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The Headless Horseman
Paladin Survey Force Amarr Empire
8
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Posted - 2014.02.04 16:58:00 -
[1] - Quote
Who does'nt like to save a few bucks? In this tutorial, I will show you how to ONE SHOT ANY TANK/ASSAULT SHIP! This is kind of a follow up to my "How to kill a tank" thread. Lav's are no real threat so I wont include them in this listing. Many SHOULD already know it. ALL vehicles have two weak points! On tanks, it's the fuel cells in the rear. Two little cylinders tucked under the bumper. Also the belly of the beast is soft "proxies". Dropship's are weak in the rear engine and the belly. ALL vehicles have the same amount of additional damage in these areas. My fitting: Amarr heavy frame A/1 (2) complex damage mods Ishukone Forge LVL 5 all heavy skills
So on ANY tank, my forge will do: 168% damage to the fuel cells 112% damage to the belly (flipped over, just called in) 90% everywhere else (here is where you LOSE HP) A 1000hp hit would only be 900hp dealt.
On a Gorgon/incubus 168% engine 112% Belly 90% Every where else
Lav's can be hit anywhere and destroyed. PLEASE note: (%) will vary depending on your weapon and skills. An AR will only do 5% to these areas. So if you want to kill a tank quick, come up from behind and nail the fuel cells! Blaster,remotes,forge, ect. Lets get these tanks out of here! Now you know and knowing is half the battle! Go kill some tanks. |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
308
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Posted - 2014.02.04 17:10:00 -
[2] - Quote
Any LAV is still a 2 shot with prof 5 which is kinda stupid.
My real question is..............
Where is the weak spot on a BOLAS? With Prof 5 FG, two FGers need 5 volleys to take one down, however if I find the weak spot I can do it in 4.....where is it?!?
(2 ishukone assault Fgers w/ 2 dmg mods) |
The Headless Horseman
Paladin Survey Force Amarr Empire
8
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Posted - 2014.02.04 17:15:00 -
[3] - Quote
Drapedup Drippedout wrote:Any LAV is still a 2 shot with prof 5 which is kinda stupid.
My real question is..............
Where is the weak spot on a BOLAS? With Prof 5 FG, two FGers need 5 volleys to take one down, however if I find the weak spot I can do it in 4.....where is it?!?
(2 ishukone assault Fgers w/ 2 dmg mods)
The belly is always weak, but that will never happen on a ROV. They are usually to high to get the stats. Id imagine at the rear by engine. All vehicles are weak there. |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
308
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Posted - 2014.02.04 17:20:00 -
[4] - Quote
The Headless Horseman wrote:Drapedup Drippedout wrote:Any LAV is still a 2 shot with prof 5 which is kinda stupid.
My real question is..............
Where is the weak spot on a BOLAS? With Prof 5 FG, two FGers need 5 volleys to take one down, however if I find the weak spot I can do it in 4.....where is it?!?
(2 ishukone assault Fgers w/ 2 dmg mods) The belly is always weak, but that will never happen on a ROV. They are usually to high to get the stats. Id imagine at the rear by engine. All vehicles are weak there.
I have been meaning to check for a few days now. My guess is the engines on the "wings" that extend from the sides as those appear to be the engines. Looks like the osprey the military uses....IF you find out for sure, please post in here. |
The Headless Horseman
Paladin Survey Force Amarr Empire
9
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Posted - 2014.02.04 17:41:00 -
[5] - Quote
Drapedup Drippedout wrote:The Headless Horseman wrote:Drapedup Drippedout wrote:Any LAV is still a 2 shot with prof 5 which is kinda stupid.
My real question is..............
Where is the weak spot on a BOLAS? With Prof 5 FG, two FGers need 5 volleys to take one down, however if I find the weak spot I can do it in 4.....where is it?!?
