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BL4CKST4R
WarRavens League of Infamy
1948
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Posted - 2014.03.05 03:13:00 -
[31] - Quote
Seigfried Warheit wrote:Disturbingly Bored wrote:Nocturnal Soul wrote:Smg needs a buff? Your insane. It's like saying the AR needs a buff. I agree. But I never looked at the Magsec SMG stats. 388 DPS at the base level, compared to the normal SMGs 383? So it has higher DPS and 60% greater optimal range? WTF, developersGǪ do you have any concept of what the word balance means? But how fast can it deal the damage? I'm expecting it to act like the breach smg but with a charge up time...so smg vs magsec smg...smg should still win it can start dealing damage faster and has more spread so better in cqc (assuming you didn't skill into sharpshooter).... while the magsec... since its gonna be Caldari tech.... I'm assuming its gonna be laser accurate and require at least some basic aiming skills and has a smaller clip size so as long as you don't stand still you can have the advantage over them. I doubt its gonna be good at cqc more for medium range and if you get the first strike.... since its Caldari tech and we dont like to get blood on are suits from cqc. .....Then again we are all jumping the gun too soon and don't know how the gun will work and how it compares to other guns we are just speculating on numbers and such but really we wont know anything until it actually comes out and we use then we can start making suggestion on it.
If the SMG and the Magsec both start at equal the minimal range for both to be effective then neither would win, simply because of the DPS being match. if the fight starts at the Magsec's range then it will win regardless of the damage output of the SMG, meaning that the Magsec has an advantage past the SMG's range and then matched at the SMG's range. This should not the the case, within the 0-20 meters the SMG can deal maximum damage it should outclass the Magsec.
Also since it is Caldari tech it has high Alpha damage so first shot with a Caldari weapon is usually death to the victim. Look at the bolt pistol lol, 1 shot from it and your screwed.
For the Federation!
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Meeko Fent
Kirkinen Risk Control Caldari State
1909
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Posted - 2014.03.05 04:01:00 -
[32] - Quote
Disturbingly Bored wrote:Nocturnal Soul wrote:Smg needs a buff? Your insane. It's like saying the AR needs a buff. I agree. But I never looked at the Magsec SMG stats. 388 DPS at the base level, compared to the normal SMGs 383? So it has higher DPS and 60% greater optimal range? WTF, developersGǪ do you have any concept of what the word balance means? Again, Maybe worse Dispersion?
Maybe it'll be a TAR.
IDK, but I really don't want mah SMG nerfed brah.
Because you Wanted to be Something your Not.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4488
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Posted - 2014.03.05 04:05:00 -
[33] - Quote
Nocturnal Soul wrote:Smg needs a buff? Your insane. The SMG is already slated for a nerf. Makes me want to fondle myself and cry about it! D;
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Meeko Fent
Kirkinen Risk Control Caldari State
1909
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Posted - 2014.03.05 04:31:00 -
[34] - Quote
Bulldozza Smash wrote:Since the rail rifle has been released, i have noticed a lot of problems not only with the RR but the damage modifiers and the heavy suit. This has been a topic for discussion and frustration within the Utlramarine Corp and we have come up with a few suggests.
Rail Rifle:
- Dropping the RR damage (which seems to be underway)
OR
- Making every shot need to be charged (in saying that lowering the charge time)
- Give the RR a increased hip fire spread
- Decreasing the assault RR range
- Decreasing the clip size of the RR (base 24-30, if its a high power long range weapon the clip size seems way too big)
Heavies & Damage Mods:
- Locking the heavy weapon slot to heavy weapons only (if they want to use light weapons make them skill into the commando)
- Increasing the damage mods PG/CPU by more then a few points
I don't see these suggestions as too much, I want this game to be balanced with certain faction weapons playing to there strengths. However it seems like CCP needs actually DUST514 players from outside there company to test these weapons in a real battle ground setting, I realize they are kind of doing that as they release and fine tune but CCP took it out of beta.
- Bulldozza Smash CEO Ultramarine Corp Fix to RR?
Reduce ROF to 450.
y u no listen!
Because you Wanted to be Something your Not.
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