KA24DERT
TeamPlayers Negative-Feedback
470
|
Posted - 2014.02.05 07:13:00 -
[1] - Quote
Taking away AA is part of the problem, but remember that skilled players will still be able to apply the full DPS of a weapon.
The rifles need a 30-40% nerf, and the Assault suit bonus should be a 15% damage boost at LV assault suit.
No, we don't need to bring all the other weapons in line with the rifles, and this is coming from a Mass Driver user.
We need to buff strafing, remove AA, and nerf the rifles. |
KA24DERT
TeamPlayers Negative-Feedback
471
|
Posted - 2014.02.05 17:53:00 -
[2] - Quote
Texs Red wrote:You may not like TTK but it helps the NPE to a degree. If you take what we have now and remove AA then there will be no new players. You twitchy vets will dance around like fairies becoming darn near untouchable yet have 50% more DPS than he and twice the health of the poor new berry, you will crush him every time. Every single time. At least now if he catches you by surprise he at least stands a very good chance of killing you.
Auto-aim must stay, the NPE should get better not soul-crushingly worse.
I remember when it would take me two full mags of AR plus a mag of SMG to take down a single person at 10 meters because we were both dancing around and leaping about. At least back then proto suits were a rarity and seeing a whole squad of them was a memorable occasion, combine that now with a new berry who has a MLT AR and suit vs a triple damage modded with over 1k eHP proto GalLogi and the result is death every time. That isn't fair to new players, they need a ability to fight higher end players.
So getting blapped in under a second is vital for the NPE, got it...
What the NPE needs is VR training, a proper tutorial, and a longer tiered academy: 1-5k WP, 5k-10k, 10k-25k, 25k-50k, 50k-100k, then off you go.
I would argue that AA is detrimental to the NPE, because a good FPS player will have his skills diminished both by the superior equipment of veterans, AND the "equalization" of gun-game that AA provides. This enables a mediocre proto-scrub to mop the floor with a highly skilled newbie. Emphasizing the RPG aspects over the FPS aspects to that degree is bad, and if that newbie can't bring his skills to bear, they'll rage-quit. |
KA24DERT
TeamPlayers Negative-Feedback
471
|
Posted - 2014.02.05 19:48:00 -
[3] - Quote
Texs Red wrote:KA24DERT wrote:Texs Red wrote:You may not like TTK but it helps the NPE to a degree. If you take what we have now and remove AA then there will be no new players. You twitchy vets will dance around like fairies becoming darn near untouchable yet have 50% more DPS than he and twice the health of the poor new berry, you will crush him every time. Every single time. At least now if he catches you by surprise he at least stands a very good chance of killing you.
Auto-aim must stay, the NPE should get better not soul-crushingly worse.
I remember when it would take me two full mags of AR plus a mag of SMG to take down a single person at 10 meters because we were both dancing around and leaping about. At least back then proto suits were a rarity and seeing a whole squad of them was a memorable occasion, combine that now with a new berry who has a MLT AR and suit vs a triple damage modded with over 1k eHP proto GalLogi and the result is death every time. That isn't fair to new players, they need a ability to fight higher end players. So getting blapped in under a second is vital for the NPE, got it... What the NPE needs is VR training, a proper tutorial, and a longer tiered academy: 1-5k WP, 5k-10k, 10k-25k, 25k-50k, 50k-100k, then off you go. I would argue that AA is detrimental to the NPE, because a good FPS player will have his skills diminished both by the superior equipment of veterans, AND the "equalization" of gun-game that AA provides. This enables a mediocre proto-scrub to mop the floor with a highly skilled newbie. Emphasizing the RPG aspects over the FPS aspects to that degree is bad, and if that newbie can't bring his skills to bear, they'll rage-quit. You realize that almost every modern console FPS has AA right? You make dust out to be some kind of social enigma whose use of AA is a poor crutch compared to "true" FPS games but in reality dust has a lower AA than most console games. AA covers up for a poor input device, the DS3, where if you have no AA it can be beyond aggravating to hit people. I don't want to go back to a game where leaping like a fairy around the map is a serious combat strategy, and while I am will to accept certain aspect of reality being bent for the sake of the game that is one thing that doesn't work in RL and shouldn't work here either. Does TTK need increased? Yes, maybe a little bit. Do we need to go back to massively shield tanked CalLogis leaping everywhere like fairies? No, for heaven's sake no!
You do realize that it doesn't matter what's popular, right? "If your friends jumped off a bridge, would you jump off a bridge too?"
You do realize that before AA hit, the leaderboards were dominated by DS3 users, right?
Yes, AA is a crutch, and it's a crutch put in place to enable undedicated gamers to play FPS games competitively. And as I've said before, this is very bad for FPS mechanics, especially in a game like dust with long lasting consequences for player battles.
You don't want to go back to a game where "leaping like a fairy" is a combat tactic because you don't know how to aim, and you don't want to learn how to aim. The FPS dance has been a part of the genre since it's inception, and if you could experience the sheer speeds at which games like DooM took place, your head would spin right off your shoulders.
You want a game where hyper futuristic powered suits with modules that can produce force fields, enhance cardiac function, and increase skeletal muscle performance produces a soldier that can be outrun by the average NFL player, and be gunned down in under a second by a rifle? I say Poo to that.
Realism doesn't necessarily make for good game play, if I wanted to get gunned down in a split second I'd go join the Army.
And if you want to shoot still targets, go to a firing range. |