(2 ishukone assault Fgers w/ 2 dmg mods) The belly is always weak, but that will never happen on a ROV. They are usually to high to get the stats. Id imagine at the rear by engine. All vehicles are weak there. I have been meaning to check for a few days now. My guess is the engines on the "wings" that extend from the sides as those appear to be the engines. Looks like the osprey the military uses....IF you find out for sure, please post in here. No weak point what so ever! 90% max will full skills. The caldari heavy may change that. More damage mods. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
168
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Posted - 2014.02.04 19:03:00 -
[6] - Quote
What, weak points? If weak points existed, the balance would be far less ********. |
low genius
The Sound Of Freedom Renegade Alliance
1217
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Posted - 2014.02.04 19:05:00 -
[7] - Quote
Sole Fenychs wrote:What, weak points? If weak points existed, the balance would be far less ********.
they're just not easy to find. you need to watch your %age effect while aiming. |
BatKing Deltor
Granite Mercenary Division Top Men.
857
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Posted - 2014.02.04 19:59:00 -
[8] - Quote
Top of the Hood of lav is weak spot
"...as a demon, it uses its power to rain fire and death upon the land, then it dies, but after a period of slumber.."
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
169
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Posted - 2014.02.04 20:56:00 -
[9] - Quote
low genius wrote: they're just not easy to find. you need to watch your %age effect while aiming.
This game is in serious need of a better HUD.
Seriously, this isn't funny anymore. These things should not be hidden like this. They need far better visibility and feedback. Maybe even a special sound, similar to headshot kills, when you hit a weak spot. |
Supernus Gigas
Star Giants
208
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Posted - 2014.02.04 21:25:00 -
[10] - Quote
Sole Fenychs wrote:low genius wrote: they're just not easy to find. you need to watch your %age effect while aiming.
This game is in serious need of a better HUD. Seriously, this isn't funny anymore. These things should not be hidden like this. They need far better visibility and feedback. Maybe even a special sound, similar to headshot kills, when you hit a weak spot.
I'm sorry what? It's not hidden. It's part of the information displayed whenever you aim at a shoot-able target. You know, it displays; the type of vehicle/suit/installation, how far away it is, it's current shield and armor levels and the efficiency rating of damage you'll deal which changes depending on if you're aiming at a weak-spot and how effective your weapon is against armor/shields.
Sure it takes up a small space, but it's supposed to be out of the way. Would you rather have it take up half the screen? It's fine as is.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
171
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Posted - 2014.02.04 22:18:00 -
[11] - Quote
Supernus Gigas wrote:I'm sorry what? It's not hidden. It's part of the information displayed whenever you aim at a shoot-able target. You know, it displays; the type of vehicle/suit/installation, how far away it is, it's current shield and armor levels and the efficiency rating of damage you'll deal which changes depending on if you're aiming at a weak-spot and how effective your weapon is against armor/shields.
Sure it takes up a small space, but it's supposed to be out of the way. Would you rather have it take up half the screen? It's fine as is. Yes, I know what the information display is. And it's ******* useless for basically anything except for maybe sniping. When I use my gun, I focus on the target because I actually intend to hit. I do not look at the small table at the bottom. I do not want to watch out for that split-second change in a small number in at the bottom of my scream while I'm running in terror. Especially when I don't even ******* know that there are effectiveness modifiers beyond headshots and shield/armor differences. Why the hell would you even look at that when aiming at a vehicle? OCD much?
There are plenty of ways of actually implementing this decently. Give a range readout around the crosshair. Change crosshair color depending on effectiveness of the shot. Stuff like that. It would actually occupy a smaller part of the screen. Putting it into a table just screams that the devs didn't ******* care about usability of the feature. This is worse than the overheating indicator. At least you can learn overheat rhythm even without the indicator, even if it's modified by your loadout and skills.
No, don't tell me that it's fine. It's a clear violation of good taste in terms of UI design. You can tell me that it would be too much work to change (which is also bullshit, considering that the numbers are already there), but don't tell me that there is no reason to change it. |
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