John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1953
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Posted - 2014.02.12 17:10:00 -
[1] - Quote
The scanner mechanic sounds a bit OP. A better idea (imo) has been suggested before several times. Sadly, with no dev tags.
It was mentioned briefly above. Basically, it's an equipment jammer. Either specific to uplinks (but not nanohives) or not. Basically you place it down and in a certain radius if any equipment gets deployed, it 'pops' and does not get active.
Now, this also has high abuse potential, but as a static, one-time deploy piece of equipment (as opposed to a mobile disintegrator ray like in the OP) it would be a little easier to control. For example:
1) Only 1 can be carried at STD/ADV, 2 at proto. So you can't litter an entire city with them and lock it down.
2) There is an absolute and team radius. Meaning: While it jams enemy equipment for say, whatever, 25m at STD, 50 at proto or something (pick your own random number), it also jams ALL equipment from either team (including other jammers) in a smaller radius, maybe 10m. This way you also can't blanket a large area because you won't be able to place any of your own equipment down either.
3) Big fitting cost so you either have to be a logi or totally gimp your suit to carry them, and it would be unrealistic to carry 2 kinds on the same suit.
Some other things might need to happen, like a timer on it, or some kind of warning that a jammer is active in the area when you select equipment from the wheel or whatever, but the limits above would probably keep it in line.
Note: I am a support logi and known mass user of equipment. Hell, I wrote the guide to using drop uplinks. I like this idea because it adds another strategic layer and gives me another new toy to play with.
Honestly I dont think that many (good) support logi's would be dead-set against this kind of thing. Most of us actually hate equipment "spam" because it gives us a bad name, litters the map with useless crap, and takes away WP from us (because it's invariably some non-logi trying to mindlessly farm WP with no thought to tactics).
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1956
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Posted - 2014.02.12 21:44:00 -
[2] - Quote
Krom Ganesh wrote:John Demonsbane wrote:2) There is an absolute and team radius. Meaning: While it jams enemy equipment for say, whatever, 25m at STD, 50 at proto or something (pick your own random number), it also jams ALL equipment from either team (including other jammers) in a smaller radius, maybe 10m. This way you also can't blanket a large area because you won't be able to place any of your own equipment down either. I like this. However, I feel it should jam both team's equipment over the jammer's full range so you have to be careful when you try to use it. E.G. wait until a large portion of your team has gathered before you breach. This would decrease the viability of a straight up zerg rush while the enemy is jammed. Also, If it only blocked the enemy's equipment after a short distance then they could easily be used to lock down objectives with supply depots. I.E. Place one just far enough away from your own spawn hub but still within your defendable area, then replace as necessary using the supply depot. Also, would it jam CRUs and mCRUs?
Maybe mCRU's but not CRU's, those are hackable hard points so that wouldn't make much sense. I guess you could make them jam all equipment, that might make them underutilized but maybe not.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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