip size, letting them have more DPC, and giving them put more bullets downrange before having to reload.
Amarr gets a heat build up reduction, letting them fire longer before overheating.
All of the bonuses focus on letting them put more bullets downrange better, while not increasing the DPS (directly).
IMO, Gal and Cal do need a more beneficial change, but please, lets stay away from bonuses that reduce TTK.
My take on the skills:
Cal should have a 5% reduction to kick, and a 5% bonus to shield regulators/rechargers. This will let them put a LOT more bullets downrange with great accuracy. (I do need input from an RR user, as I only have the skill to 3. Is the kick significant at lvl 5?)
Gal should have a 5% bonus to reload speed (as they need to reload fast in CQC), and a 5% bonus to armor rep modules.
Min bonus is fine.
Amarr bonus is fine.
Thoughts? Opinions?