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NK Scout
Storm Wind Strikeforce Caldari State
278
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Posted - 2014.02.08 18:39:00 -
[1] - Quote
Reload speed, something that the commandos have, is on a already crap suit, why not give it a bonus to........shield modules or, more recharge rate, not a reload soeed bonus you can get from the weapon skill tree
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Palatinate
Fatal Absolution
316
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Posted - 2014.02.08 19:35:00 -
[2] - Quote
A 5% bonus too all shield modules would be a better bonus then just a plain reload bonus. Make regulators and rechargers/energizers worth it!
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
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Mr Machine Guns
Nyain San Renegade Alliance
425
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Posted - 2014.02.08 19:42:00 -
[3] - Quote
Palatinate wrote:A 5% bonus too all shield modules would be a better bonus then just a plain reload bonus. Make regulators and rechargers/energizers worth it!
Agree the new bonus for caldari is ridiculous because CCP is nerving the weapon the bonus applies too, If they change the bonus to what they are purposing a shield extender buff is needed because 66 HP for a proto shield extender is just unfair when compared to armor because you can just run enhanced plates and get 110 HP from it |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8957
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Posted - 2014.02.08 19:54:00 -
[4] - Quote
Assaults are about offensive capabilities, therefore they should have bonuses to increase weapon effectiveness. HP related things fit better on sentinels, not assaults. That being said, I don't think the reload bonus is nearly as appealing as some of the others, I would bundle (kind of like how Minmatar scout is getting hacking speed and knife damage bundled in one bonus) it with an ammo reserves bonus, and a kick reduction bonus to make it more useful. Maybe even an effective range bonus, if the rail weapons get an effective range reduction to compensate. I guess I would also be fine with the reload bonus being bundled with a 3% shield module efficacy or recharge bonus, as long as they also keep a weapon related bonus for hybrid-railgun weapons.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Xak Arji
DIOS EX. General Tso's Alliance
40
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Posted - 2014.02.08 20:05:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Assaults are about offensive capabilities, therefore they should have bonuses to increase weapon effectiveness. HP related things fit better on sentinels, not assaults. That being said, I don't think the reload bonus is nearly as appealing as some of the others, I would bundle (kind of like how Minmatar scout is getting hacking speed and knife damage bundled in one bonus) it with an ammo reserves bonus, and a kick reduction bonus to make it more useful. Maybe even an effective range bonus, if the rail weapons get an effective range reduction to compensate. I guess I would also be fine with the reload bonus being bundled with a 3% shield module efficacy or recharge bonus, as long as they also keep a weapon related bonus for hybrid-railgun weapons.
The best defense is the best offense. We need an extender bonus because the TTK is WAAAY to low for a race that has the beastier tanking capabilities. They are the shield version of amarr on eve as far as just being able to take on hell of a beating. I'd definitly take 5% bonus to shield HP per level on a suit that only can get around 550 HP at proto. Were as a balanced Gallente suit with a repper can get over 700. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8958
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Posted - 2014.02.08 20:11:00 -
[6] - Quote
Xak Arji wrote:KAGEHOSHI Horned Wolf wrote:Assaults are about offensive capabilities, therefore they should have bonuses to increase weapon effectiveness. HP related things fit better on sentinels, not assaults. That being said, I don't think the reload bonus is nearly as appealing as some of the others, I would bundle (kind of like how Minmatar scout is getting hacking speed and knife damage bundled in one bonus) it with an ammo reserves bonus, and a kick reduction bonus to make it more useful. Maybe even an effective range bonus, if the rail weapons get an effective range reduction to compensate. I guess I would also be fine with the reload bonus being bundled with a 3% shield module efficacy or recharge bonus, as long as they also keep a weapon related bonus for hybrid-railgun weapons. The best defense is the best offense. We need an extender bonus because the TTK is WAAAY to low for a race that has the beastier tanking capabilities. They are the shield version of amarr on eve as far as just being able to take on hell of a beating. I'd definitly take 5% bonus to shield HP per level on a suit that only can get around 550 HP at proto. Were as a balanced Gallente suit with a repper can get over 700. CCP is already going to handle TTK
