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Herman Hardon
The Rainbow Effect
32
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Posted - 2014.02.06 01:48:00 -
[1] - Quote
Has anyone discussed this ?
Why should my weapon do more damage then a noobs weapon? Isnt that why we get proto weapons?
The skill should apply to dispersion or to unlock mods , scope silencer extended clip.
As far as I know the only way to make a "REAL" weapon more powerful is thru the ammo . You make the weapon more proficient with attachments . Ex Iron sights vs Red dot
Maybe even eliminate damage mods. Id think it make the game more balanced .
TROLL AWAY !!! |
Bojo The Mighty
L.O.T.I.S.
3057
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Posted - 2014.02.06 01:54:00 -
[2] - Quote
**** No. You asking to kill the UP weapons?
Rifle Changes: DPS, range, and damage
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Joseph Ridgeson
WarRavens League of Infamy
457
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Posted - 2014.02.06 01:55:00 -
[3] - Quote
So damage from skills and possibly damage modifications is too much, but the damage bonus on more advanced weaponry is okay? Of course, the idea of being more proficient with a weapon can be interpreted as knowing where to shoot with that particular weapon against a human target. EVE has very similar skills that just make you deal more damage with that weapon; I train in Warhead Upgrades and the missiles in my tubes suddenly deal more damage.
Digression: The problem with the concept of getting better as you get SP is that you end up with the "the newbie does less damage" or "the newbie has much less health." It is the price of admission in order to have actual progression rather than just weapon skins as it is in many other shooters with a progression system. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3957
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Posted - 2014.02.06 01:58:00 -
[4] - Quote
I think they should stay. Proto Stomping will be present until we get one of two things:
-Reliable matchmaking that takes skill into account
Or
-A squadless mode like the Mercenary game mode from Call of Duty
Either one of these would make it possible for lower skill players to avoid chronic stomping.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Squagga
The State Protectorate
154
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Posted - 2014.02.06 02:01:00 -
[5] - Quote
I'm all about fairness and all that commi ****, but we get more damage out of our guns by uisng them longer and deciding to use the sp we earned through hours or more likely weeks of skilling into proficiency
Reloading, the silent killer.
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Snow Turtle
CANNIBALS RISING
2
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Posted - 2014.02.06 02:01:00 -
[6] - Quote
Bojo The Mighty wrote:**** No. You asking to kill the UP weapons?
I hate to disagree with you, and I hope I either misunderstood you or you are being sarcastic, but your point is pretty invalid.
If what your saying is that through the proficiency skill underpowered weapons can be put to better use, than the same is true for the overpowered weapons. If an overpowered weapon is compared to an underpowered weapon of the same proficiency level, then the overpowered weapon is still equally as overpowered, making the proficiency skill pointless unless you are facing off against someone who has not put points into proficiency.
Overall all removing the proficiency skill would do is make things easier for newer players.
Unofficial LAV Research New Guy.
Dedicated Saga Pilot. Road-Kill Specialist.
Most Road Kills In One Hit: 4
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Bojo The Mighty
L.O.T.I.S.
3057
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Posted - 2014.02.06 02:14:00 -
[7] - Quote
Snow Turtle wrote:Bojo The Mighty wrote:**** No. You asking to kill the UP weapons? I hate to disagree with you, and I hope I either misunderstood you or you are being sarcastic, but your point is pretty invalid. If what your saying is that through the proficiency skill underpowered weapons can be put to better use, than the same is true for the overpowered weapons. If an overpowered weapon is compared to an underpowered weapon of the same proficiency level, then the overpowered weapon is still equally as overpowered, making the proficiency skill pointless unless you are facing off against someone who has not put points into proficiency. Overall all removing the proficiency skill would do is make things easier for newer players. While match making is an issue, you don't have health proficiency, just those skills. My GK 13 can compete against most things because of my high proficiency in it. There is an HP ceiling but no real damage ceiling. Prototype weapons can offer 6 different damage levels in one variant while a prototype armor plate offers only one value.
I was actually pretty upset that the Old turret operation skill was removed. The turret operation used to give +2% damage per level. Now it does nothing.
Honestly by the end of the day it breaksdown to CCP's poor matchmaking and other variables. I'm a scout I have the lowest HP, so I am very damage sensitive and understand OP weapons and all that jazz.
