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stlcarlos989
SVER True Blood Public Disorder.
1092
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Posted - 2014.02.04 21:46:00 -
[1] - Quote
but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys think?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3934
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Posted - 2014.02.04 21:47:00 -
[2] - Quote
What about if Myofibril Stimulants increased walking speed?
Not my idea =ƒÖÄ
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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stlcarlos989
SVER True Blood Public Disorder.
1093
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Posted - 2014.02.04 21:54:00 -
[3] - Quote
Especially if its a low slot to give an incentive to use something other then plates in the lows
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Killar-12
The Corporate Raiders Top Men.
2208
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Posted - 2014.02.04 22:09:00 -
[4] - Quote
stlcarlos989 wrote:but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys think? I like the general Idea...
Listen
I'll change the song every week
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
663
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Posted - 2014.02.04 22:10:00 -
[5] - Quote
I kind of think Kin Cats should increase base movement aswell as sprint.
I am part shovel, part man, full scout, and a little bit special.
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KEROSIINI-TERO
The Rainbow Effect
1008
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Posted - 2014.02.04 22:14:00 -
[6] - Quote
stlcarlos989 wrote:but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys think?
Easily OP as fudge. Strafing speed is tied to normal movement speed.
Extreme care should be used in designing that.
Masochism L5.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
663
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Posted - 2014.02.04 22:18:00 -
[7] - Quote
KEROSIINI-TERO wrote:stlcarlos989 wrote:but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys think? Easily OP as fudge. Strafing speed is tied to normal movement speed. Extreme care should be used in designing that.
Starfing speed seems a bit too close to forward speed, in my humble opinion.
I am part shovel, part man, full scout, and a little bit special.
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stlcarlos989
SVER True Blood Public Disorder.
1094
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Posted - 2014.02.04 22:20:00 -
[8] - Quote
KEROSIINI-TERO wrote:stlcarlos989 wrote:but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys think? Easily OP as fudge. Strafing speed is tied to normal movement speed. Extreme care should be used in designing that. Add a stacking penalty like % Reduction to base HP
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Logi Bro
Brutor Vanguard Minmatar Republic
2871
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Posted - 2014.02.04 22:21:00 -
[9] - Quote
STD-->ADV-->PRO 3%-->5%-->7%
No penalties, small bonus.
Shield Recommendations
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stlcarlos989
SVER True Blood Public Disorder.
1094
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Posted - 2014.02.04 22:24:00 -
[10] - Quote
Logi Bro wrote:STD-->ADV-->PRO 3%-->5%-->7%
No penalties, small bonus. I would do 2% > 3% > 5%
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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low genius
The Sound Of Freedom Renegade Alliance
1219
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Posted - 2014.02.04 22:28:00 -
[11] - Quote
I think it could be really, really dangerous, but I still like the idea. it would be the equivalent of an afterburner for your suit. |
RedZer0 MK1
The Generals General Tso's Alliance
172
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Posted - 2014.02.04 22:39:00 -
[12] - Quote
stlcarlos989 wrote:Logi Bro wrote:STD-->ADV-->PRO 3%-->5%-->7%
No penalties, small bonus. I would do 2% > 3% > 5%
^^^ Add it to kincats as a seperate stat. Done. |
Appia Nappia
Nos Nothi
158
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Posted - 2014.02.04 22:40:00 -
[13] - Quote
stlcarlos989 wrote:but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys think? Easily OP. A lot of 1v1 using light weapons comes down to who has the best DDR moves. It would make Scouts overpowered. Very dangerous thing to do.
Secretly Appia Vibbia
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stlcarlos989
SVER True Blood Public Disorder.
1096
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Posted - 2014.02.04 22:44:00 -
[14] - Quote
Appia Nappia wrote:stlcarlos989 wrote:but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys think? Easily OP. A lot of 1v1 using light weapons comes down to who has the best DDR moves. It would make Scouts overpowered. Very dangerous thing to do. Then give them a stacking penalty that give a % reduction to base HP.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Flint Beastgood III
GunFall Mobilization Covert Intervention
505
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Posted - 2014.02.04 22:47:00 -
[15] - Quote
stlcarlos989 wrote:but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys think?
Best suggestion for a new module... ever!
+1
Gÿó +¦ +¦ Gÿó
Trained Skills
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Monkey MAC
Lost Millennium
1830
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Posted - 2014.02.04 22:48:00 -
[16] - Quote
I'll bite Sounds like a good Idea, especially since you can lower your base speed but not restore it.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Flint Beastgood III
GunFall Mobilization Covert Intervention
506
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Posted - 2014.02.04 22:52:00 -
[17] - Quote
Spademan wrote:I kind of think Kin Cats should increase base movement aswell as sprint.
Yeah, I always said that. I guess if they just altered those to work that way it'd be even better than a separate module for each one
+1
Gÿó +¦ +¦ Gÿó
Trained Skills
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stlcarlos989
SVER True Blood Public Disorder.
1096
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Posted - 2014.02.04 22:54:00 -
[18] - Quote
Flint Beastgood III wrote:Spademan wrote:I kind of think Kin Cats should increase base movement aswell as sprint. Yeah, I always said that. I guess if they just altered those to work that way it'd be even better than a separate module for each one +1 No because then kin cats become ridiculously OP, there should me a stamina module, sprinting module, and a movement speed module.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Flint Beastgood III
GunFall Mobilization Covert Intervention
506
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Posted - 2014.02.04 22:55:00 -
[19] - Quote
Spademan wrote:KEROSIINI-TERO wrote:
Easily OP as fudge. Strafing speed is tied to normal movement speed.
Extreme care should be used in designing that.
Starfing speed seems a bit too close to forward speed, in my humble opinion.
Yup.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Flint Beastgood III
GunFall Mobilization Covert Intervention
506
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Posted - 2014.02.04 22:56:00 -
[20] - Quote
stlcarlos989 wrote:Flint Beastgood III wrote:Spademan wrote:I kind of think Kin Cats should increase base movement aswell as sprint. Yeah, I always said that. I guess if they just altered those to work that way it'd be even better than a separate module for each one +1 No because then kin cats become ridiculously OP, there should me a stamina module, sprinting module, and a movement speed module.
LOL, true enough. With 1.8 and new heavies coming I just wanna make a super (OP) heavy
Gÿó +¦ +¦ Gÿó
Trained Skills
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