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Piercing Serenity
Fatal Absolution Public Disorder.
516
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Posted - 2014.02.05 20:46:00 -
[1] - Quote
SUMMARY
Create a contract system for public matches where players pick the objectives they will complete that game. Remove the link between WP and ISK made. This system will help combat AFKing and redlining while also giving large rewards for the winning team, and smaller rewards to the losing one.
I had an idea last night when I got read for a public match: Players should be able to "create" a contract for the matches that they play, which would determine the ISK reward at the end of the match. The idea would look something like this:
When getting ready for a battle, a second screen opens and prompts the player to select the terms of his or her contract. The contract will have a variety of options, each with a corresponding ISK value:
(I will) Hack 5 installations - 30,000 ISK (I will) Hack 10 Installations - 40,000 ISK (I will) Hack 15 Installations - 50,000 ISK (I will) Confirm 10 Kills - 40,000 ISK (I will) Confirm 20 Kills - 60,000 ISK (I will) Confirm 30 Kills - 100,00 total ISK (I will) Revive 5 mercs - 15,000 total ISK (I will) Revive 10 mercs - 40,000 total ISK (I will) Revive 15 mercs- 70,000 total ISK (I will) Win the battle - 250,000 total ISK
This list can be created at the battle screen, or a template can be created and saved in a new tab called the Battle Report. Players would wait in the warbarge for about a minute in order to see their competition and make last minute changes to their contracts. Then they would deploy and play the game normally. Players would not be penalized for not checking the "I will win this match". If they can be of some use to the faction - destroying assets and the like - then they can still be paid. They just will be paid far less.
Players would be required to sign up for some minimum number of goals in order to actual play the match, and would only get paid for what they sign up for. This would prevent AFK players from making any ISK, as well as prevent players who spend most of their time not contributing to combat from profiting.
Failure to complete a certain number of the goals you sign up for will result in a ban for the day. This is just to cover people who sign up for something and sit in the redline or MCC anyway. Therefore, this cap should be generous - players should be able to experiment and play with the goals they think they can reach.
As mentioned above, players get a new tab on the Neocom called Battle Reports. This tab will keep a record of the contracts that you have completed, which goals you have agreed to and completed, and how many times you have failed to meet your contracts. This serves as a way to show off your accomplishments as well as a way to tract your progress.
This is obviously not a completely finished idea, but I wanted some thoughts on it
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Piercing Serenity
Fatal Absolution Public Disorder.
516
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Posted - 2014.02.05 22:01:00 -
[2] - Quote
Delta 749 wrote:So let me get this right You want to implement a system that bans people from playing if they dont meet those objectives in a game already rife with one sided battles
Yeah, thats a great idea
The point is that you pick your own objectives. If you don't meet the goals that you set for yourself, then you are penalized
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Piercing Serenity
Fatal Absolution Public Disorder.
516
|
Posted - 2014.02.05 22:04:00 -
[3] - Quote
J4yne C0bb wrote:People skill afk in Dust? Seems like they all got sick of waiting for the game to improve and moved on. Only people left here are protostompers and masochists.
But no. Giving more reward to the winning team will just cause protostomping to go into overdrive; I think this would make things worse. The only incentive now for players on the losing side is ISK and WP made, despite getting redlined... it's at least some kind of progression towards a better Dust character. You remove that semblance, however small, that progress is being made on their characters, then mercs will quit in droves.
This is not simply "giving more rewards to the winning team. What I'm looking for is giving out fewer rewards for winning, as well as being paid for what you actually contribute. If you're a new player who can get five kills and hack some installations - great, you get paid for that.
I should have added a "Squad" section that has higher payouts than the solo part, but the point is that if you are part of a squad that can guarantee X number of kills, or assets destroyed, you'll get paid more. The biggest thing is that mercs should be paid for what they do, not for breathing
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
|
Piercing Serenity
Fatal Absolution Public Disorder.
516
|
Posted - 2014.02.05 22:22:00 -
[4] - Quote
Delta 749 wrote:Piercing Serenity wrote:Delta 749 wrote:So let me get this right You want to implement a system that bans people from playing if they dont meet those objectives in a game already rife with one sided battles
Yeah, thats a great idea The point is that you pick your own objectives. If you don't meet the goals that you set for yourself, then you are penalized I get that but the point Im trying to make is that if you are unlucky you can get stopped from playing through no fault of your own by being placed into a battle where your side is already red lined and being camped by the other team or just being tossed into a battle seconds before it ends with you on the losing side And what if you select nothing at all so you dont risk getting banned from the system, you end up losing ISK all day long While I do agree entirely that AFking is a problem and something needs to be done about it I disagree with your solution to the problem
My response to that is that you could be randomly place on the winning side and have tons of money to show for it. I know my argument hinges on an equal distribution of wins and losses, but nobody knows what's going to happen before a match starts.
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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