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pegasis prime
BIG BAD W0LVES
1554
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Posted - 2014.02.09 21:51:00 -
[31] - Quote
Y-BLOCK wrote:Just came out of a battle where the opposing team had 3 to 4 tanks stomping around with turbo boosters not giving my team a fair chance at a match. There definately needs 2 b limits on the number of tanks allowed at any given moment per team. I have spent alot of time and real money in this game, and I am starting to feel cheated when I cant enjoy a decent fair match.
I can garuntee that I have spent allot more time and money on this game than yourself I am also a closed beta vet tanker who has seen his investments nerfed and nerfed again and again as well as waching av go through severall buffs so vefore you think you have it hard just think of hiw we tankers felt from the launch of uprising and how we felt in 1.6.
The bottom line is that CCP is attemoting to valance vehicles and this was just their FIRST PASS AT REBALANCING this should tell you that they are waching game stats and taking note of all the threads regarding tanks so calm down and just wait for the enevitable tank nerfs to come .
Its gone from suck .....to blow
level 1 forum warrior
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Gelan Corbaine
Gladiators Vanguard
311
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Posted - 2014.02.09 22:00:00 -
[32] - Quote
Keep current vehicle limits
Implement WP for AV Damage
Raise player count .
No job is worth doing if you don't get paid in the end .
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1550
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Posted - 2014.02.09 22:05:00 -
[33] - Quote
Spkr4theDead wrote:Alaika Arbosa wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Luna Angelo wrote:Just... wait and the tanks will be fixed. I paid quite a bit into this game as well. I just want tanks dialed back slightly, enough to where Infantry stand half a chance, and yet, make it more difficult than pre-1.7. Crew Service is the way, the truth and the light. In pub matches you cant find 2 AV players to work together so if you make a tank require a crew of 2-4 with increased HP/PG/CPU/Slots with 4 proto pilot suits which then requires 2-4 AV to work together and destroy it infantry will cry even harder mainly because they struggle with AV now so getting 4 players would be impossible I saw Swarms just the other night and so I decided to pull out my own. I didn't know the bluedot who had them and I got myself a Madrugar kill with an un-modded CBR-7. Last night, I killed a gunnlogi with some Wiyrkomi AV grenades, with help from friendly anonymous bluedot swarms. ^^This invalidates the beginning of your argument. Secondly, I would appreciate if you ceased fearmongering regarding the pilot suit. You seem to have based your entire argument on a dropsuit that is as of yet non-existent in game. When it is in game, we can cross that bridge, not before. What follows is all speculation, though so is nearly 100% of your argument against Crew Service.Lastly, you also seem to be under the impression that the different pilot suits would have effects on the same HAVs, when we get them, IDK that that is how it will work. Look at how CCP is attempting to give racial fidelity to dropsuits and weapons, do you really think that they wouldn't do the same with dropsuits and vehicles? Beyond that, you seem to also be under the impression that all of the dropsuits in the HAV would stack bonuses, I would imagine that, if CCP included Crew Service, they would tie the pilot suit (if it turns out to be more than vaporware) bonuses to seats (i.e. driver would only get bonuses if the suit was bonused for driving type things, gunners would only get bonuses if the suit was bonused for gunner type things). I seriously doubt that they would give the pilot suits blanket stacking bonuses to the vehicle. TBH, I doubt that more than one pilot per HAV would have any point (likely only applying if the pilot is the driver of the HAV). Can you just admit that you're against Crew Service since you don't want to have to share your dropsuit security blanket with 3 others? What was the gap of time between those tank kills? Back to back matches? The same match? A day? 3 days? A week? A few isolated situations that don't happen multiple times a day doesn't invalidate an argument. We very rarely come up against coordinated AV, so that invalidates your argument. Spkr,
Look at what English typed, I've highlighted it above and I will quote it here for you again
EnglishSnake wrote:In pub matches you cant find 2 AV players to work together
He definitively asserts that you CAN NOT find 2 AV players to work together. I've seen it twice in the past two days and I am willing to bet that there are more who've seen it just as often. This is why the beginning of his argument is invalidated. It has absolutely nothing to do with the frequency of the sightings, only that they do happen (which he clearly states does not occur).
