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lee corwood
Knights Of Ender
429
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Posted - 2014.02.05 21:17:00 -
[1] - Quote
The answer to that should dictate what the other roles were defined for, so what is an assault not good at?
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Everything Dies
Chatelain Rapid Response Gallente Federation
444
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Posted - 2014.02.05 21:18:00 -
[2] - Quote
Killing?
Life is killing me.
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Delta 749
Kestrel Reconnaissance
2478
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Posted - 2014.02.05 21:21:00 -
[3] - Quote
The point of the suit is to be well rounded so there are no inherent weaknesses
Just a damn shame that people call that OP when using niche suits, they have this weird idea they should be untouchable ninjas or invulnerable brick walls when the jack of all trades is what makes up the backbone of any army
Im not drunk, the planet just happens to be especially wobbly today.
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Darken-Soul
BIG BAD W0LVES
413
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Posted - 2014.02.05 21:23:00 -
[4] - Quote
Losing with grace.
Who wants some?
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lee corwood
Knights Of Ender
429
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Posted - 2014.02.05 21:23:00 -
[5] - Quote
Everything Dies wrote:Killing?
Heh, while true about some assaults...not so much for the class.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Billi Gene
468
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Posted - 2014.02.05 21:24:00 -
[6] - Quote
LAV bumper bars
rail turret chimney sweep
blaster turret enema's
...opening doors
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Bones McGavins
TacoCat Industries
461
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Posted - 2014.02.05 21:25:00 -
[7] - Quote
Assaults are screwed come 1.8.
Heavies (sentinal and commandos) will take the stand with lots of ehp and kill people with long range gun roles. Scouts will take any sort of mobile, flank, ewar roles.
Assaults will be good at everything, terrible at one thing, so they wont really have a purpose. Probably a solid fit for new players, but for folks with lots of SP, no reason not to get a scout and a heavy so you can handle whatever the situation is better than any assault could. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2727
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Posted - 2014.02.05 21:25:00 -
[8] - Quote
The Assault should be good at everything.
Great at nothing.
Wanna be great at something?
That's what specialization is for.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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lee corwood
Knights Of Ender
429
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Posted - 2014.02.05 21:28:00 -
[9] - Quote
So if the general consensus is that the assault should only be good at something and not great, and thus intended specializations were made into their roles: why are there so many threads asking to kill and/or restrict the abilities of other classes in comparison to assaults?
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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ReGnYuM
Escrow Removal and Acquisition
2053
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Posted - 2014.02.05 21:29:00 -
[10] - Quote
Reading this thread and the post below only supports that this community still has no understanding of the roles in Dust 514.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8868
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Posted - 2014.02.05 21:31:00 -
[11] - Quote
Currently the assaults are pretty much ok at everything. I hate how the assaults are pretty much designed to be well-rounded suits, assaults are a specialization just like a scout or a logi or commando, and should be specialized as such (not generalized). Assaults should be great at offense. Basic frames should be generalized and well-rounded, assaults however should be very offense oriented.
They need bonuses to enhance their racial weapons (thread).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Joseph Ridgeson
WarRavens League of Infamy
457
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Posted - 2014.02.05 21:32:00 -
[12] - Quote
Ghost Kaisar wrote:The Assault should be good at everything.
Great at nothing.
Wanna be great at something?
That's what specialization is for.
Which is ironic as the Assault Suit itself is specialized. |
Joel II X
Dah Gods O Bacon
859
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Posted - 2014.02.05 21:33:00 -
[13] - Quote
Getting to an objective first and hacking it quickly.
Yes, you can use kincats, but u don't think there's a single assault that even has biotics 1. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3954
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Posted - 2014.02.05 21:36:00 -
[14] - Quote
Being medics. Only one slot.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Delta 749
Kestrel Reconnaissance
2478
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Posted - 2014.02.05 21:37:00 -
[15] - Quote
lee corwood wrote:So if the general consensus is that the assault should only be good at something and not great, and thus intended specializations were made into their roles: why are there so many threads asking to kill and/or restrict the abilities of other classes in comparison to assaults?
