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![Billi Gene Billi Gene](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Billi Gene
462
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Posted - 2014.02.05 19:49:00 -
[1] - Quote
At 200k payout, i'm losing isk for 4 deaths running adv gallogi. 2 deaths is a loss at that rate for ProGallogi.
7 deaths in std scout, is a loss @200k isk
MLT is profit.
CCP wants us to run MLT.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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![Billi Gene Billi Gene](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Billi Gene
463
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Posted - 2014.02.05 20:17:00 -
[2] - Quote
the zarck wrote: Ccp wants to sale more aurum because MLT means get urself kill many times... MLT vs PROTO no a chance
yup fairly much this. I don't disagree with the sentiment either, one runs a business to make profit from goods or services offered.
its unfortunate that PC was so badly realised though. We have a significantly small portion of the player population controlling large tracts of the isk generating assets. Basically a iWIN button. I'm well aware of the parallels within EvE and applaud the symetrics,
its just that somehow whereas EvE has a sense of freedom of movement, with multiple paths to the same goal, many circumventing traps laid out by other players, in DUST we have one activity. We have little to no choice in the meaningfulness of that activity, other than to enjoy it for it for what it is. It goes for an average of 10-15 minutes, on a server decided and furnished map. And it is usually fun for all that.
but it isnt EvE :P so the parallels themselves are meaningless, the fact that a small percentage of DUST's player base are immune to the concerns of isk generation, other than to make sure they control enough planets to afford to lock out their timers, such that they can spam 100's of thousands of isk in Losses, match after match without care...... seems like bad game design...
but thats just me ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
hey.. I'm half chinese.. i can completely see how CCP Shanghai think a system in which all the plebs fund the game for the leading elite to enjoy (free of charge)is fair ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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![Billi Gene Billi Gene](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Billi Gene
466
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Posted - 2014.02.05 20:50:00 -
[3] - Quote
Smoky Fingers wrote:Lets be honest . Your complaints are more of a kdr issue than fairness and equality in a pub match.
kill/death RATIO
you can go 30/6 (5:1) and still come out at a loss...
proto spam is certainly something that non-'PC Alliance' types should stop doing. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
jokes aside, the maths is there: not every player in a match can go 30/6 (480:96 k=/=d), The ability to spam higher efficiency fits gives an advantage, the maths is also evident on this point.
ergo, CCP wants PC-Alliances to kill off newberry retention, thus dropping player pop. to a level where they can comfortably wash their hands of the mess. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
the evidence is right there! how can you not see it?
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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![Billi Gene Billi Gene](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Billi Gene
467
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Posted - 2014.02.05 20:55:00 -
[4] - Quote
it will be interesting to see if and when PvE enters the fray, just how much isk we'll be allowed to generate by that activity.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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