Also, you yourself state "We very rarely come up against coordinated AV", this indicates that you do come across it, further invalidating English's assertion.
Please Spkr, I know that you're more intelligent than that, stop allowing yourself to be blinded to any stance other than "Crew Service HAV bad, Solo pwnmobile good".
Read less, comprehend more. My argument stands firm.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
492
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Posted - 2014.02.09 22:05:00 -
[34] - Quote
Takahiro Kashuken wrote:Limit suits then
2 assault/2 logi/ 2 heavy 5 scouts/5 commandos
Fine, but suits need to take 10% damage from vehicle weapons, and rifles need to do 100% damage to tanks, then ill agree with you. Also, i want all suits to move at 30 m/s if we get shot at so that i don't have to die, and i want to have permanent hardeners on so that the only thing i can be killed by is enemy infantry. Also, all light weapons need 10x more range to make them balanced with tanks. And, I want a base hp of 2000 armor and shield on scout suits, and 5000 on heavies. Because then, we would have a need to limit infantry.
Kills- Archduke Ferdinand
Balance!
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Debacle Nano
BurgezzE.T.F
644
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Posted - 2014.02.09 22:07:00 -
[35] - Quote
I remember back in the beta when 1 tank could stomp everyone in a match with ease. I don't they're all too bad right now. They just need to find the thin line that makes them useful yet destructible. |
Takahiro Kashuken
Red Star. EoN.
2461
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Posted - 2014.02.09 22:36:00 -
[36] - Quote
Alaika Arbosa wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Luna Angelo wrote:Just... wait and the tanks will be fixed. I paid quite a bit into this game as well. I just want tanks dialed back slightly, enough to where Infantry stand half a chance, and yet, make it more difficult than pre-1.7. Crew Service is the way, the truth and the light. In pub matches you cant find 2 AV players to work together so if you make a tank require a crew of 2-4 with increased HP/PG/CPU/Slots with 4 proto pilot suits which then requires 2-4 AV to work together and destroy it infantry will cry even harder mainly because they struggle with AV now so getting 4 players would be impossible I saw Swarms just the other night and so I decided to pull out my own. I didn't know the bluedot who had them and I got myself a Madrugar kill with an un-modded CBR-7. Last night, I killed a gunnlogi with some Wiyrkomi AV grenades, with help from friendly anonymous bluedot swarms. ^^This invalidates the beginning of your argument. Secondly, I would appreciate if you ceased fearmongering regarding the pilot suit. You seem to have based your entire argument on a dropsuit that is as of yet non-existent in game. When it is in game, we can cross that bridge, not before. What follows is all speculation, though so is nearly 100% of your argument against Crew Service.Lastly, you also seem to be under the impression that the different pilot suits would have effects on the same HAVs, when we get them, IDK that that is how it will work. Look at how CCP is attempting to give racial fidelity to dropsuits and weapons, do you really think that they wouldn't do the same with dropsuits and vehicles? Beyond that, you seem to also be under the impression that all of the dropsuits in the HAV would stack bonuses, I would imagine that, if CCP included Crew Service, they would tie the pilot suit (if it turns out to be more than vaporware) bonuses to seats (i.e. driver would only get bonuses if the suit was bonused for driving type things, gunners would only get bonuses if the suit was bonused for gunner type things). I seriously doubt that they would give the pilot suits blanket stacking bonuses to the vehicle. TBH, I doubt that more than one pilot per HAV would have any point (likely only applying if the pilot is the driver of the HAV). Can you just admit that you're against Crew Service since you don't want to have to share your dropsuit security blanket with 3 others?
Wasnt co-ordinated, just blind dumb luck with no mics and you happened to pull out swarms at the right time and only in 2 games? 1 on each day? thats pathetic
In my average games of using a tank half the AV i come up against are not co-ordinated, they fire a round at me then change target and hit spkr or someone else
You really think you can get 4 AV players to work together with no mics?
