|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
53
|
Posted - 2014.02.08 00:23:00 -
[1] - Quote
Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrease in one aspect of it's profile? This could be righted by swapping suits at a Supply Depot or by recalling and respawning the vehicle, leaving you perfectly fine, or you could end up with a completely different malfunction.
Purifier. First Class.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
54
|
Posted - 2014.02.08 00:58:00 -
[2] - Quote
Twelve Guage wrote:Megaman Trigger wrote:Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrease in one aspect of it's profile? This could be righted by swapping suits at a Supply Depot or by recalling and respawning the vehicle, leaving you perfectly fine, or you could end up with a completely different malfunction. I'm really liking where your going with this however I would like to see the percentage of a malfunction be something like five percent on basic and advance gear and maybe something like 7 to 10 percent on proto gear.
Not sure if Proto should be that high a % for fail rate. <1% Militia, 1% Basic, 2% Advanced and 3% Proto?
Purifier. First Class.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
54
|
Posted - 2014.02.08 01:33:00 -
[3] - Quote
Twelve Guage wrote:Megaman Trigger wrote:Twelve Guage wrote:Megaman Trigger wrote:Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrease in one aspect of it's profile? This could be righted by swapping suits at a Supply Depot or by recalling and respawning the vehicle, leaving you perfectly fine, or you could end up with a completely different malfunction. I'm really liking where your going with this however I would like to see the percentage of a malfunction be something like five percent on basic and advance gear and maybe something like 7 to 10 percent on proto gear. Not sure if Proto should be that high a % for fail rate. <1% Militia, 1% Basic, 2% Advanced and 3% Proto? I'm basing this off of how things work in EVE and from what I've been told proto stuff in Eve isn't the best gear. However I do think that the only gear that should not be affected by this would be militia and officer gear. I can agree with Militia gear, being as it's very simply built, but not so much with the officer gear. Maybe a low %, but still something. I know it should be powerful, as it's so rare, but it shouldn't be infallible.
Purifier. First Class.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
54
|
Posted - 2014.02.08 02:56:00 -
[4] - Quote
J4yne C0bb wrote:My injectors already fail to pick mercs up a certain percentage of the time, and now you want to intentionally introduce a percentage rate of failure? No. Absof***inglutely not.
In the case of Injectors, maybe a reduced revive (say -10% armour per tier) would be better than failing to revive.
Purifier. First Class.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
54
|
Posted - 2014.02.08 13:49:00 -
[5] - Quote
Twelve Guage wrote:Megaman Trigger wrote:J4yne C0bb wrote:My injectors already fail to pick mercs up a certain percentage of the time, and now you want to intentionally introduce a percentage rate of failure? No. Absof***inglutely not. In the case of Injectors, maybe a reduced revive (say -10% armour per tier) would be better than failing to revive. Um only if it also has a chance of accidentally healing more too . Oh you know what would be better if we had a nanite injecter that would malfunction and revived people with like 10 percent health and a random amounts of shields.
Over-active nanites. That seems reasonable. Only instead of shields, it could be more armour (+10% normal revive) or even a small portion of ammo restored. It would be a small chance of happening per injection.
Purifier. First Class.
|
|
|
|