You mean logis? Well thats simple, with a logistics suit you can build yourself a lightning bruiser instead of a jack of all trades due to the higher number of slots and PG and CPU available while not really sacrificing anything which is the problem
Now balancing this out is a problem since a logistics player will need to keep up with the team if they are healing and resupplying and they need some survivability and need to be able to defend themselves when things get hot so if you change them to much you cripple the suit If only we had a test server we could try small tweaks here and there without throwing the entire game into chaos but CCP wont set one up for some bassackwards reason
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2478
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Posted - 2014.02.05 21:39:00 -
[16] - Quote
Joel II X wrote:Getting to an objective first and hacking it quickly.
Yes, you can use kincats, but u don't think there's a single assault that even has biotics 1.
I maxed biotics, it completely negates the downside to a few armor plates on my suit
Im not drunk, the planet just happens to be especially wobbly today.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2731
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Posted - 2014.02.05 21:48:00 -
[17] - Quote
Joseph Ridgeson wrote:Ghost Kaisar wrote:The Assault should be good at everything.
Great at nothing.
Wanna be great at something?
That's what specialization is for. Which is ironic as the Assault Suit itself is specialized.
Specialized at being good at everything.
See where I am going with this?
There should be an "assault" spec for each suit (If we get tiercide, I want this to be our basic suit)
Light, Med, and Heavy.
They have very good base stats, decent slot layout, and set the standard for other specializations in their group, all at the cost of not having a "strong point" of their own.
Other specs will be trying to embellish certain aspects of the suits.
EXAMPLE:
The Basic Light frame (=assault see above) Decent all around stats. Sets the "Standard" for Light frames (Better speed, less eHP, slightly better scanning and radius) This is being compared to the Medium Basic Frame which will be the Universal "Standard" for all dropsuits.
Scout (A specialized Light Frame) Focus on eWAR and Regen. Has less eHP and fewer slots ( I want the Basic frames to have +1 slot over specialized, along with a slight CPU/PG buff, to give a reason to run basic. It will be more versatile, but lacks the inherent bonuses that the other suits gain)
Skirmisher (A specialized Light Frame) Focus on Regen and Speed. Retains eHP, but has much worse eWAR capabilities (Like only 10m base scan and increased profile). Think of this as the "Combat Light Frame".
Assassin (A specialized Light Frame) Focus on Stealth and Damage. Major Loss of eHP, has fewer slots, but gains massive stealth and alpha damage bonuses.
See where I want to go with this?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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lee corwood
Knights Of Ender
429
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Posted - 2014.02.05 21:51:00 -
[18] - Quote
Delta 749 wrote:lee corwood wrote:So if the general consensus is that the assault should only be good at something and not great, and thus intended specializations were made into their roles: why are there so many threads asking to kill and/or restrict the abilities of other classes in comparison to assaults? You mean logis? Well thats simple, with a logistics suit you can build yourself a lightning bruiser instead of a jack of all trades due to the higher number of slots and PG and CPU available while not really sacrificing anything which is the problem Now balancing this out is a problem since a logistics player will need to keep up with the team if they are healing and resupplying and they need some survivability and need to be able to defend themselves when things get hot so if you change them to much you cripple the suit If only we had a test server we could try small tweaks here and there without throwing the entire game into chaos but CCP wont set one up for some bassackwards reason
I just meant in general. I've seen so many threads against the logis, mostly the slayer ones, then the heavies, mostly the ones running light weapons, and then the scouts and their dampening abilities. Its just seems like every fix isn't creating better balance, it's reigning every role to be back to assault standards.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Cody Sietz
Bullet Cluster Legacy Rising
2149
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Posted - 2014.02.05 21:52:00 -
[19] - Quote
It should be great at Assaulting a point, and being able to function without Logi support while still benefitting from one.
It should be able to move from one conflict to another with minimal downtime.