Pilot suit will arrive, pilot suit to be used in a vehicle, is a gunner in a vehicle? yes, does the pilot suit work in a vehicle? yes, maybe its just for pilots but maybe its not, a vehicle suit for vehicle players and that includes gunners
As for crew service is a hack idea, i mean you want 3 other players to help operate something that they have 0 SP in and i cant even lock the doors, its like getting 4 players to operate your logi suit, 2 in the legs and 1 for the gun problem is if the legs dont work together which they wont because no locks or mic and you end up on your arse
But il humor you since you are infantry and have no idea on vehicles whatsoever
I mean do all 4 players have to skill up vehicles? If all 4 skill up do our skills stack? Is it just the pilot? Will i ever get to lock my vehicle to keep idiots out? Who pays for it? Who operates what? etcetcetc
The general idea is pretty stupid and complicated but il still humor the idea and il give you a current list of what me a pilot would want written in stone if this idea ever did become reality and CCP with bad ideas do happen quite a bit but against a solid 4 man HAV crew infantry would be shitting blood
1. This isnt enforced on all tanks and vehicles - If this is to exist which really it shouldnt then it needs to be a completely new speciality vehicle which is optional if you want to train it, that means that it will also have skills added to it which will have 1 skill for the driver and a secondary skill for the gunner
2. Vehicle locks - I want to lock my vehicle for my squad only, this means its only for my squad
3. Better PG/CPU/HP and slot layout - If this is taking at least 2 players to operate it then it needs an increase in base stats and slots since its a highly specalised vehicle, im not paying more to have a gimped tank which will be the same as a normal basic tank but requires more ppl to operate it
4. Driver keeps 3rd person camera - This is to ensure the safety of the vehicle, he is the driver for a reason, his sole purpose is to drive, he has no gun he needs no gun for he is the driver
5. No gun for the driver, not even a ****** small turret - Driver doesnt need it and will hinder the driver in operating the vehicle
6. 2players operate, minimum 2players to destroy it - TBH you can barely find 2ppl to work together now to kill a tank so needing 2+ is going to impossible for most players but infantry wants this vehicle more than vehicle pilots
7. The driver operates the majority of the mods - Hardeners/speed mods/boosters etc
8. Gunner operates DMG mods - He needs the gun so he needs the mods
9. Driver has the ability to kick out all gunners from his vehicle - if the gunner jumps out to hack a point and a bluedot jumps in the driver can boot him out
10. More skills added in the skill tree - Mainly for the driver, increase in turning speed and speed itself etc
Intelligence is OP
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
492
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Posted - 2014.02.09 22:49:00 -
[37] - Quote
Debacle Nano wrote:I remember back in the beta when 1 tank could stomp everyone in a match with ease. I don't they're all too bad right now. They just need to find the thin line that makes them useful yet destructible. That would be now, with longer cool down on hardeners, no double hardener activation, less speed, and buff AV up to the midpoint of now and 1.6
Kills- Archduke Ferdinand
Balance!
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skippy678
The Phoenix Federation
2427
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Posted - 2014.02.09 22:51:00 -
[38] - Quote
TheAmazing FlyingPig wrote:Y-BLOCK wrote:Just came out of a battle where the opposing team had 3 to 4 tanks stomping around with turbo boosters not giving my team a fair chance at a match. There definately needs 2 b limits on the number of tanks allowed at any given moment per team. I have spent alot of time and real money in this game, and I am starting to feel cheated when I cant enjoy a decent fair match. I, too, have spent a lot of time and money on this game, and I'll be damned if I have to limit my tanking playstyle to accommodate your infantry playstyle.
hey you wont have to when they nerf you to the ground in 1.8. Tanks are ruining this game. I they made a mode of game with no tanks in it, everybody would play that and tanks wouldnt exist.