CCP Logibro wrote:Keep in mind this isn't the only change to rifles, and this is part of the larger effort to tackle the TTK problem. We'll have more details soon. Shield tanking isn't about HP, its about long term suitability through regeneration, and speed.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Palatinate
Fatal Absolution
317
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Posted - 2014.02.08 20:28:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:Xak Arji wrote:KAGEHOSHI Horned Wolf wrote:Assaults are about offensive capabilities, therefore they should have bonuses to increase weapon effectiveness. HP related things fit better on sentinels, not assaults. That being said, I don't think the reload bonus is nearly as appealing as some of the others, I would bundle (kind of like how Minmatar scout is getting hacking speed and knife damage bundled in one bonus) it with an ammo reserves bonus, and a kick reduction bonus to make it more useful. Maybe even an effective range bonus, if the rail weapons get an effective range reduction to compensate. I guess I would also be fine with the reload bonus being bundled with a 3% shield module efficacy or recharge bonus, as long as they also keep a weapon related bonus for hybrid-railgun weapons. The best defense is the best offense. We need an extender bonus because the TTK is WAAAY to low for a race that has the beastier tanking capabilities. They are the shield version of amarr on eve as far as just being able to take on hell of a beating. I'd definitly take 5% bonus to shield HP per level on a suit that only can get around 550 HP at proto. Were as a balanced Gallente suit with a repper can get over 700. CCP is already going to handle TTKCCP Logibro wrote:Keep in mind this isn't the only change to rifles, and this is part of the larger effort to tackle the TTK problem. We'll have more details soon. Shield tanking isn't about HP, its about long term suitability through regeneration, and speed. We know but lets be serious. Who uses regulators and rechargers/energizers instead of plates and extenders? Pretty much nobody. I want to have a regulator that's useful but CCP might not provide that.
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8958
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Posted - 2014.02.08 20:31:00 -
[8] - Quote
Palatinate wrote:KAGEHOSHI Horned Wolf wrote:Xak Arji wrote:KAGEHOSHI Horned Wolf wrote:Assaults are about offensive capabilities, therefore they should have bonuses to increase weapon effectiveness. HP related things fit better on sentinels, not assaults. That being said, I don't think the reload bonus is nearly as appealing as some of the others, I would bundle (kind of like how Minmatar scout is getting hacking speed and knife damage bundled in one bonus) it with an ammo reserves bonus, and a kick reduction bonus to make it more useful. Maybe even an effective range bonus, if the rail weapons get an effective range reduction to compensate. I guess I would also be fine with the reload bonus being bundled with a 3% shield module efficacy or recharge bonus, as long as they also keep a weapon related bonus for hybrid-railgun weapons. The best defense is the best offense. We need an extender bonus because the TTK is WAAAY to low for a race that has the beastier tanking capabilities. They are the shield version of amarr on eve as far as just being able to take on hell of a beating. I'd definitly take 5% bonus to shield HP per level on a suit that only can get around 550 HP at proto. Were as a balanced Gallente suit with a repper can get over 700. CCP is already going to handle TTKCCP Logibro wrote:Keep in mind this isn't the only change to rifles, and this is part of the larger effort to tackle the TTK problem. We'll have more details soon. Shield tanking isn't about HP, its about long term suitability through regeneration, and speed. We know but lets be serious. Who uses regulators and rechargers/energizers instead of plates and extenders? Pretty much nobody. I want to have a regulator that's useful but CCP might not provide that. I agree that regulators are in a serious need of a buff because armor modules are more attractive/useful. and can be fitted in the same slot. I want regulators to get a buff, but not trough bonuses of one suit. Shield rechargers are high slot modules (I think), so they don't have to compete with armor mods in fitting space in the same way as regulators do.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2569
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Posted - 2014.02.08 20:38:00 -
[9] - Quote
The cal bonus us pretty vanilla. I'm happy to see my amarr heat build up bonus back...
