Canari Elphus
Ancient Exiles. Renegade Alliance
1126
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Posted - 2014.02.05 19:23:00 -
[1] - Quote
Thank you for the opportunity to answer these questions. Here are my personal thoughts on them
NPE GÇô New players need the ability to learn about how to interact with this game from the get go in a way that is entertaining. There should be optional PVE experiences that show them how all of the suits and weapons work so that they can make informed decisions about their career paths and how that effects their rewards when playing. It should also describe to them the roles of corporations and how they can help to train new players in strategy. PVE also would give new players the ability to gain SP without being slaughtered in pub matches.
Protostomping GÇô I believe that much of this exists because there is nothing else to do for veterans or the ISK that they acquire. I think that there should be voluntary tiered game modes where the higher levels have larger payouts. Most players want competition and find redlines boring. Instead of forcing them to use cheaper gear, find a way to make it more rewarding for them to go against other proto users at higher levels outside of PC.
RR/CP/AR/New Weapons GÇô CCP needs to listen to players prior to release to understand how game balance may change. I am a strong advocate of a test server to allow players to try out new equipment before its release. This gives CCP hard data to see if more balancing is needed before general release.
Locking Districts GÇô PC should always be the wild west where nobody is truly safe. Locking districts should never happen and the main culprit of it is the refunding of clone packs in certain scenarios. It really depends on how far PC 2.0 is from release as, from what I have heard, the new barges could change the dynamics completely.
EVE/Dust GÇô For this, we need greater incentives for the two sides to interact and it needs to be beyond just FW and PC. There needs to be a way for them to align and benefit each other. Until then, all interaction will be forced and of little consequence. SP Gap GÇô This is basically the same answer as protostomping. Even if tieracide were to be put into place, there would be a gap between the abilities of new and veteran players. You cannot remove that gap completely or it would not give incentive to gain SP. What you can do is to make it more beneficial for veterans to move on and fight bigger battles. It gives them the challenge they are looking for (with rewards) and creates a place for new players to fight each other.
Tank/AV Balance GÇô The issue with vehicles and infantry is that they shouldnGÇÖt be balanced or it gives vehicles no reason to exist. They might as well just be another suit at that point. I believe that the way to have both sides exist within a battlefield is through map balance. This is something that Charlotte had proposed a while ago. Tanks are very powerful (and they should be) but they become limited in usefulness when they enter into some of the more complex city installations. This is what we need more of. Infantry just doesnGÇÖt stand a chance in open field. This becomes glaring in such game modes as ambush where you have random spawn points that are generally in open ground. It becomes a feast for tankers. I believe that when tanks were balanced, they should have been more survivable OR cheaper, not both.
MMO in Dust GÇô More MMO will only be achieved if this game can evolve from its Pub roots. Further integration with EVE and options outside of pub matches and PC is the only way that this can be accomplished. The player market will be the first step towards this but there definitely needs to be more. Unfortunately, I do not know what limitations the hardware of the PS3 will have on creating a more robust player experience. Hopefully, those that are elected to CPM will have a chance to find out and can push CCP in this direction.
Canari Elphus for CPM1
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