I know that you have legit statements but the state of tanks IS ruining the game right now
Level 2 Forum Warrior
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Baal Roo
Subdreddit Test Alliance Please Ignore
2945
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Posted - 2014.02.09 23:13:00 -
[39] - Quote
skippy678 wrote:TheAmazing FlyingPig wrote:Y-BLOCK wrote:Just came out of a battle where the opposing team had 3 to 4 tanks stomping around with turbo boosters not giving my team a fair chance at a match. There definately needs 2 b limits on the number of tanks allowed at any given moment per team. I have spent alot of time and real money in this game, and I am starting to feel cheated when I cant enjoy a decent fair match. I, too, have spent a lot of time and money on this game, and I'll be damned if I have to limit my tanking playstyle to accommodate your infantry playstyle. hey you wont have to when they nerf you to the ground in 1.8. Tanks are ruining this game. I they made a mode of game with no tanks in it, everybody would play that and tanks wouldnt exist. I know that you have legit statements but the state of tanks IS ruining the game right now
I don't drive tanks anymore, but they are definitely one of the best parts of the game. Without them I would find Dust 514 much more boring and uniteresting. Running AV is fun and rewarding, and destroying tanks is one of my own corp's favorite activities. If I wanted to play a pure infantry vs. infantry scenario, there are about 20 better FPS titles I could go play. I have a hard time understanding why anyone would bother with Dust 514 at all if they just want that sort of one dimensional arcade-style experience. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1552
|
Posted - 2014.02.09 23:47:00 -
[40] - Quote
Takahiro Kashuken wrote:Wasnt co-ordinated, just blind dumb luck with no mics and you happened to pull out swarms at the right time and only in 2 games? 1 on each day? thats pathetic
In my average games of using a tank half the AV i come up against are not co-ordinated, they fire a round at me then change target and hit spkr or someone else
You really think you can get 4 AV players to work together with no mics? You never said anything about coordination, you simply stated that "In pub matches you cant find 2 AV players to work together". There is nothing about coordination there, yet you deride my observations as pathetic based on qualifiers that you add after I present them. I'd call that a pathetic argument.
Do I think that I can get 4 AV players to work together with no mics? All depends, are they in the same squad? Are they in the same Corp? Do they have TS3 for their smartphones? Of course it would be difficult if they were not in the same squad or even the same corp, however, how often do you really see tankers coordinating with no mics when they aren't in the same squad or corp? It would also depend on if you mean "in a coordinated fashion" by "together".
Takahiro Kashuken wrote:Pilot suit will arrive, pilot suit to be used in a vehicle, is a gunner in a vehicle? yes, does the pilot suit work in a vehicle? yes, maybe its just for pilots but maybe its not, a vehicle suit for vehicle players and that includes gunners
I never stated that the Pilot suit wouldn't arrive, just that it hasn't and that it could potentially be vaporware. Though I do have to say that if/when we do get it, I would imagine it would be for the pilot, else why not name it "vehicle suit"?
Takahiro Kashuken wrote:As for crew service is a hack idea, i mean you want 3 other players to help operate something that they have 0 SP in and i cant even lock the doors, its like getting 4 players to operate your logi suit, 2 in the legs and 1 for the gun problem is if the legs dont work together which they wont because no locks or mic and you end up on your arse
But il humor you since you are infantry and have no idea on vehicles whatsoever I'll thank you to not ad hom me, it makes you look desperate. Besides, you have no clue what I have or haven't done on this char or alts
I mean do all 4 players have to skill up vehicles? IMHO, anyone that wants to use anything Vehicle related should be required to have the skills in it. Want to pilot an HAV, train for it. Want to use a Small Blaster Turret, train for it. etcetcetc If all 4 skill up do our skills stack? If it were up to me, no, you would only apply your own personal skills to the facet you were controlling (see above) Is it just the pilot? Is what just the pilot? Will i ever get to lock my vehicle to keep idiots out? I still do not understand why vehicles do not have hatch locks Who pays for it? Whoever chooses to? Who operates what? Decide amongst yourselves? etcetcetc
The general idea is pretty stupid and complicated but il still humor the idea and il give you a current list of what me a pilot would want written in stone if this idea ever did become reality and CCP with bad ideas do happen quite a bit but against a solid 4 man HAV crew infantry would be shitting blood Can you give me one, solid, coherent unbiased explanation of how it is "pretty stupid"? Until then, I'll translate that as you attempting to smear the idea.