I like the idea of a range bonus for hybrid weapons, though...
Jihad Jeep Proficiency V
Red Line Sniper Proficiency III
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Xak Arji
DIOS EX. General Tso's Alliance
40
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Posted - 2014.02.08 20:45:00 -
[10] - Quote
l[/quote] We know but lets be serious. Who uses regulators and rechargers/energizers instead of plates and extenders? Pretty much nobody. I want to have a regulator that's useful but CCP might not provide that. [/quote] I agree that regulators are in a serious need of a buff because armor modules are more attractive/useful. and can be fitted in the same slot. I want regulators to get a buff, but not trough bonuses of one suit. Shield rechargers are high slot modules (I think), so they don't have to compete with armor mods in fitting space in the same way as regulators do.[/quote]
Rechargers affect only the HP amount per wave when it starts back (Shield energizers are better at this but cost more fitting wise). Regulators supposedly reduce the time it takes for the shields to begin recharging. But lets be honest. Most of the time your shields fail and you have to rely on armor mods. Caldari shouldn't have to be dual tanked, but this game is only about HP and damage mods until they fix regulators and shields in general you almost have to spec into armor. If the shield mods worked like they should I would just tank my suit out and use my lows for more useful things like cardiac regulators and keep my base speed up. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8960
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Posted - 2014.02.08 20:49:00 -
[11] - Quote
Whatever problems shield mods have, it should be addressed on the shield mods themselves, and not through a bonus that would only effect one suit.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Xak Arji
DIOS EX. General Tso's Alliance
41
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Posted - 2014.02.08 20:50:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:Whatever problems shield mods have, it should be addressed on the shield mods themselves, and not through a bonus that would only effect one suit.
True enough, but they are related. |
Llast 326
An Arkhos
1825
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Posted - 2014.02.08 20:51:00 -
[13] - Quote
I think the reason behind the bonus to reload is to be a weapon bonus rather than defensive bonus, in order to encourage the Assault feel to the suit. That being said the reload bonus is disappointing for Cal play style. Really you have all the time in the world to reload in the redline . I joke, I jokeGǪ. Kinda. With the propensity for long range fighting it seems to be less of a benefit, unless the clip sizes of Cal weapons are taking a hit . Perhaps a rate of fire increase, though I am not sure how that would affect the intended design or changes coming.
KRRROOOOOOM
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Xak Arji
DIOS EX. General Tso's Alliance
41
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Posted - 2014.02.08 20:57:00 -
[14] - Quote
Llast 326 wrote:I think the reason behind the bonus to reload is to be a weapon bonus rather than defensive bonus, in order to encourage the Assault feel to the suit. That being said the reload bonus is disappointing for Cal play style. Really you have all the time in the world to reload in the redline . I joke, I jokeGǪ. Kinda. With the propensity for long range fighting it seems to be less of a benefit, unless the clip sizes of Cal weapons are taking a hit . Perhaps a rate of fire increase, though I am not sure how that would affect the intended design or changes coming.
I think the ROF would boost the caldari weapons tremendously, but it kinda goes against their whole design philosophy of slow ROF heavy hitting weapons (RR FG and SR) and may lead to some balancing issues. The rapid reload just tells me that CCP is out of ideas.... Kinda like the Minmatar assault bonus up til this point was side arm clip size... side arm... WTF? lol |
Llast 326
An Arkhos
1825
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Posted - 2014.02.08 21:01:00 -
[15] - Quote
Xak Arji wrote:Llast 326 wrote:I think the reason behind the bonus to reload is to be a weapon bonus rather than defensive bonus, in order to encourage the Assault feel to the suit. That being said the reload bonus is disappointing for Cal play style. Really you have all the time in the world to reload in the redline . I joke, I jokeGǪ. Kinda. With the propensity for long range fighting it seems to be less of a benefit, unless the clip sizes of Cal weapons are taking a hit . Perhaps a rate of fire increase, though I am not sure how that would affect the intended design or changes coming. I think the ROF would boost the caldari weapons tremendously, but it kinda goes against their whole design philosophy of slow ROF heavy hitting weapons (RR FG and SR) and may lead to some balancing issues. The rapid reload just tells me that CCP is out of ideas.... Kinda like the Minmatar assault bonus up til this point was side arm clip size... side arm... WTF? lol Yeah I was kinda unsure about the ROF increase, I think you nailed down why it is not a good fit.
