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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8905
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Posted - 2014.02.06 15:08:00 -
[1] - Quote
Currently all races are selected by default for FW, and I think it is a problem. Since vets know Gallente and Minmatar or more likely to win, vets tend to only play for those factions, meaning those factions get filled up with players fastest. New players start out with all of the 4 factions pre-selected, and since Gallente and Minmatar are always full (with vets), the new players get sent to just Caldari and Amarr FW. This heavily contributes to the boring one-sided FW battles where the Amarr and Caldari are stomped on; its basically just vets vs newbs. As a solution, I believe you should start out with only one race pre-selected for FW in the battle finder.This means newbs will be more equally spread out throughout the 4 factions (instead of being segregated into the losing factions), which would lead to more fair fights of teams with both vets and newbs mixed together.
True Adamance wrote:FW has been broken for a long time just simply in terms of mechanics. 1.) The Offensive and Defensive contract generations rates are the same for both factions. So if the Amarr generated 9 attacking contracts per hour so to do the Minmatar. However if the Minmatar own 80% of the districts their 9 contracts are concentrated against the 20% the Amarr own, while the 9 the Amarr generate at spread out between the 80% the MInmatar own. IN the current state we have the Amarr owning between 10-15 districts across all of FW space at any given time. SO while the Minmatar attack the same 10 districts every hour the Amarr have to take and try to hold X number of districts at the same time. And even loosing once removes that district from their control.
Another serious issue with the current FW. I believe the answer is to have the distribution of attack vs defend contracts tied to the amount of districts owned by a faction. Example, if Amarr are winning, then the majority of Minmatar contracts should be attack contracts. If Amarr are losing (which they are), then the majority of Minmatar contracts should NOT be to attack the few districts the Amarr possess, but to defend their own districts; a losing team does not need to be bombarded by the same number of attacks as a winning one
True Adamance wrote: We have discussed timed district locking, FW should be able to handle that, whereby when a district is conquered it is locked for a set period of time to ensure other battles can be completed and foot holds can be established.
Now couple that with allowing FW groups or players to select where they wish to fight and you could see pockets of FW players starting fighting in systems EVE pilots are planning to complex before conquest, or to slow down an deplex systems where MInmatar space side forces are strong.
Both of these ideas would also help, though the 1st one is likely much easier to do.
Other FW threads: FW is high risk, low reward | FW education with loading screen
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8913
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Posted - 2014.02.06 23:35:00 -
[2] - Quote
Kristoff Atruin wrote:Something needs to be done. The warzone has gotten very static. The one faction selected thing alone might loosen up the deadlock, allowing the two underdog factions to actually keep a district long enough to attack a second one.
I was thinking about the locking thing yesterday. Two ideas: 1) locking could be done by selecting a district to attack or defend and bidding LP on it somehow. This would need to be implemented with team deploy, I think, with everyone in the team contributing the same amount to the pool. If you win the battle the district is safe for a period of time. If you lose, well, the district is not safe and you've lost your LP. 2) it could be part of an expanded link with Eve, where FW corps / pilots spend isk or LP to either create a battle like in idea 1, or simply straight up lock it if it's a friendly district. The other side could then overcome the lock by spending even more.
And to keep the warzone from getting completely deadlocked make it so that if you control 90% of the districts in the warzone, locking isn't available to you or something like that. Interesting ideas.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8933
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Posted - 2014.02.07 14:44:00 -
[3] - Quote
Zatara Rought wrote:The idea Vets gravitate to easier factions is a myth from the perspective of someone with intimate knowledge of numerous "Vet" corps.
Outside of the purist gal/min RP'rs many of the top end corps such as Ancient Exiles, TeamPlayers, and others Gravitate to Caldari and Amarr because they wish for the challenge.
