Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
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Posted - 2014.02.04 18:58:00 -
[1] - Quote
Getting your ass handed to you is normal. That's what happened to me when I started playing RTS games, for example. And the thing that I did was to look at replays to see what I did wrong and what my enemy did right. No need for a sob story about a little boy who gets defeated - Game should be challenging and fun, not just going through the motions.
Unfortunately, FPS don't work like that. There are few skills in this game that can be aquired through explicit transmission. You might argue that proto stomping does make you better, considering that the game gets easier once you get more skill bonuses, but my account is about six months old and I often get the urge to just throw the controller away when I've got another instance of a bunch of fucknuts invading the game with four tanks, two ADS and really ******* bad players that one-shot me because of their proto RRs. Seriously, those guys are so bad that I can kill their heavies with my scout suits in frontal assault, just by utilizing cover properly. They can't hit the broad side of a barn, but can enjoy a feeling of power with their proto gear and the mechanized force on their side.
And that's why I'm still in favor of a mode where proto players are set up against mlt/std players, with a 1:2 ratio or even more. This would allow stompers to get back some challenge due to a numerical disadvantage, while allowing newer players to enjoy the game by seeing their comrades fall alongside them. The sense of community when you rush a tank with militia AV should be fun. Which gets me to another aspect that is lacking - Community. The guy in OP's example had a mic. But there's plenty of players that don't. And that really hurts the game, because you start to resent your fellow mute blueberries after a while. The game needs a system for gestures or text chat or whatever. Just something that allows you to directly communicate with people who stand right next to you. Give a player a sense of community and he will suffer through anything. I experienced that with RTS games - The single most powerful feature in those was the centralized chat lobby. Any game without lobby died sooner or later, but the games with lobbies survived even with exceedingly small communities. |