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Bojo The Mighty
L.O.T.I.S.
3053
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Posted - 2014.02.06 01:29:00 -
[1] - Quote
Railguns are pretty good right now, AV and AI. Just gonna say well done with those. Missiles seem about the same and are still the dominant Dropship turret Blasters got nerfed to high hell. The range is cool but when 75% a clip doesn't register damage, tisk tisk.
Blasters used to be fined back when we had scattered, you could totally rack in kills with those and despite being all around better than the normal blaster, the fact that they are removed, dealing with blaster hit detection is impsossible. Tracking was also nerfed on their end so they are pretty pitiful for CQC and efficiency against vehicles seems rather....poor? Not even worth trying.
So the ADS thing is completely separate but blasters is just not an option, railguns are an OK option on a full spec incubus, but missiles just completely wreck with a deep specced Python which I don't mind but the fact that people use them on an Incubus as well more often then railguns says something: Hybrid 20GJ are just not viable in the air.
I will give the railgun some credit to hold it's own in the air with proper circumstances, but blasters are just such a joke on them. Back in the days I used to run dual Scattered 20GJ and my gunners would wreck havoc with upwards of 40+ kills total under them.
CCP take a page from the old days of blaster and you will have a fine 20 GJ balance. DON'T TOUCH 20GJ RAILGUNS, you finally got them right! They are an absolute blast to operate on an LAV. Missiles are pretty effective on LAV as well.
TLDR: Fix Blaster Hit Detection, tracking buff, Fix DS aiming to make non-splash turrets viable (more viable in case of Railgun)
Rifle Changes: DPS, range, and damage
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Bojo The Mighty
L.O.T.I.S.
3053
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Posted - 2014.02.06 01:35:00 -
[2] - Quote
BL4CKST4R wrote:Rail guns are not fine until that God forsaken infinite range is fixed. Unless you mean the 20GJ railgun. Title: 20GJ
Rifle Changes: DPS, range, and damage
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Bojo The Mighty
L.O.T.I.S.
3058
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Posted - 2014.02.06 02:37:00 -
[3] - Quote
TYCHUS MAXWELL wrote:
The blasters problem is it has pin needle accuracy, the issue you see with the rail turret is that it actually has spread fire when being fired fully automatic. I think both would be fine if the blasters had the same sort of accuracy as the rail turret, IE a little bit of spread kind of like the old halo warthog turrets from the first halo game.
A little bit of dispersion would be OK and I'm not sure I've recognized any rail spread. Pretty pinpoint accurate in my Opinion, I got like a zillion headshots with it today. Halo CE Warthog though had much better range and RoF + really good tracking. It would be OP in Dust.
Blaster needs hit detection to work
Rifle Changes: DPS, range, and damage
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Bojo The Mighty
L.O.T.I.S.
3089
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Posted - 2014.02.07 21:25:00 -
[4] - Quote
Vulpes Dolosus wrote:Small rails are not used on ADSs because of their low utility.
They work just as well, if not better, than missiles against other vehicles, in fact, they're the best dogfighting turret due to their range and accuracy.
But they can't hit infantry for anything. Believe me, I've tried. I've hovered 5m from an infantry and still could not hit him, and considering most infantry need 2 shots to be killed compounds the issue. So they're completely anti-vehicle, reducing their overall usefulness.
So you can chose between the queen of all trades missies (being very good at anti-vehicle and infantry), lolblasters (which aren't bad, just impractical), or highly specialized rails.
There's really nothing wrong with the rails, it's just how they work. The only way to make them viable in a dropship is to use them as side gunners (with a steady pilot), give them major aim assist (no), or large splash (no).
TL;DR: Rail is a niche dropship weapon that does its job well, its just the utility of missiles as both anti-infantry and AV that make it the better choice. I've tried using FPV to use a railgun and blaster on an ADS and even then it nerfed ADS mobility freedom and was just so detrimental to use in tight confines of a city.
Do you have anything to say about blasters other than don't use them on an ADS?
Rifle Changes: DPS, range, and damage
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