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Lea Silencio
0uter.Heaven
1284
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Posted - 2014.02.08 13:48:00 -
[1] - Quote
Neo Rinzler wrote:straya fox wrote:5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though. Supposedly reload speed improves DPS just as much as Heat Build up reduction lol So let's see how the Amarrians would prefer reload speed instead of Heat Build Up reduction xD
Doesn't matter. It's not happening.
Fail question.
Ona side note, let's see the RR overheat. Right...it doesn't.
PurificationGäó
It's what I do.
Amarr Victor
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Lea Silencio
0uter.Heaven
1284
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Posted - 2014.02.08 13:51:00 -
[2] - Quote
RuckingFetard wrote:straya fox wrote:Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction. Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. Caldari should either get a % reduction to spool time or % increase to hybrid rail range. This will complement their ranged fighter play style. Of course, the second option will require some further adjustments to the rail and sniper
Not sure if that would work. Isn't the proto spool up time like about 1/10th of a second? The % would have to be like 1%.
PurificationGäó
It's what I do.
Amarr Victor
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Lea Silencio
0uter.Heaven
1286
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Posted - 2014.02.08 14:02:00 -
[3] - Quote
RuckingFetard wrote:Lea Silencio wrote:RuckingFetard wrote:straya fox wrote:Arkena Wyrnspire wrote:It'd be nice if we had, say, a charge time reduction. Just to be clear, i think the Amarr bonus makes sense, the Caldari bonus on the other hand i believe is not very worthwhile. Caldari should either get a % reduction to spool time or % increase to hybrid rail range. This will complement their ranged fighter play style. Of course, the second option will require some further adjustments to the rail and sniper Not sure if that would work. Isn't the proto spool up time like about 1/10th of a second? The % would have to be like 1%. And the second one? I personally prefer this one as it affects both light weapons, like the other races' assaults do
I don't agree with the second one. That would put it dangerously close to being on par with the sniper rifle as far as range goes.
I would prefer that all bonuses go the way of the Amarr assault and give bonuses to each racial weapon's weaknessess.
For example, Minmatar get a 5% increase to ammo capacity, since they run out the fastest. Caldari would get a 5% reduction to recoil. Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is.
PurificationGäó
It's what I do.
Amarr Victor
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Lea Silencio
0uter.Heaven
1286
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Posted - 2014.02.08 14:11:00 -
[4] - Quote
Joseph Ridgeson wrote:Happy Jack SD wrote:I'd be happy with the 2% ROF bonus to rail technology per level. It would help compensate for the DPS nerf the RR is about to get. It would have the drawback of eating ammo faster and needing to be reloaded more frequently so it's not just a pure damage boost. This would be similar to the HMG buff, and I found that I had to put some levels into reload speed because I found my clip was constantly running dry. All of the rifles are likely getting various nerfs to increase TTK, it is just that the Rail Rifle was specifically mentioned first.
^ This. Most likely we will all be getting our weapons tweaked. It was mentioned that there would be "other" changes made.
PurificationGäó
It's what I do.
Amarr Victor
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Lea Silencio
0uter.Heaven
1286
|
Posted - 2014.02.08 14:13:00 -
[5] - Quote
Happy Jack SD wrote:Lea Silencio wrote:Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is. Wat Did you just suggest the Gal AR get a 25% ROF increase?
Check my post again. I added a "disclaimer".
PurificationGäó
It's what I do.
Amarr Victor
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