Kallas Hallytyr
Skullbreakers
345
|
Posted - 2014.02.05 05:15:00 -
[1] - Quote
Er...what Vulpes said! :P
Dropships are fine: Standard/Militia Drophips (Myron, Grimsnes: Viper, Gorgon) are all plenty cheap (and cost less than HAVs to fit because of their smaller turrets/modules) and as Vulpes said, the Assault Dropships are Tech 2 (ie, more advanced/specialised) hulls and so cost substantially more for significant tradeoffs (more manoeuvrability, firepower and speed, as well as CPU/PG; reduced passenger capacity, lower base HP buffer.)
Dropships are in a good place right now. The only thing marring the game from a Pilot's perspective is the redline making cheap, no risk tactics viable where they would not be otherwise (ie, redline railguns.) |
Kallas Hallytyr
Skullbreakers
345
|
Posted - 2014.02.05 06:01:00 -
[2] - Quote
thomas mak wrote:I am a proto tanker too, I know how tanks distroy a dropship (although missile can't distory a flying dropship)
I can take no damage from frogegun(worge spelling) at close range or long range, but rails rude the sky, they have super good aim and super long range, and abilty to aim so high, when I am driving rail tank, you will see no dropship on the sky
Ok, that's fine, but hardly the point. I am a part-time tanker (I am an ADS pilot primarily) and I know how to take down Dropships too, but I also know how to react when I'm being targeted by AV. A Dropship cannot expect to just absorb the kind of damage that the high-end AV weapons (Forge Guns, Railguns) can deal out, that's not what the Dropship is supposed to do: it is designed to use it's manoeuvrability and speed to it's advantage, moving erratically such that shots are missed and that you move so that terrain blocks the enemy's line of sight.
The Forge Gun is an enemy to the Dropship and it is probably the only AV weapon that is truly balanced at the moment (Railguns are unbalanced by the redline; Swarms are just flat out ineffective except for knocking Dropships for six; Plasma Cannons are...steaming piles of Plasma Cannons) but it is far from instant death to a Dropship. How are you engaging a Forge Gunner? Do you have your Hardeners active before the first hit on your Dropship, because that is the best way to combat an FG.
If an FG tags you while your Hardeners are inactive, the best course of action is to evade: slap on your Afterburner (if you have one) and GTFO of dodge. If they hit you while your Hardener is active, you can now perform evasive manoeuvres (eg, climb/dive erratically, interpose buildings, etc) until you draw a bead on the target and engage.
As far as Rail-HAVs are concerned: if you're outside the redline, the Rail-HAV has a good chance of knocking a Dropship out of the sky, but the Dropship has an equally good chance of getting out of the Railgun's elevation meaning that it then has relative impunity (not including outside intervention) to engage. If the Rail-HAV is in the redline, then it's irrelevant: the issue then is the redline, not the turret, since the former takes the Dropship's threat completely out of the picture.
The biggest piece of the Dropship-AV balance is skill. Dropships already require significant skill to fly with reasonable grace, but a good pilot has fantastic reflexes and knows exactly how their modules are laid out on the wheel so as to rapidly activate them when engaged. I know that I can activated two modules in between Railgun shots if I'm properly warmed up, and it's that that truly sets apart an average and a good pilot.
To be honest, I'd say that the Railgun ROF could be reduced by a small amount to be slightly more forgiving to lesser skilled players (Pilots and HAV drivers alike) but also because the Railgun is currently just the best.
thomas mak wrote:I don't know how you fly with 1st person mode, but I can't, like, realy, I turn my dropship around and than crash my tail onto a tower, and I can't kill anybody with it, it realy realy suck
Vulpes said in certain circumstances: in other words, use it when it is more useful than third-person view, which is primarily restricted to dogfighting other Dropships where you are often aiming directly in front rather than slightly below.
thomas mak wrote:and you think teach 2=super expensive? WHY I SAW TECH5-PROTO TYPE DROPSUIT EVERYDAY
Prototype is not Tech 2. Prototype is something entirely different to the Tech system (as far as I'm aware.) Tech 2 refers to variants of a baseline vehicle/suit/thing (ie, Tech 1) that is significantly more specialised in it's operation. In this regard, the Assault Dropship is Tech 2 because it is a Dropship that is designed to lay down substantially more firepower and have greater manoeuvrability to leverage said firepower, but lacks in the standard Dropship design of flexibility (less slots) and troop capacity.
The equivalent for Dropsuits would be the Basic Frame suits and the Specialisations (Scout, Pilot, Logistics, Assault, Sentinel and Commando) but unfortunately the Basic Frames are entirely overshadowed in Dust's current state due to poor implementation by CCP.
thomas mak wrote:and about the fixxing, I having best fixxing on my dropship that too limited CPU/PG
Vulpes is, I believe, not referring to the meta level (ie, Standard/Advanced/Prototype) of your modules, but to what you're equipping: putting a Scanner and two Shield Extenders on your Python will probably serve you poorly, but an Afterburner and two Shield Hardeners on the other hand will serve you very well. |