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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1995
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Posted - 2014.02.08 08:29:00 -
[1] - Quote
You really ought to provide a link when making claims such as these...
Edit: Ah. There it is.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1998
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Posted - 2014.02.08 09:44:00 -
[2] - Quote
Kal Kronos wrote:Lynn Beck wrote:I like muc of it, naturally though ez mode caldari players can't stop whining.
Give them a bonus to offset their weakness, what do you get? "Give meh bonus of 10% for extender!"
I guarantee you the minmatar assault is getting nerfed, especially if anything remotely useful for CR'a and/or 'da noob toobs' comes out. Amarr i don't even know. Currently i'm running un-bonused midframe with CRW, i don't really wish "wow, wanna spam up to 20 shots, instead of 16!" Gallente's AR has the worst dispersion, this is good in a way, as its' hit ratio is improved- for bad users. Tightening that hipfire means my Gk-13 i've been trying out would fire like a rail rifle. My gek would fire like its' own breach. How that effects plasmas and shotties... I don't know, are assaults supposed to run PLC's? Or is that a commando only thing? Shotguns i almost find the spread reduction as an insult for shotties, turns them into 4m optimal sniper rifles.
I can't advocate for the other races, but Minmatar assaults' bonus might bring me back to the role, previously i was thinking entirely scout/commando. Until they fix the reload glitch it is a worthless bonus. When you go from getting the worthless bonus you have being buffed by 15% to a respectable level back to this even more worthless bonus why would we be happy? What reload glitch?
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1998
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Posted - 2014.02.08 09:51:00 -
[3] - Quote
Kal Kronos wrote:Two clicks(mag in>smack mag), then sprint. That isn't a glitch. That's a feature. Most shooters do this because it feels fake and ingenuine to put a new magazine in, then have to pull it out and put another one in just because you didn't let the animation finish completely.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1999
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Posted - 2014.02.08 10:24:00 -
[4] - Quote
MINA Longstrike wrote:Honestly I'd love to see gallente get +10% armor repairer efficacy per level - basic reps will fiction like adv with proto assault skill, adv will function like proto, and proto is "don't let this guy out of your sight ever", it really fits the races close quarters doctrine and would potentially let an assault run around with 2 reppers, 3 plates and a shotgun and have it be really viable.
I mean ideally the dropsuit skill should make every suit you wear in that category do what it does better - the current s outs and future scouts are like this, the future logis are very much like this as are the future heavies... Some of the assaults just seem a little left behind.
I love the minmatar bonuses, I love the amarr bonuses, the caldari and gallente need a bit of work. How about 5% instead? That's what the current Amarr Logi gets, I don't know why you think it should be doubled just because its an assault suit.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2000
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Posted - 2014.02.08 10:49:00 -
[5] - Quote
MINA Longstrike wrote:Fizzer94 wrote:MINA Longstrike wrote:Honestly I'd love to see gallente get +10% armor repairer efficacy per level - basic reps will fiction like adv with proto assault skill, adv will function like proto, and proto is "don't let this guy out of your sight ever", it really fits the races close quarters doctrine and would potentially let an assault run around with 2 reppers, 3 plates and a shotgun and have it be really viable.
I mean ideally the dropsuit skill should make every suit you wear in that category do what it does better - the current s outs and future scouts are like this, the future logis are very much like this as are the future heavies... Some of the assaults just seem a little left behind.
I love the minmatar bonuses, I love the amarr bonuses, the caldari and gallente need a bit of work. How about 5% instead? That's what the current Amarr Logi gets, I don't know why you think it should be doubled just because its an assault suit. Current logi also gets +1hp/sec on top of that, without that it amounts to about 2.5hp/sec if you're running 2 proto reps The Gallente Assault is probably getting +3hp/s, not quite 5, but still respectable. +50% efficacy for a module, any module, is a bit much.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2003
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Posted - 2014.02.08 11:39:00 -
[6] - Quote
Cat Merc wrote:Fizzer94 wrote:MINA Longstrike wrote:Fizzer94 wrote:MINA Longstrike wrote:Honestly I'd love to see gallente get +10% armor repairer efficacy per level - basic reps will fiction like adv with proto assault skill, adv will function like proto, and proto is "don't let this guy out of your sight ever", it really fits the races close quarters doctrine and would potentially let an assault run around with 2 reppers, 3 plates and a shotgun and have it be really viable.
I mean ideally the dropsuit skill should make every suit you wear in that category do what it does better - the current s outs and future scouts are like this, the future logis are very much like this as are the future heavies... Some of the assaults just seem a little left behind.
