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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6393
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Posted - 2014.02.04 21:42:00 -
[1] - Quote
Denak Kalamari wrote:Because Amarr suits are not designed for speed, but durability. Sure, your Minmatar assault can run faster than an Amarr scout, but the Amarr scout keeps on blazing by as the Minmatar Assault stopped to catch a breath five times already.
Not to mention that these are just the base stats, scouts usually invest at least a few points into biotics, specifically kinetic catalyzers, which would improve their base speed and possibly make the Amarr scout a bit faster than a standard Minmatar assault It's a scout, it needs to be faster than assaults. Something something about the Amarr variant of the fastest ship class in EVE is still faster than the Minmatar version of the second fastest ship class in EVE.
What is stupid is the Amarr are given this speed penalty because they get more base HP, something scouts don't really care about, and that the difference between base HP is relatively smaller when you compare the Amarr scout to other scouts yet it gets the same amount of speed penalty.
DozersMouse XIII wrote:4 lows vs 2 lows So does the Gallente scout, plus faster plus an inherent 3 armor repair per second. Gallente scout is just better.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6395
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Posted - 2014.02.04 21:50:00 -
[2] - Quote
R F Gyro wrote:Nocturnal Soul wrote:I don't care what anyone thinks, its just bullshit that an assaults suit base speed is faster than any scouts it just defeats the purpose of being a scout and should be change ASAP If you want a fast scout, run a fast scout suit. If you want a stealthy scout, run a stealthy scout suit. If you want a tanky scout, run a tanky scout suit. Why would you want a tanky scout? That defeats the purpose. Also Gallente is better at tanking than Amarr because they get the natural 3 armor repair per second so don't have to use a low slot for reps and can use that saved spot to easily surpass the measly 30 HP advantage Amarr scouts start out with.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6395
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Posted - 2014.02.04 21:52:00 -
[3] - Quote
Crimson Cerberes wrote:Alaika Arbosa wrote:Minmatar are notorious speed tankers.
Amarr are notorious slow asses who bricktank with armor.
IMHO, all Minmatar dropsuits should be as fast as the Amarr dropsuits of one frame size smaller.
It isn't like AA won't make the speed bonus balanced. So you think the minmatar heavy should be as fast as the amarr medium? Well shouldn't that also mean the same then, that amarr suits should have more HP than the larger sized minmatar suits? I mean fair is fair. Sounds fair to me. Though it would just be better if they made clearly defined speed ranges for each class that didn't overlap.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6397
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Posted - 2014.02.04 21:54:00 -
[4] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote: Why would you want a tanky scout? That defeats the purpose.
Tell that to marauder/appia. See the part of the quote you cut out,
"Also Gallente is better at tanking than Amarr because they get the natural 3 armor repair per second so don't have to use a low slot for reps and can use that saved spot to easily surpass the measly 30 HP advantage Amarr scouts start out with."
ARC Commander
CPM Info and Q&A - Status: Open
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