1. This isnt enforced on all tanks and vehicles - If this is to exist which really it shouldnt then it needs to be a completely new speciality vehicle which is optional if you want to train it, that means that it will also have skills added to it which will have 1 skill for the driver and a secondary skill for the gunner Again, it is merely your opinion that it shouldn't. I would imagine that this would apply to ADS, DS and HAVs (MAVs too if/when we get them), LAVs or other "personal vehicles" would remain untouched. 2. Vehicle locks - I want to lock my vehicle for my squad only, this means its only for my squad I've already stated that I agree with this idea. 3. Better PG/CPU/HP and slot layout - If this is taking at least 2 players to operate it then it needs an increase in base stats and slots since its a highly specalised vehicle, im not paying more to have a gimped tank which will be the same as a normal basic tank but requires more ppl to operate it No, all the Crew Serviced vehicles should be on par with current standards. 4. Driver keeps 3rd person camera - This is to ensure the safety of the vehicle, he is the driver for a reason, his sole purpose is to drive, he has no gun he needs no gun for he is the driver Vehicles in Eve are 3rd person, ok 5. No gun for the driver, not even a ****** small turret - Driver doesnt need it and will hinder the driver in operating the vehicle Fine 6. 2players operate, minimum 2players to destroy it - TBH you can barely find 2ppl to work together now to kill a tank so needing 2+ is going to impossible for most players but infantry wants this vehicle more than vehicle pilots I would imagine that it would be 2-4 to operate, average of 3 to destroy, dependant on comparative level of AV v V (PRO AV should require less to kill lesser V, PRO V should require more to be killed by lesser AV) 7. The driver operates the majority of the mods - Hardeners/speed mods/boosters etc Fine 8. Gunner operates DMG mods - He needs the gun so he needs the mods Fine 9. Driver has the ability to kick out all gunners from his vehicle - if the gunner jumps out to hack a point and a bluedot jumps in the driver can boot him out Unneeded with hatch locks. 10. More skills added in the skill tree - Mainly for the driver, increase in turning speed and speed itself etc Fine
My responses to the above in bold
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Takahiro Kashuken
Red Star. EoN.
2471
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Posted - 2014.02.10 16:00:00 -
[41] - Quote
Keep being picky but you know im right, its rare you find AV players work together until its an act of desperation and the entire team eventually pulls out AV which tends to be militia, infantry are complaining now about vehicles, finding 4 with proto AV will be impossible unless you group up
I doubt very much you tank
So you want all 4 players to skill up for the vehicle then or each part of it, problem is it is next to impossible to do, the pilot has to skill up everything just to fit it but what happens if they dont? how does the gunner help put on a turret which the driver hasnt skilled into? he cant help, if the pilot cannot use it he cannot fit it, you end up with the invalid fit and it cant be called in - So that falls apart
Im pilot, my vehicle has turrets on it, i have ammo cap which raises the amount of ammo i can hold, gunner also has same skill so why dont they stack? same for all other mods and skills
Who ever chooses to - Thats not an answer, the ISK will only ever come out of 1 persons pocket consistantly and i really dont see bluedots giving out donations
Decide amongst yourselfs - Again not an answer, you cannot divide up the mods to various people because there is no way a gunner would have any of the driving mods, plus im not trusting bluedots with anything
4man HAV is a stupid idea because it comes from infantry, its next to impossible to implement unless you completely change how vehicles are operated and are able to include the different skills of the crew so someone could actually fit it without it being invalid, not too mention 16v16 current mods and infantry already cry about ppl in vehicles now and not enough ppl to shoot at let alone actually having to use teamwork to take out a vehicle which they currently cant do now and they only need 2 good competant players
1. If its going to take 4ppl to use a basic vehicle its not going to take off, now if this 4man HAV was made into a specalized vehicle then only the hardcore may have a crack at it but it seems you want it for Dropships which is very lolworthy because it means the flying APC is no longer an APC when half of the slots are taken up for just operating it and same for the MAVs while the ADS was made so the pilot had a gun in the 1st place if he wants someone else to shoot it they would just use the standard dropship they get and save themselves some SP and ISK, you are just asking to nerf all vehicles