Frontline soldiers, they should die the most honestly IMO.
I also think CalAssault should be slightly better then the other 3 suits, just as the Amarr should be best heavy, Gallente best scout and Minmatar best Logi.
Of course, this is just how I feel. Just feels like it should mimic the rifle mechanics.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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lee corwood
Knights Of Ender
429
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Posted - 2014.02.05 21:54:00 -
[20] - Quote
ReGnYuM wrote:Reading this thread and the post below only supports that this community still has no understanding of the roles in Dust 514.
I'm not certain its that the community has no understanding in that they are ignorant. I have a feeling that its more do to with CCP making glaring changes without definitive responses to many questions on vagueness. I used to think they had a roadmap. The longer I'm a part of this game, I'm not so sure.
Every change doesn't seem to be intended as a part of a plan as much as 'well that didnt work, let's just try this'.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Darken-Soul
BIG BAD W0LVES
415
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Posted - 2014.02.05 21:55:00 -
[21] - Quote
ReGnYuM wrote:Reading this thread and the post below only supports that this community still has no understanding of the roles in Dust 514.
Do you ever give advice? Or is it always criticize and judge?
Who wants some?
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2731
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Posted - 2014.02.05 21:59:00 -
[22] - Quote
Darken-Soul wrote:ReGnYuM wrote:Reading this thread and the post below only supports that this community still has no understanding of the roles in Dust 514.
Do you ever give advice? Or is it always criticize and judge?
Some would say criticism IS advice. Just delivered without tact.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Delta 749
Kestrel Reconnaissance
2483
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Posted - 2014.02.05 22:01:00 -
[23] - Quote
lee corwood wrote:Delta 749 wrote:lee corwood wrote:So if the general consensus is that the assault should only be good at something and not great, and thus intended specializations were made into their roles: why are there so many threads asking to kill and/or restrict the abilities of other classes in comparison to assaults? You mean logis? Well thats simple, with a logistics suit you can build yourself a lightning bruiser instead of a jack of all trades due to the higher number of slots and PG and CPU available while not really sacrificing anything which is the problem Now balancing this out is a problem since a logistics player will need to keep up with the team if they are healing and resupplying and they need some survivability and need to be able to defend themselves when things get hot so if you change them to much you cripple the suit If only we had a test server we could try small tweaks here and there without throwing the entire game into chaos but CCP wont set one up for some bassackwards reason I just meant in general. I've seen so many threads against the logis, mostly the slayer ones, then the heavies, mostly the ones running light weapons, and then the scouts and their dampening abilities. Its just seems like every fix isn't creating better balance, it's reigning every role to be back to assault standards.
Ive only really seen other heavies complaining about heavies with light weapons, the same old BS of if you dont do it my way you arent a real heavy Havent seen anyone complain about scouts actually but I imagine anyone complaining about their dampening is someone who relies on scanners all the time Granted I dont spend nearly as much time on the boards as I used to
All I can really say as a primary assault player is that I do want the other suits to excel in their niche but I think CCP itself is having a hard time deciding what that niche should be and how to effectively implement it since if you look at the suits right now they seem to be going in two different directions IE heavy weapons options being either up close and personal anti infantry or the blap gun being the only somewhat effective man portable AV
Anyway rambling, TLDR Scrubs will complain about everything and anyone that does something different from what they do and scouts and heavies need another round at the drawing board to better define them instead of half assing a bit of this and that
Im not drunk, the planet just happens to be especially wobbly today.
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Darken-Soul
BIG BAD W0LVES
415
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Posted - 2014.02.05 22:05:00 -
[24] - Quote
Ghost Kaisar wrote:Darken-Soul wrote:ReGnYuM wrote:Reading this thread and the post below only supports that this community still has no understanding of the roles in Dust 514.
Do you ever give advice? Or is it always criticize and judge? Some would say criticism IS advice. Just delivered without tact.
some are ass holes too. What's your point?
Who wants some?