Would a Range increase be viable?
Or a zoom increase? (I don't even know if that is possible from a design perspective but it would be awesome.)
KRRROOOOOOM
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Xak Arji
DIOS EX. General Tso's Alliance
41
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Posted - 2014.02.08 21:04:00 -
[16] - Quote
Llast 326 wrote:Xak Arji wrote:Llast 326 wrote:I think the reason behind the bonus to reload is to be a weapon bonus rather than defensive bonus, in order to encourage the Assault feel to the suit. That being said the reload bonus is disappointing for Cal play style. Really you have all the time in the world to reload in the redline . I joke, I jokeGǪ. Kinda. With the propensity for long range fighting it seems to be less of a benefit, unless the clip sizes of Cal weapons are taking a hit . Perhaps a rate of fire increase, though I am not sure how that would affect the intended design or changes coming. I think the ROF would boost the caldari weapons tremendously, but it kinda goes against their whole design philosophy of slow ROF heavy hitting weapons (RR FG and SR) and may lead to some balancing issues. The rapid reload just tells me that CCP is out of ideas.... Kinda like the Minmatar assault bonus up til this point was side arm clip size... side arm... WTF? lol Would a Range increase be viable? Or a zoom increase? (I don't even know if that is possible from a design perspective but it would be awesome.)
I would appreciate either if they weren't planning on nerfing the RR to hell instead of just reducing CQC capability like they should. As you pointed put the Caldari weapons are sort of... camp oriented... or defending weapons as I like to call them. Killing them before they can get close is what it's about so yea, I think so. |
Llast 326
An Arkhos
1825
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Posted - 2014.02.08 21:37:00 -
[17] - Quote
Xak Arji wrote:Llast 326 wrote:Would a Range increase be viable? Or a zoom increase? (I don't even know if that is possible from a design perspective but it would be awesome.) I would appreciate either if they weren't planning on nerfing the RR to hell instead of just reducing CQC capability like they should. As you pointed put the Caldari weapons are sort of... camp oriented... or defending weapons as I like to call them. Killing them before they can get close is what it's about so yea, I think so. Hoping that no weapon gets Flaylcked really. The problem I see with the RR is the CQC effectiveness is the issue, looks like we see this the same way. I think that the statement by the Devs about these changes are more about TTK than nerfing the RR into the ground (I hope) I run CQC Alpha damage weapons (scoutness) RR out CQC's more than it should. Reduced hip fire reticule would make a world of difference there IMO. But that has been discussed in circles around these parts and frankly i am getting dizzy
If they do a total TTK adjustment, which requires some buffs, and some reductions to all weapons and suits then i am okay with it. The Cal assault bonus should be a benefit to the Assault style used by the Cal, so let's see a range increase or a zoom bonus. (yeah just bringing it back around to that to avoid the related but slightly off topic RR debate )
KRRROOOOOOM
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Lazy Scumbag
Intara Direct Action Caldari State
136
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Posted - 2014.02.08 21:42:00 -
[18] - Quote
We know but lets be serious. Who uses regulators and rechargers/energizers instead of plates and extenders? Pretty much nobody. I want to have a regulator that's useful but CCP might not provide that. [/quote]
With shield delay and recharge the way it is, shield extenders are the only useful module. Shield delay is long enough that if you don't escape or kill your opponent immediately, you're screwed. Otherwise everything is fine. You will be back to good within a few seconds.
Compared to armor, shields have always been far superior in every aspect except total hp. |
NK Scout
Storm Wind Strikeforce Caldari State
284
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Posted - 2014.02.09 01:59:00 -
[19] - Quote
^ above, lol NO.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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