Those are a minority among vets, and the exception.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9025
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Posted - 2014.02.11 08:05:00 -
[4] - Quote
Fix it!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9037
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Posted - 2014.02.11 16:00:00 -
[5] - Quote
Zatara Rought wrote:KAGEHOSHI Horned Wolf wrote:Zatara Rought wrote:The idea Vets gravitate to easier factions is a myth from the perspective of someone with intimate knowledge of numerous "Vet" corps.
Outside of the purist gal/min RP'rs many of the top end corps such as Ancient Exiles, TeamPlayers, and others Gravitate to Caldari and Amarr because they wish for the challenge.
Those are a minority among vets, and the exception. I beg to differ. I list these corps as fighting for either Caldari or Amarr: 0uter.Heaven Ancient Exiles. Fatal Absolution TeamPlayers Every corporation affiliated with EoN. is Caldari 1st and Amarr 2nd. Imperfects Subdreddit Dead Six Initiative and indeed ALL of the Lokun Listamenn alliance State Patriots Nova Corps Marines OSG i think q-syncs nightly for Amarr and that took me all of like 5 min of trying to remember. That is a indeed a lot of corps, but I still seriously doubt that is the majority of vets or skilled players. On any given time Dust usually has 3-4 (or 3.5) thousands players online (and I would assume the average session is 3 hours), 24/3 = 8 three hour playing blocks per day, 8 x 3,500 = 28,000 per day, plus there is the fact that not everyone plays on the same day, so the actual Dust population could be even bigger. Given how the game's playerbase is not growing much, and the general bad retention, I'd say a massive chunk of the population is just vets, or skilled players of some kind, so yeah, I don't think these corps represent the bulk of the vets or skilled players. This is all just complete speculation on my part.
I have an idea. I should AFK farm on FW on various factions, record how many NPC corp members I see on each team, and also record player-corp members as well. I'm going to try this for many battles once I get home.
If Gallente and Minmatar FW wasn't full of vets, it wouldn't be so hard to get into a battle for them compared to Cadari and Amarr. The general performance of the mercs would also be the same. No other factors explain why Caldari and Amarr FW players perform so much worse.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9040
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Posted - 2014.02.11 19:36:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Zatara Rought wrote:KAGEHOSHI Horned Wolf wrote:Zatara Rought wrote:The idea Vets gravitate to easier factions is a myth from the perspective of someone with intimate knowledge of numerous "Vet" corps.
Outside of the purist gal/min RP'rs many of the top end corps such as Ancient Exiles, TeamPlayers, and others Gravitate to Caldari and Amarr because they wish for the challenge.
Those are a minority among vets, and the exception. I beg to differ. I list these corps as fighting for either Caldari or Amarr: 0uter.Heaven Ancient Exiles. Fatal Absolution TeamPlayers Every corporation affiliated with EoN. is Caldari 1st and Amarr 2nd. Imperfects Subdreddit Dead Six Initiative and indeed ALL of the Lokun Listamenn alliance State Patriots Nova Corps Marines OSG i think q-syncs nightly for Amarr and that took me all of like 5 min of trying to remember. That is a indeed a lot of corps, but I still seriously doubt that is the majority of vets or skilled players. On any given time Dust usually has 3-4 (or 3.5) thousands players online (and I would assume the average session is 3 hours), 24/3 = 8 three hour playing blocks per day, 8 x 3,500 = 28,000 per day, plus there is the fact that not everyone plays on the same day, so the actual Dust population could be even bigger. Given how the game's playerbase is not growing much, and the general bad retention, I'd say a massive chunk of the population is just vets, or skilled players of some kind, so yeah, I don't think these corps represent the bulk of the vets or skilled players. This is all just complete speculation on my part. I have an idea. I should AFK farm on FW on various factions, record how many NPC corp members I see on each team, and also record player-corp members as well. I'm going to try this for many battles once I get home. If Gallente and Minmatar FW wasn't full of vets, it wouldn't be so hard to get into a battle for them compared to Cadari and Amarr. The general performance of the mercs would also be the same. No other factors explain why Caldari and Amarr FW players perform so much worse. Just did 4 battes, 2 on Caldari, 2 on Amarr.
