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Vulpes Dolosus
SVER True Blood Public Disorder.
889
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Posted - 2014.02.06 18:28:00 -
[1] - Quote
Link to thread
The video is a bit long [30min], but I'd really suggest watching it before commenting to understand some of the evidence and reasoning put forth by Judge.
Summery:
The problem: Rail tanks are OP; they can shoot from deep into the redline with impunity and can effectively threaten or nullify dropships. There are many factors that lead up to this: range (+600m), damage (rof and alpha; min +1.6k per shot), elevation (45-¬), tracking, defenses, and most importantly, the redline.
The range and the redline are the worst offenders. With the rail's ridiculous range, redline absuse becomes almost unavoidable. On most maps, rails can shoot nearly every point dropships are useful at their operational altitude (<80m). Elevation is also an issue, combined with range, redline rails can track dropships incredibly high into the sky, the only reliable place for dropships to find cover.
Solution: Reduce rail range to 450m and elevation to ~35-¦.
The range and elevation reduction will put most of the middle ground of most maps out of range of redline tanks but will still provide enough space for rail tanks to perform their role as long range heavy AV (tanks >150m away will still be able to target a dropship over 100m in the air, way above the dropship's operation range). It will keep rail tanks deadly at range to preoccupied dropships, but keep them balanced when dropships close this range. Each must use their advantages, rail's range and tank and dropship's agility and hight, to their own advantage.
Dropship Specialist
Kills- Incubus: 4; Pythons: 3 Gêå1; Other DS: 31 Gêå2; Tanks: 33 Gêå2
2/2
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Vulpes Dolosus
SVER True Blood Public Disorder.
890
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Posted - 2014.02.06 19:05:00 -
[2] - Quote
As for my personal view on the issue:
I don't think it's enough, but it's definitely a good suggestion.
The range is definitely the biggest issue with rail turrets. Currently, rails can virtually shoot from one side of the map to another from the safety of the redline. I don't want to nerf damage or their defenses as I believe they're right where they should be, the range is just too over the top for our current maps.
However, differing from Judge, I'd like to reduce rail range down to 350m effective range, after which a drop off range extending out to 450m where damage is reduced.
My biggest concern is that, while 450m is enough to keep tanks out of the deep redline, tanks can still hug the redline and retreat back easily. My suggestion will force rails to fight a little further from the redline and in the fight, but will still keep them far enough away as to either not abuse it or not be as effective abusing it. However, I think that if the redline mechanic were changed to where jumping in and out was more difficult or impossible, I'd be fine with the 450m range.
Dropship Specialist
Kills- Incubus: 4; Pythons: 3 Gêå1; Other DS: 31 Gêå2; Tanks: 33 Gêå2
2/2
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Vulpes Dolosus
SVER True Blood Public Disorder.
893
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Posted - 2014.02.07 00:15:00 -
[3] - Quote
Judge Rhadamanthus wrote:Vulpes Dolosus wrote:As for my personal view on the issue:
I don't think it's enough, but it's definitely a good suggestion.
.....However, differing from Judge, I'd like to reduce rail range down to 350m effective range, after which a drop off range extending out to 450m where damage is reduced. See I would like to see the range about 450 but drop elevation to 14 degrees. That way to hit high, which you can with 14 degrees, you need to be far away. Fits the rails role. No, that is far to much. In order to hit a dropship at 100m above the ground you'd need to be more than 400m away, not to mention how that would inevitably affect tank combat. Some of our maps just aren't big enough for a tank to get that far back (take Ashland for example it's practically the whole map). With higher pitch (25-35 degrees), tanks will be able to engage unsuspecting dropships at a fair range (200-300m) but will still be vulnerable to overhead attacks (more so than they are now).
Dropship Specialist
Kills- Incubus: 4; Pythons: 3 Gêå1; Other DS: 31 Gêå2; Tanks: 33 Gêå2
2/2
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