In terms of new players, yes, your point is true. But when two people of equal SP fight against eachother, the one who committed to their weapon in terms of investment should beat the other out given all other variables are controlled. Initial post was semi-trollsive.
Rifle Changes: DPS, range, and damage
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Nothing Certain
Villore Sec Ops Gallente Federation
175
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Posted - 2014.02.06 02:14:00 -
[8] - Quote
Herman Hardon wrote:Has anyone discussed this ?
Why should my weapon do more damage then a noobs weapon? Isnt that why we get proto weapons?
The skill should apply to dispersion or to unlock mods , scope silencer extended clip.
As far as I know the only way to make a "REAL" weapon more powerful is thru the ammo . You make the weapon more proficient with attachments . Ex Iron sights vs Red dot
Maybe even eliminate damage mods. Id think it make the game more balanced .
TROLL AWAY !!!
I think the sentiment is good but the whole idea of the skill trees is to make you better and more powerful. ALL of the skill trees do this, if anything we need to specialize and diversify the trees and make them more varied. The solution to stomping is not to remove either the incentive or the ability to continue to improve your gear but to allow separation based on abilities. New players should be allowed to play against the vets and accept the outcome and vets can compete all out. There should also be a mode where players can play people near their own capabilities. I think the idea was to have PC be competitive, FW intermediate and leave the pubs to the casual/new player but this got broken. |
Snow Turtle
CANNIBALS RISING
2
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Posted - 2014.02.06 02:16:00 -
[9] - Quote
Bojo The Mighty wrote: While match making is an issue, you don't have health proficiency, just those skills. My GK 13 can compete against most things because of my high proficiency in it. There is an HP ceiling but no real damage ceiling. Prototype weapons can offer 6 different damage levels in one variant while a prototype armor plate offers only one value.
I was actually pretty upset that the Old turret operation skill was removed. The turret operation used to give +2% damage per level. Now it does nothing.
Honestly by the end of the day it breaksdown to CCP's poor matchmaking and other variables. I'm a scout I have the lowest HP, so I am very damage sensitive and understand OP weapons and all that jazz.
In terms of new players, yes, your point is true. But when two people of equal SP fight against eachother, the one who committed to their weapon in terms of investment should beat the other out given all other variables are controlled. Initial post was semi-trollsive.
Ok, I see your point.
But as for the no health proficiency thing, that is pretty much what shield and armour upgrades are for.
Unofficial LAV Research New Guy.
Dedicated Saga Pilot. Road-Kill Specialist.
Most Road Kills In One Hit: 4
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Bojo The Mighty
L.O.T.I.S.
3058
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Posted - 2014.02.06 02:44:00 -
[10] - Quote
Snow Turtle wrote: Ok, I see your point.
But as for the no health proficiency thing, that is pretty much what shield and armour upgrades are for.
While that's true, to get complex plates without aurum/FW you need level 5 so by the time you get there it will give you as high a value it can. To get a single prototype weapon you need Operation 5. Variants and Officer do require some proficiency but even after Officer is achieved you can get them to higher damage.
I completely understand noob meets world, but really with CCP's current balancing inabilities removal of a damage enhancing skill in UP weapons does more harm than good against OP weapons because like you said and like I said, OP weapons will still be OP and there is no real HP proficiency after proto like there are with weapons. So you have UP weapons that in reality can never compete no matter the SP you delve in and you have OP weapons still being OP just probably increase TTK which actually can hurt the scout world considering we rely on a short TTK to ensure we survive.
Rifle Changes: DPS, range, and damage
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VALCORE72
NECROM0NGERS The CORVOS
33
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Posted - 2014.02.06 02:48:00 -
[11] - Quote
proficiency and modes are being lowerd in 1.8 from what read |
The Attorney General
1936
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Posted - 2014.02.06 02:50:00 -
[12] - Quote
People won't surrender their proficiency skill without a whole boatload of crying.
Mr. Hybrid Vayu.
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Patrick57
Fatal Absolution Public Disorder.
4759
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Posted - 2014.02.06 03:00:00 -
[13] - Quote
The Attorney General wrote:People won't surrender their proficiency skill without a whole boatload of crying.
CCP can't change anything about this game without a boatload of crying.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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