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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
168
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Posted - 2014.02.04 19:03:00 -
[1] - Quote
What, weak points? If weak points existed, the balance would be far less ********. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
169
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Posted - 2014.02.04 20:56:00 -
[2] - Quote
low genius wrote: they're just not easy to find. you need to watch your %age effect while aiming.
This game is in serious need of a better HUD.
Seriously, this isn't funny anymore. These things should not be hidden like this. They need far better visibility and feedback. Maybe even a special sound, similar to headshot kills, when you hit a weak spot. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
171
|
Posted - 2014.02.04 22:18:00 -
[3] - Quote
Supernus Gigas wrote:I'm sorry what? It's not hidden. It's part of the information displayed whenever you aim at a shoot-able target. You know, it displays; the type of vehicle/suit/installation, how far away it is, it's current shield and armor levels and the efficiency rating of damage you'll deal which changes depending on if you're aiming at a weak-spot and how effective your weapon is against armor/shields.
Sure it takes up a small space, but it's supposed to be out of the way. Would you rather have it take up half the screen? It's fine as is. Yes, I know what the information display is. And it's ******* useless for basically anything except for maybe sniping. When I use my gun, I focus on the target because I actually intend to hit. I do not look at the small table at the bottom. I do not want to watch out for that split-second change in a small number in at the bottom of my scream while I'm running in terror. Especially when I don't even ******* know that there are effectiveness modifiers beyond headshots and shield/armor differences. Why the hell would you even look at that when aiming at a vehicle? OCD much?
There are plenty of ways of actually implementing this decently. Give a range readout around the crosshair. Change crosshair color depending on effectiveness of the shot. Stuff like that. It would actually occupy a smaller part of the screen. Putting it into a table just screams that the devs didn't ******* care about usability of the feature. This is worse than the overheating indicator. At least you can learn overheat rhythm even without the indicator, even if it's modified by your loadout and skills.
No, don't tell me that it's fine. It's a clear violation of good taste in terms of UI design. You can tell me that it would be too much work to change (which is also bullshit, considering that the numbers are already there), but don't tell me that there is no reason to change it. |
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