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2731
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Posted - 2014.02.05 22:11:00 -
[25] - Quote
Darken-Soul wrote:Ghost Kaisar wrote:Darken-Soul wrote:ReGnYuM wrote:Reading this thread and the post below only supports that this community still has no understanding of the roles in Dust 514.
Do you ever give advice? Or is it always criticize and judge? Some would say criticism IS advice. Just delivered without tact. some are ass holes too. What's your point?
I believe I made my point quite clear. I have nothing more to add.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8869
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Posted - 2014.02.05 22:19:00 -
[26] - Quote
Ghost Kaisar wrote:Darken-Soul wrote:ReGnYuM wrote:Reading this thread and the post below only supports that this community still has no understanding of the roles in Dust 514.
Do you ever give advice? Or is it always criticize and judge? Some would say criticism IS advice. Just delivered without tact. Only constructive criticism (explain specifics on wat's wrong, and how to improve) can ever be advice. Otherwise its just being a bag of dicks.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
412
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Posted - 2014.02.05 22:34:00 -
[27] - Quote
I jsut want MINMATAR assault to be good at something
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2733
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Posted - 2014.02.05 22:37:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:Ghost Kaisar wrote:Darken-Soul wrote:ReGnYuM wrote:Reading this thread and the post below only supports that this community still has no understanding of the roles in Dust 514.
Do you ever give advice? Or is it always criticize and judge? Some would say criticism IS advice. Just delivered without tact. Only constructive criticism (explain specifics on wat's wrong, and how to improve) can ever be advice. Otherwise its just being a bag of d!cks.
I was only tackling Criticism in general. Constructive Criticism is fantastic, and sometimes you have to be a little harsh to get the point across.
I don't consider being a giant douche and telling everyone they are wrong (WITHOUT explaining why) a valid form of criticism. That's just you being an ass hole.
Criticism actually means "the practice of judging the merits and faults of something or someone in an intelligible (or articulate) way."
SOURCE
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
638
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Posted - 2014.02.05 22:43:00 -
[29] - Quote
assault makes up the back bone of the entire army. for being the most numerous out of any other class.. which is why they must be decent at attacking and defending areas..along with some other stuff..
why else would all the mlt starter fits have the name "assault" in them.. |
cedz636
Tronhadar Free Guard Minmatar Republic
134
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Posted - 2014.02.05 22:46:00 -
[30] - Quote
What's an assault not good at?
NOT complaining about every other role.
Rust in Peace
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Assault Chileanme
Molon Labe. Public Disorder.
46
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Posted - 2014.02.05 22:48:00 -
[31] - Quote
I think a lot of this could be fixed with ISK costs. I think that assaults should die more and be more generic front line infantry, but that's hard when all of their gear costs the same as everyone else. I feel like the costs should be balanced so that each class has it's major costs in the area that it specializes.
For example, Heavies are about their strong suit, so their suits should be the bulk of their cost. If they want a better heavy suit than it will be expensive. Logis are all about their equipment so the prices on that should be raised so that their cost is there, but their suits are cheaper by comparison. Assaults (or Commandos depending on your view in this thread) would have expensive light weapons since that is their bread and butter.
All of that put together would make it hard for any one class to try to be the jack of all trades. If a heavy wanted to run with Light weapons, that would add another 30 or 40% cost to his fitting It wouldn't make it impossible and would still leave some room for customization, just lay the cost out where it belongs. As it stands now a logi suit is going to be more expensive than another suit just because they carry more equipment. |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
638
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Posted - 2014.02.05 22:57:00 -
[32] - Quote
no against the isk costs... that will upset the poor players in mlt.. |
el OPERATOR
Mannar Focused Warfare Gallente Federation
80
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Posted - 2014.02.05 22:58:00 -
[33] - Quote
If I may? Assaults are NOT good at-
1. Carrying/using Heavy weapons. 2. Running FAST with almost no db signature. 3. Carrying/using mutiple types of equipment simultaneously.
Next question?
and LOL at the "criticism = advice-tact" maths
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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