Amarr NPC-corp members: 13, 10 Amarr player-corp members: 3, 6
Minmatar NPC-corp members: 14, 15 Minmatar player-corp members: 2, 2
Caldari NPC-corp members: 10, 9 Caldari player-corp members: 6, 7
Gallente NPC-corp members: 2, 2 Gallente player-corp members: 14, 14
Caldari and Amarr consistently get more newbs without a corp than Minmatar and Gallente. The majority of vets fight for Gallente and Minmatar.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9040
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Posted - 2014.02.11 19:54:00 -
[7] - Quote
KalOfTheRathi wrote:Who cares? The only purpose for FW is LP. Support the faction that has the goods you want. Past that, it's just bits and doesn't make any difference in New Eden. Even if it does the only thing that matters is still LP and who has the goods. Don't select the losing side or AFK* if you do. * And you do know how to AFK Kagehoshi. Who cares? A LOT of people, including me. Supporting one's faction is not worth financially since the LP payouts suck even if you win with level 10 standings, when you lose you gain no standings and barely any LP for your efforts; aside from masochism or loyalty, right now there is no reason for anyone to really play Amarr or Caldari FW. One-sided battles are not fun, and fun is the entire damn point of games. I don't understand how you can be so dismissive and nonchalant about such a large yet broken system. How do you not see that the dominant strategy of "Don't select the losing side or AFK" is horrible for gameplay? it shouldn't be like this at all. Even if it doesn't really matter, doesn't make the fact that the system is broken any less bad.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9044
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Posted - 2014.02.11 20:43:00 -
[8] - Quote
Killar-12 wrote:Zatara Rought wrote:KAGEHOSHI Horned Wolf wrote:Zatara Rought wrote:The idea Vets gravitate to easier factions is a myth from the perspective of someone with intimate knowledge of numerous "Vet" corps.
Outside of the purist gal/min RP'rs many of the top end corps such as Ancient Exiles, TeamPlayers, and others Gravitate to Caldari and Amarr because they wish for the challenge.
Those are a minority among vets, and the exception. I beg to differ. I list these corps as fighting for either Caldari or Amarr: 0uter.Heaven Ancient Exiles. sorry I see stacked Min AE teams... Fatal Absolution there's a mix tbqh TeamPlayers Every corporation affiliated with EoN. is Caldari 1st and Amarr 2nd. 1 EoN's Dead, 2 EoN remnants are pretty open I've seen full RND, Rogue Spades, Synergy, and Generals squads/stacked teams many times on the Gal/Min side. Imperfects Subdreddit Dead Six Initiative and indeed ALL of the Lokun Listamenn alliance State Patriots Nova Corps Marines OSG i think q-syncs nightly for Amarr, Andy's the easy example to think of but I've seen other OSG with Min and Gal. and that took me all of like 5 min of trying to remember. I refer you to post 12 and 13
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9046
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Posted - 2014.02.11 21:45:00 -
[9] - Quote
Texs Red wrote:Do you think it would help if the factional gear was actually different?
For example: Imperial plates have +25% more armor and Federation plates have -2% speed penalty (so 0%, 1%, 3%) The State extenders have +25% more shields and Republic extenders have -3% regen penalty.
Things like that which help flavor each races LP items with attributes of how each prefers to fight. The low payout limits stomping with the superior gear because it is even less financially feasible than proto stomping. Interesting idea, I like it, but that doesn't seem relevant to the issue this thread is about. I actually think FW should be a place where its ok for teams to use full proto, etc. Its supposed to be be more competitive that an public battle.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9420
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Posted - 2014.02.19 18:29:00 -
[10] - Quote
Kigurosaka Laaksonen wrote:They are actually different. They require lower skills. I use a lot of ADV and PRO LP gear that I otherwise couldn't. This thread is about the faction imbalance, not LP items.
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