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Tebu Gan
Dem Durrty Boyz Renegade Alliance
543
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Posted - 2014.02.07 13:12:00 -
[1] - Quote
thomas mak wrote:so, today, when I driving my PROTO missile sheild with more than 6000eHP and hardener, I saw a mit shield tank, I active my damage mod and hardener, shot at him, no miss, and you know what? I CAN'T EVEN BREAK HIS SHIELD, he turn around, use his blaster to kill my, BEFORE I FINISH RELOAD, I HAVE ALL SKILL WITH MISSILE AT FULLY TARINED, HOW IS IT POSIBLE TO LET A FULLY TARINED PLAYER SHOT THE FIRST SHOT AND GET KILL BY MIT, WHY MISSILE ARE SO UNDER POWER
I run sica's on my alt. As my main is a tanker, I know the trade well.
Double hardeners, large rep, light rep. A lot of tanks have died, good tanks at that. But yeah, came across a missile tank, popped both hardeners, and dropped his ass. Proto missiles too!
Missiles are very situational. On a unhardened shield tanks, you can drop him. Though with hardeners in the mix, missiles won't even scratch them.
Armor tanks are another story though, with a damage mod and pro missiles, you can drop most in 1 volley. Definitely on the second.
While I love missiles, and ran them even before 1.7, they are far too situational in relation to the other 2 turret types. Lot of SP wasted, that would have been better off maxing out my railgun!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
543
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Posted - 2014.02.07 13:35:00 -
[2] - Quote
thomas mak wrote:Tailss Prower wrote:thomas mak wrote:so, today, when I driving my PROTO missile sheild with more than 6000eHP and hardener, I saw a mit shield tank, I active my damage mod and hardener, shot at him, no miss, and you know what? I CAN'T EVEN BREAK HIS SHIELD, he turn around, use his blaster to kill my, BEFORE I FINISH RELOAD, I HAVE ALL SKILL WITH MISSILE AT FULLY TARINED, HOW IS IT POSIBLE TO LET A FULLY TARINED PLAYER SHOT THE FIRST SHOT AND GET KILL BY MIT, WHY MISSILE ARE SO UNDER POWER Let me explain your mistake from what it sounds like you was fighting a shield tank Blasters are strong vs shields but weak against armor Missles are strong vs armor but weak against shields Railguns are neutral meaning it is not strong against either shields or armor which is why it has high dmg So since he had a blaster and you had missles he won missile=6000DPS damage mod=30% extra damage I am not worge I take out nomal shield with missile
Shields are naturally resistant to missile damage. Your missiles do 20% less damage to shields.
539.50 * .30 = 161.85 + 539.50 = 701.35 Damage per missile WITH a damage mod active
701.35 * .20 = 140.27 701.35 - 140.27 = 561.08 Damage you will be doing per missile to a shield tank (No hardeners)
701.35 * .60 = 420.81 701.35 - (420.81+ 140.27) 140.27 Damage per missile to a single hardened shield tank (Hardeners up)
So you will only be doing 140.27 per missile, if they have just one hardeners up.
140.27 * 12 = 1683.24
So, assuming all missiles contact, you will have done a total of 1683.24 damage to a shield tank with one hardener up. You can apply this damage roughly every 10 to 13 seconds. (depending on reload skill, and adding the time it takes to empty a full volley)
Shield regen kicks in before you can apply any damage to stop it.
This is assuming just ONE shield hardeners. On double hardened fits, you won't even break a gunnlogis shield regen. They actually rep the damage as you are applying it!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
545
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Posted - 2014.02.07 20:11:00 -
[3] - Quote
Vulpes Dolosus wrote:Tebu Gan wrote:thomas mak wrote:Tailss Prower wrote:thomas mak wrote:so, today, when I driving my PROTO missile sheild with more than 6000eHP and hardener, I saw a mit shield tank, I active my damage mod and hardener, shot at him, no miss, and you know what? I CAN'T EVEN BREAK HIS SHIELD, he turn around, use his blaster to kill my, BEFORE I FINISH RELOAD, I HAVE ALL SKILL WITH MISSILE AT FULLY TARINED, HOW IS IT POSIBLE TO LET A FULLY TARINED PLAYER SHOT THE FIRST SHOT AND GET KILL BY MIT, WHY MISSILE ARE SO UNDER POWER Let me explain your mistake from what it sounds like you was fighting a shield tank Blasters are strong vs shields but weak against armor Missles are strong vs armor but weak against shields Railguns are neutral meaning it is not strong against either shields or armor which is why it has high dmg So since he had a blaster and you had missles he won missile=6000DPS damage mod=30% extra damage I am not worge I take out nomal shield with missile Shields are naturally resistant to missile damage. Your missiles do 20% less damage to shields. 539.50 * .30 = 161.85 + 539.50 = 701.35 Damage per missile WITH a damage mod active 701.35 * .20 = 140.27 701.35 - 140.27 = 561.08 Damage you will be doing per missile to a shield tank (No hardeners) 701.35 * .60 = 420.81 701.35 - (420.81+ 140.27) 140.27 Damage per missile to a single hardened shield tank (Hardeners up) So you will only be doing 140.27 per missile, if they have just one hardeners up. 140.27 * 12 = 1683.24 So, assuming all missiles contact, you will have done a total of 1683.24 damage to a shield tank with one hardener up. You can apply this damage roughly every 10 to 13 seconds. (depending on reload skill, and adding the time it takes to empty a full volley) Shield regen kicks in before you can apply any damage to stop it. This is assuming just ONE shield hardeners. On double hardened fits, you won't even break a gunnlogis shield regen. They actually rep the damage as you are applying it! Your math's a bit off. I believe the hardener resistance is applied to the damage after the damage type resist has been applied. 701.35 Damage /missile w/ mod 561.08 To shield 561.08 - (561.08 * .6) = 224.432 561.08 - 224,432 = 336.648, or 4039 damage per volley. I can attest to this, in my single hardened dual extender Gunnlogi, a lot of my shield were taken out once my a single damage modded missile tank at point blank (though not enough to really take out my shield, but it was about 4k damage iirc). Honestly, I think OP is either a troll or an idiot.
Hmm, while I'll admit to being wrong, I've had missiles with at least one hardener on at the time, only take half shields, maybe a little more. If they did do 4039 damage do my gunnlogi, I would be a bit into my armor, as I don't mess with extenders. The only time missile have even come close to breaking my shields, is when I have a hardener down.
Though of course, I have to assume what the other person is running and I really don't know that for sure.
I assume you are saying that when calculating resistance, I need to figure the base resist from shields, then use that number for figuring hardener resistance. That would kinda make sense, and would end up giving me a larger number, but are you sure that is how they calculate it? Wish this was easily testable (IE know what my enemy is running).
336.65
224.43 *12
2693.16, that sounds about right. Yr maths a bit off
And this also assumes that EVERY MISSILE CONNECTS! I think it's rather common to miss one or 2 missiles.
Nuff Said
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