3. I highly specalized vehicle which requires 4 to operate and move the thing will not have the same stats of a basic vehicle, plus its only 16v16 so if it takes a quater of a team to move it it will take at least a quater of the enemy team to kill it and just asking for it shows you want a blanket nerf to all vehicles
6. 4 to operate 4 to kill it minimum also with proto AV - If i have a 4 man vehicle with 4 pilot suits all proto mods/suits and turrets you can be damn sure it will take the equivelent which would be 4 proto suits/mods/AV weapons to kill it, kicker is you can barely find that in pub matches and only in PC will it be seen but with 16v16 and quarter of each team to use the vehicle/kill it i see infantry crying harder than ever
9. Needed anyway, if you think im letting bluedots into my multimillion ISK HAV which requires 4 competant players to move it think again
With your responses you just want to nerf vehicles and yea you cant use em as it is, its like you want COD in space tbh
Intelligence is OP
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1558
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Posted - 2014.02.10 16:40:00 -
[42] - Quote
Takahiro Kashuken wrote:Keep being picky but you know im right, its rare you find AV players work together until its an act of desperation and the entire team eventually pulls out AV which tends to be militia, infantry are complaining now about vehicles, finding 4 with proto AV will be impossible unless you group up
I doubt very much you tank
Doubt all you like, you can't prove that I do or don't. If you can theorycraft about the pilot suit, why can't I theorycraft about the future AV situation. It is a two-way street.
Takahiro Kashuken wrote:So you want all 4 players to skill up for the vehicle then or each part of it, problem is it is next to impossible to do, the pilot has to skill up everything just to fit it but what happens if they dont? how does the gunner help put on a turret which the driver hasnt skilled into? he cant help, if the pilot cannot use it he cannot fit it, you end up with the invalid fit and it cant be called in - So that falls apart
Im pilot, my vehicle has turrets on it, i have ammo cap which raises the amount of ammo i can hold, gunner also has same skill so why dont they stack? same for all other mods and skills
I never said that it wouldn't require a decently sized rework of vehicles. I also clearly stated that "if you want to use it, train for it". In this hypothetical future vehicle situation, the only thing the pilot would be using would be the HAV itself in a driving capacity, therefore, the only skills that would be applied/required would be those directly linked to driving and sitting in the drivers seat of the HAV. Gunners would be using the guns, so the only skills that would be applied/required are those skills directly related to that particular gun. In this hypothetical scenario, you would not be able to cycle to seats that you were not skilled for. I would also say that not being skilled for a particular turret shouldn't disallow the fitting of said turret, just the usage of said turret. HAVs should be group assets that require teamwork, best used in organized squads either of a single corporation or composed of those that regularly play together (take note, never once do I state that you should be 100% required to rely on bluedots to the exclusion of your own corpmates, if you decide to pull out a tank while solo, that is your choice to rely on bluedots or have a vehicle that can either drive or shoot though neither at the same time).
I love how you make assumptions about things that aren't even in the game yet that theoretically support your position when it suits you and then within a breath you are using current vehicle standards when it turns out that they support you. You can't even have an unbiased discussion on the matter, are you truly that scared of losing your solo pwnmobile?
Takahiro Kashuken wrote:Who ever chooses to - Thats not an answer, the ISK will only ever come out of 1 persons pocket consistantly and i really dont see bluedots giving out donations
Decide amongst yourselfs - Again not an answer, you cannot divide up the mods to various people because there is no way a gunner would have any of the driving mods, plus im not trusting bluedots with anything
They are both valid answers if you are using it in a situation where you are organized with corpmates/friends. See above for my response to you on the topic of bluedots in your HAV.
