SILENTSAM 69
SONS of LEGION RISE of LEGION
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Posted - 2014.02.07 15:14:00 -
[1] - Quote
1. The NPE is about player retention, and to me the NPE is not itself the main problem. The players need to know they have somewhere to go, and that things get deeper. As it is we see a bunch of people wading in the shallow end waiting for the deep end of the pool to be constructed. Having something deeper to aspire to will help, especially if they have more than one path to get there. PVE will give them options other than just regular lobby matches. Seeing deeper mechanics will give them something to aspire to.
2. Protostomping is a difficult issue. Many of the players doing this would likely do almost just as well using Standard gear. I am against hard coding restrictions in this game. I want an open sandbox. That said I want something to be done. What I would like to see is changes to the Academy that leave it as an open option for new players for longer, but I would also like it to be an option only from the start. I would also like the PVE to give people more options than just regular matches.If new players could go do some PVE once in a while, they would feel less frustrated, and get another way to test and experiment with fittings. I would like this PVE to be similar to Agent missions in EVE that give different levels of mission. This may give the protostompers something else to do. I would also like to see a way of seeing our ISK eficiencies. A protostomper is usually trying to make their stats look good. The thing is many of these players would have a horrible ISWK Efficiency stat. Seeing this may make them want to improve that stat and start using cheaper gear when fighting battles that are not important.
3. Slight tweaks may be in order. I want no more major nerfs though. CCP needs to learn a lighter touch when making these changes. All the racial AR weapons should be on the same level, while not all being the same. The Scrambler rifle almost seems balanced with the RR and CR, we just need the AR to feel like it is welcome to the party as well.
4. We see new people trying DUST all the time. Player retention is the only issue. Again I would say that new players need to feel they have something to work towards. The game play needs a few rabbit holes we can go explore. We also need to be more aware that we are part of a larger gaming universe. Players need to know and care that they are connected to EVE.
5. Needs some love. Bring it up to par with the other racial AR's. As long as it feels like a hard hitting CQC rifle it will be good.
6. District locking is not the problem. District locking is a symptom of a greater problem. CCP wrongly thought it would be best to be sure small groups are given power and not held back. This was done with the intention of helping small friendly groups to be able to compete with the big dogs and stop zerg groups from ruling. This was completely wrong to do though. Instead it allows small elite groups to rule, and for massive groups with large portions of the player base with very little. By favoring the elite it has ruined PC mode and given far too much control to too few people. People do not lock their districts for fear as people pretend and e-peen stroke. It is out of boredom from fighting the same group of ringers no matter who you attack. Groups do not even get to defend their own home, they pay the small elite groups that rule PC mode. We need to remove the help for little elite groups that never needed assistance, and to make having a larger more organized organization actually mean something.
7. One universe, two wars. I am extremely disappointed with the lack of a link between these two games. Many peop[le came to DUST and to EVE in hopes of creating meaningful relationships between these two games. Sadly the two were never connected as we had hoped and so many have left the game. Many started EVE accounts just to help with industry or what have you, only to see the barrier between the two games take away any incentive to play either.
8. The gap I do not mind. It is normal, and should be like that. The real problem is that we have only one path and one set of options. Go fight lobby shooter battles. We need players to have choices. If there was a connection between the two games it would give new players more options when starting. The ability to do other things such as industry and PVE and market PVP would be a huge benefit to DUST 514.
9. We all know it was bad to nerf AV and to buff tanks at the same time, not to mention the fact that vehicles prices are reduced to being on par with a suit now. I must say I love that sticky RE's are a thing now, and did go some way in helping the balance as a new AV possibility. We need to reduce the AV nerf a bit though. The Swarm Launchers are for too close range only, they need at least another 50-100m more range to lock. Prices though, they need to go up, by a lot. The prices of the vehicles may have been a little high for some, but they either should not have been reduced at all, or only a small portion. A tank should not be something you can afford to throw away a few of every match. A tank should not just feel like a different suit. It should be something significant to loose.
10. MMO should be the main drive for this next year. Balance and shooting mechanics should be a side thing, not the main focus. Without giving this game some depth the most balanced and honed game wont survive. Not when it claims to be set in New Eden. Right now that feels like more of a claim than a reality. Being stuck in our little quarters. These blueprints not requiring materials to be constructed. No PVE at all. This is all ruining the name of DUST 514, and making it just another lobby shooter. We need some real MMO aspects to what we were told would be an MMOFPS game. So far we are just seeing the FPS part of the game. |