Spartacus Dust
The-Legionnaires The CORVOS
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Posted - 2014.02.08 08:51:00 -
[1] - Quote
1. the NPE 2. protostomping 3. the RR & CR 4. the small playerbase 5. the gallente AR. 6. locking districts in PC 7. the EVE & Dust link 8. the new player & veteran SP+HP gap 9. tank & av balance 10. adding more MMO elements to Dust
NPE:
- Academy mode ends at 10 million SP, but players below 10 million SP are not restricted to only Academy Mode. Players above 10 million SP do not have access to Academy Mode.
- PVE Tutorial Role Missions with rewards: For example a Logi Mission would be: Keep your squad alive and supplied as they assault the objective.
Protostomping:
- Public Matches are Public Matches, anyone can join regardless of SP or Dropsuits, if people want to use expensive fits in Pub Matches let them. Everyone has the option to use them once they skill into them. Nobody complains about Advanced HAV's being in the Pub Match.
The RR & CR:
-I'm extremely confident that weapon balancing will be a reoccurring thing, EVE has been out for 10 years and they still rebalance weapons to this day. If CCP introduces new modules or other weapons, there will be complaints on how they are nerfed and useless or that they are too buffed up. All we can do is attempt to balance them for the time being and then rebalance them once more content comes.
The Small Playerbase:
-This is largely a community issue, we all have the ability to recruit our friends, you have to ask them why they don't join or keep playing, the answers I got: "It's too hard" in otherwords, the players are very intense and skilled, what worked in call of duty or battlefield, won't work in DUST, Dust is a game of patience, skill, and good communication. The organized succeed
-NPE will help, but my friends want to play with me, and I can't play in academy mode. While a lot of people think PVE is the answer, Dust University is a solid corp that will grow players better than any PVE tutorial.
The Gallente AR:
-Again, weapon rebalancing will happen over and over again.
District Locking:
-Personally I've come to like Black Jackel's idea, which he could explain better, but basically, there is a defense platform, that can be attacked at anytime, and that starts the timer. Locking districts will not be an option at all.
The EVE and DUST link:
-Open The Market
-Expansion beyond Molden Heath
-Allow for orbital attacks against EVE Players near the planet, This one mechanic would start a lot of things going, as one could simply put their TCU and POCO's (valuable EVE assets that are defenseless) next to districts that they own, This would guarantee contracts for DUST players as well as create the demand for more.
-POS, POCO, STATION Boarding.
-Satellite Map Viewing for EVE players to provide tactical intel to troops on the ground.
-Districts not set with default infrastructure, and infrastructure can be chosen by DUST players, to manufacture dropsuits, tanks etc for their alliance/corp/or personal profit on the market, using EVE minerals to make them. This would also fix BPO's. (Note districts wouldn't be the only way to make things, you would also be able to rent slots in a station)
-Let Dust players move around stations and appear in Local chat.
-Let Dust players fight in Incursions
The new player & veteran SP+HP gap:
-SP and HP do matter, but not as much as tactics and teamwork with strong communication and organization, most people say "Move to objective B" and not "I'm setting a rally point where I want Overwatch, form up here before we assault the objective." Players are to use to COD and BF4 and not use to using real tactics with the tools that have been given to them.
Tank & AV balance:
-AV could use a buff, not just AV grenades, if someone is going to specialize into an AV Role, Swarms, Forge Guns, demolitions and AV grenades could all use a buff.
Adding more MMO elements to Dust:
- First I think players should take advantage of the fact it is already a game within a very established, successful, and competitive MMO called EVE. Most people who do a PC or FW match, see a small picture and only as a Dust battle with maybe some orbital support. Just to explain how many players are actually involved in a FW or PC battle:
-First there are many Miners, who mined minerals -Then a lot of Industrialist, who built ships and modules with those minerals -Then FW guys, who sold their Faction Ammo that I use to kill people, -Then there is my Fleet who also acquired their ships through the same way. -Then there is the decision made by a group of players to attack a district. -A decision made by an enemy player who is actually a spy who said they don't have a lot of guys online right now and their leaders are on vacation. -Then there is the enemy fleet who also acquired their ships through the same way we did. -Then there is the pirate fleet who also acquired their ships the same way and is gonna probably kill both our fleets. -Then there is the player providing orbital support to guys his teammates on the ground -Who are fighting so they can take a district to help the rest of their alliance which consist of over 1000 members, which will help the new corps in the alliance have some credibility to recruit more players.
So you see to make it a bigger MMO you need only expand the link between DUST and EVE, open the market and it will be that many more players.
- Second, bigger maps and more players is something we would all like to see.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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