Takahiro Kashuken wrote:4man HAV is a stupid idea because it comes from infantry, its next to impossible to implement unless you completely change how vehicles are operated and are able to include the different skills of the crew so someone could actually fit it without it being invalid, not too mention 16v16 current mods and infantry already cry about ppl in vehicles now and not enough ppl to shoot at let alone actually having to use teamwork to take out a vehicle which they currently cant do now and they only need 2 good competant players
Will you please stop with the desperation ad hom? The reasoning you provide for it being a "stupid idea" is very shaky, I could just as easily say that you have no say in infantry matters and that scrambler pistols should shoot AV grenades with homing ranges of 4000m, too bad you're a tanker you get no say in the matter.
(continued)
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1558
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Posted - 2014.02.10 17:11:00 -
[43] - Quote
Takahiro Kashuken wrote:1. If its going to take 4ppl to use a basic vehicle its not going to take off, now if this 4man HAV was made into a specalized vehicle then only the hardcore may have a crack at it but it seems you want it for Dropships which is very lolworthy because it means the flying APC is no longer an APC when half of the slots are taken up for just operating it and same for the MAVs while the ADS was made so the pilot had a gun in the 1st place if he wants someone else to shoot it they would just use the standard dropship they get and save themselves some SP and ISK, you are just asking to nerf all vehicles
HAVs are already highly specialized vehicles, they should be treated as such. There is no reason to add a whole new class of vehicles just because you don't like an idea. Looking back, perhaps including Dropships in that assertion was a bad idea since they are already Crew Serviced, as are LAVs.
MAVs will be too, at least I would imagine, there used to be this game, I forget the name of it, oh, I know I should remember it, APCs had a Driver, a Main Gunner and two Secondary Gunners and they were Crew Serviced, it worked there fine and if they had added Hatch Locks, no one could've complained about bluedots getting into a turret and giving away positions.
Takahiro Kashuken wrote:3. I highly specalized vehicle which requires 4 to operate and move the thing will not have the same stats of a basic vehicle, plus its only 16v16 so if it takes a quater of a team to move it it will take at least a quater of the enemy team to kill it and just asking for it shows you want a blanket nerf to all vehicles
Again, ADS and HAVs are already specialized vehicles, it isn't my fault that people have gotten used to using them as solo pwnmobiles. Being that they are specialized vehicles already, if anything, we should be given similar vehicles that have lesser stats which could fill the role of generalist vehicles. Keep in mind, I am not suggesting that we get more vehicles of lesser quality, we still don't even have ADV and PRO vehicles.
I love how you want to paint me as calling for a blanket nerf of all vehicles when the idea that I am arguing for would definitely increase the deadliness of vehicles, I find that to be lolworthy.
Takahiro Kashuken wrote:6. 4 to operate 4 to kill it minimum also with proto AV - If i have a 4 man vehicle with 4 pilot suits all proto mods/suits and turrets you can be damn sure it will take the equivelent which would be 4 proto suits/mods/AV weapons to kill it, kicker is you can barely find that in pub matches and only in PC will it be seen but with 16v16 and quarter of each team to use the vehicle/kill it i see infantry crying harder than ever
Am I to understand that you are basically demanding that it take PRO AV to kill any vehicle? Are you serious? Why even have lesser tiers in that case, just remove them and if we're going that far, wouldn't that make PRO AV into STD AV? I would think that a suitable compromise would be:
AV tier == V tier: 3 AV Infantry required AV tier 1< V tier; 4 AV infantry required <----> V tier 1< AV tier; 2 AV infantry required AV tier 2< V tier; 5 AV infantry required <----> V tier 2< AV tier; 1 AV infantry required
Gives weight to the tiers of both sides and marginalizes none based on personal biases.