I love the minmatar bonuses, I love the amarr bonuses, the caldari and gallente need a bit of work. How about 5% instead? That's what the current Amarr Logi gets, I don't know why you think it should be doubled just because its an assault suit. Current logi also gets +1hp/sec on top of that, without that it amounts to about 2.5hp/sec if you're running 2 proto reps The Gallente Assault is probably getting +3hp/s, not quite 5, but still respectable. +50% efficacy for a module, any module, is a bit much. It's getting 2hp/s. And compared to 25% to plates or shields, 25% on armor repairs would be rather bad. Remember, the net gain has to be good, it doesn't matter how big the bonus is. Scouts had 50% increase to scan range, and yet the net gain was just 5 meters. Soo, yeah. The Amarr Logi bonus is good though. I use Armor Repairers all the time because of it. An enhanced repper almost becomes a complex repper because of it.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2003
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Posted - 2014.02.08 11:49:00 -
[7] - Quote
Cat Merc wrote:Fizzer94 wrote: The Amarr Logi bonus is good though. I use Armor Repairers all the time because of it. An enhanced repper almost becomes a complex repper because of it.
3 * 1.25 = 3.75. Yeah, not even close. I would throw out the Gallente Assault suit on the spot if that was the bonus it got, and switched to either the Gallente scout, or Minnie/Amarr assault. You forgot the Armor Repair Skill. It ends up being 4.6875hp/s, add the +2 it will probably get (for some reason I thought it would be +3, because I thought the scout got +5. I'm dumb sometimes too!), and you get a total of 6.6875hp/s, that's good. A complex repper will put the rep rate up to 9.81hp/s, a rep rate any assault would envy.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2003
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Posted - 2014.02.08 12:00:00 -
[8] - Quote
Cat Merc wrote:Fizzer94 wrote:Cat Merc wrote:Fizzer94 wrote: The Amarr Logi bonus is good though. I use Armor Repairers all the time because of it. An enhanced repper almost becomes a complex repper because of it.
3 * 1.25 = 3.75. Yeah, not even close. I would throw out the Gallente Assault suit on the spot if that was the bonus it got, and switched to either the Gallente scout, or Minnie/Amarr assault. You forgot the Armor Repair Skill. It ends up being 4.6875hp/s, add the +2 it will probably get (for some reason I thought it would be +3, because I thought the scout got +5. I'm dumb sometimes too!), and you get a total of 6.6875hp/s, that's good. A complex repper will put the rep rate up to 9.81hp/s, a rep rate any assault would envy. And with a 50% bonus it would be 10.75hp/s. 11.375hp/s actually.
2 passive. + (5GÇó1.25GÇó1.5)= 9.375 = 11.375hp/s
With 2 complex armor repairers, that bonus would give a massive repair rate of 20.75hp/s
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2003
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Posted - 2014.02.08 12:12:00 -
[9] - Quote
Cat Merc wrote:Fizzer94 wrote: 11.375hp/s actually.
2 passive. + (5GÇó1.25GÇó1.5)= 9.375 = 11.375hp/s
With 2 complex armor repairers, that bonus would give a massive repair rate of 20.75hp/s
vs 14.5 without it. 17.625. Jeez man, get yo' math right.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2004
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Posted - 2014.02.08 12:24:00 -
[10] - Quote
Cat Merc wrote:Fizzer94 wrote:Cat Merc wrote:Fizzer94 wrote: 11.375hp/s actually.
2 passive. + (5GÇó1.25GÇó1.5)= 9.375 = 11.375hp/s
With 2 complex armor repairers, that bonus would give a massive repair rate of 20.75hp/s
vs 14.5 without it. 17.625. Jeez man, get yo' math right. 6.25 * 2 + 2. 6.25 = Complex armor rep + 25% bonus from skill. How the **** is that wrong. What are we arguing about? I don't think we're on the same page here. I'm advocating a +5% Armor Repair Module Efficacy per level, and I believe you are advoacing a +10% per level bonus. I'm putting out numbers that the +5% bonus would give...
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2004
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Posted - 2014.02.08 12:41:00 -
[11] - Quote
Cat Merc wrote:Fizzer94 wrote: What are we arguing about? I don't think we're on the same page here. I'm advocating a +5% Armor Repair Module Efficacy per level, and I believe you are advoacing a +10% per level bonus. I'm putting out numbers that the +5% bonus would give...
I'm saying that the 5% bonus would have such a tiny net effect that it would be a bad skill. With TWO complex armor reps, the net effect is an extra 3~ hp/s. That's assuming max skills too. But with 10% you get +6.25 Armor Reps with two. That a whole extra complex module just for having two reppers. 10% is too high, 7% might be the right number if you think 5 is too low.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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