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BL4CKST4R
WarRavens League of Infamy
1848
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Posted - 2014.02.08 04:31:00 -
[1] - Quote
A big problem with pubs and few (all game modes) is that new players, and vets alike don't have a a real goal aside from total obliteration of the enemy players regardless of the outcome of the game. So maybe you [CCP] can create an NPC commander for pub matches to direct the floe of battle.
Basically both sides will have a commander NPC, the goal of the commander is to win the match. The NPC commander will be able to set specific objectives that direct the flow of battle and provide points for actions within this zone.
For example let's say you are red lined and the enemy holds every objective, the Commander will set a global objective for capturing either the closest objective or the least guarded objective (because it is smart) From here any action that facilitates capping that objective or accomplishing the goal will gain bonus wp (half of what a squad order gives right now)
The squad leaders will interact with the NPC commander by selecting it's highlighted goal, the other half of what squad orders give now will be awarded from these. From there they are given a list of actions that will be set to the squad. So let's say squad A leader choses the objective and they are prompted to select an action they choose defend objective A etc. The squad leader still gets the regular commands of simply defending a player target etc, but it will not reward as much as following the commander.
The difference between the Commander and a squad leader is that the commander can set multiple objectives and provide bonus wp for all players within the objective zone, the squad leader can only provide bonus sp on top of the commander for specific actions within the objective.
The commander will also warn players of high enemy activity near the vicinity, any enemy vehicles detected and give continuous, but mediated updates of their actions, the commander only warns on heavy type vehicles, it will also provide support outside of just the war barge like dropping down installations, scanning an area, emp support etc.
This is a simplified run down of a battle.
Spawn1 --- A --- B --- C --- Spawn1
At the beginning of the match both commanders set objective to capture A/C respectively. After capturing commander steps objective to capture point B and defend A/C respectively. Squad 1 leader (both sides) sets squad action to provide troop support, transport actions are boosted, Squad 2 leader (both sides) sets action to capture A, hacking and defense is boosted. Point B is captured by team 2, Commander 1 sets objective to Capture B, defense to A remains. Commander 2 sets action to Capture A, defend B, and defend C remains. So on.
As you can see squad leaders are only able to select objectives designated by the Commander this prevents farming WPS and maintains the direction of the game towards winning.
Keep in mind all this is AI controlled. And should be integrated into the HUD with any commands/warnings being displayed onto the hud with a voice over as the commander selects actions. The idea is to simulate a above 80 IQ player giving commands and telling the team of the field from a hawks view.
Armor and Shields are not the same!
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