Takahiro Kashuken wrote:9. Needed anyway, if you think im letting bluedots into my multimillion ISK HAV which requires 4 competant players to move it think again
With your responses you just want to nerf vehicles and yea you cant use em as it is, its like you want COD in space tbh
IDK that I am the one who should think again, I mean, you do understand what I mean when I say "Hatch locks" right? When I say "Hatch locks", I mean that when the driver gets into the vehicle (LAVs aside, which would get keys, anyone could ride, but only the driver can drive unless it is hotwired, aka hacked), they can choose to lock the vehicle. When someone attempts to get into said vehicle, the driver would recieve a prompt where they could allow or deny access (basically, do you unlock the hatch for them? X for Yes, O for No). This is what I mean by "Hatch locks" and this is also why a "boot mechanism" would not be required.
Also, I once again find it lolworthy when you try to say that I am calling for a nerf to all vehicles when we all know full well that Crew Serviced HAVs in an organized squad >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Solo pwnmobile HAVs.
It is a team game, work with your team or go rambo tanker on BF.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Takahiro Kashuken
Red Star. EoN.
2476
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Posted - 2014.02.10 18:03:00 -
[44] - Quote
Leads to invalid fits, if the pilot doesnt have it cant fit it or use it or call it in
Not valid answers
Unlucky for you im about 50/50 into vehicles and infantry
1. Basic vehicles are not highly specalized, only the ADS are right now, all other vehicles are mlt/std vehicles. MAG never had vehicle locks and bluedots jumped in all the time plus it only required the driver to move it and 1 gunner, side guns were useless yet for the same vehicle in DUST you want 4 ppl to move it
3. Again ADS only specalized vehicle. Only way it makes it more deadly is if it gets an increase in hp/pg/cpu/slot layout in comparision to basic vehicles with skill bonuses, if it doesnt and its just exactly the same as a maddy or gunlogi then why should i bother to skill into it?
6. Proto hull/mods/turrets and pilot suits x4 vs x4 proto AV weapons/suits and mods - if you want it less then go to COD because if its taking 4 to move it it takes at least 4 to kill it
9. Again my vehicle so i should have the option to boot anyone, end of
Team game, im in a squad and work with other vehicles and players, i use more teamwork than the infantry half the time yet this game rewards solo work anyways and if i solo as infantry its fine but if i do it in a vehicle its OP
Love double standards
Intelligence is OP
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1558
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Posted - 2014.02.10 18:44:00 -
[45] - Quote
English, so when did you become so self-obsessed? I mean, I remember playing MAG with you for many many hours and I don't ever remember you being quite so much of a vitriolic douchebag.
I am not ad homing you, I am simply asking questions and stating personal observations. I started out trying to be respectful and civil but all I have gotten in return from both you and Spkr has been derision and hate. It really seems to me that you want nothing more than to make Dust into a vehicle only game with Infantry included for unimportant O-holder functions.
I still can't see any validation to your argument that isn't simply childish, self-serving narcissism. At this point I am doubting that you could even form a cogent, unbiased argument for your stance on the topic and left wondering why I should even bother arguing with you about it since you keep coming back with the same childish demands.
I remember a time when I was proud to be your clanmate, back when being in a squad together for 16 hours a day wasn't unheard of. I don't know when or why it happened, though sometime between then and now you've soured.
There is no doubt in my mind that when you next squad with Spkr, the two of you will have a grand ol' laugh at what you'll almost certainly paint as you winning this argument, though make no mistake, I am not conceding defeat, only that it is pointless to discuss a topic with someone so willfully blinded by their own self-absorbed desires.
IDK, I am confused, though I will simply agree to disagree before I tread further down the road that you and Spkr have.
I may be finished with this thread and trying to have a civil discussion of the topic with you, though by no means am I finished with this topic.
All the best, Ogre
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Scout Registry
Nos Nothi
1268
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Posted - 2014.02.10 19:03:00 -
[46] - Quote
Yes to HAV quota. In the mean time, let's all go farm infantry with blaster tanks together. |
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