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Dustoff Thorn
Defenders of the Helghast Dream
0
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Posted - 2014.02.05 14:03:00 -
[1] - Quote
This wouldn't require much change to what we already have. The main idea is that similar to domination in that there is only one point or null cannon. One side will have an MCC spawn while the defending side spawns on the point. Hacking would only stop the null cannon for a set time frame and eventually the computer or terminal would purge the virus and resume firing at the enemy MCC.
For the invading side the objective would be to clone the enemy, and the defending side just has to hold on until either cloning or time.
I'm gonna leave the rest of this open for ideas such as infrastructure, MCC redline (since defending team would not have a redline), vehicles, clones, time limit, and any other variables that we can come up with that could have massive effects to one side or another. |

PLAYSTTION
GamersForChrist
69
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Posted - 2014.03.19 23:42:00 -
[2] - Quote
Dustoff Thorn wrote:This wouldn't require much change to what we already have. The main idea is that similar to domination in that there is only one point or null cannon. One side will have an MCC spawn while the defending side spawns on the point. Hacking would only stop the null cannon for a set time frame and eventually the computer or terminal would purge the virus and resume firing at the enemy MCC.
For the invading side the objective would be to clone the enemy, and the defending side just has to hold on until either cloning or time.
I'm gonna leave the rest of this open for ideas such as infrastructure, MCC redline (since defending team would not have a redline), vehicles, clones, time limit, and any other variables that we can come up with that could have massive effects to one side or another. SKIRMISH 1.0 BASICLY
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Dustoff Thorn
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
3
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Posted - 2014.03.23 03:24:00 -
[3] - Quote
Maybe more of a 2.0 as there is more of a fortress feel. Maybe I didn't explain it well. |
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