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D legendary hero
Ultramarine Corp
1460
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Posted - 2014.02.05 14:42:00 -
[1] - Quote
Lorhak Gannarsein wrote:Okay, so my ScR will two shot you without charging.
And I tap the trigger twice to kill you with my CR
And my RR will three-shot you.
And only one of those guns overheats and makes you die.
Where is the problem, again?
And of the top two, the ScR has like 250% PG consumption, and 20% CPU consumption.
amarr bonus makes overheating hard to due unless your out right spamming....
I used it at operation 4 and I never over heated unless I was trying to kill 2 heavie back to back. This is before the 1.8 scrambler buff mind you...
CR will 2 burst (thats still 6 shots) him, but its also has the most recoil, dispersion and highest damage fall off of any assault rifle in the game. problem?
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D legendary hero
Ultramarine Corp
1460
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Posted - 2014.02.05 14:49:00 -
[2] - Quote
Ryme Intrinseca wrote:Fizzer94 wrote:Leadfoot10 wrote:In the hands of a skilled player, there is NO more powerful 1:1 weapon, IMO.
Scrambler Pistol will mess up a Scrambler Rifle. In the right hands of course. ScR: 800-1100 DPS. ScP: 700-4000 DPS. Doesn't combat rifle also have DPS around 1000DPS? They really need to buff the AR and LR so they at least have a chance at their supposed 'ideal range'.
Combat rifle DPS is 1000 DPS only in theory. when you add in the burst delay the DPS is much lower. On top of that it has the most recoil, highest dispersion and highest damage fall off of all the assault rifles. It is balanced with the galente AR because the galente AR is fully-automatic, has no recoil, has very little to nill disersion and has reduced damage fall off (the RR has the best damage fall of profile).
so, galente AR = Combat Rifle
if you buff one you gotta buff the other.
The CR works in its intended range, the minmatar are close range fighters. The Galente Ar works in its intended range too which is close range. the galente AR and CR are balanced against each other.
you may feel the galente AR doesn't work inclose range because of how Scr and RR work. the problem is that RR and Scr are too good in close range. Nerfing Scr and RR hip fire accuracy (increasing the dispersion by 25% or more) will make the galente AR great in CQC.
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D legendary hero
Ultramarine Corp
1460
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Posted - 2014.02.05 14:51:00 -
[3] - Quote
Ryme Intrinseca wrote:shaman oga wrote:True Adamance wrote:shaman oga wrote:Arkena Wyrnspire wrote: Cute. You realise all the rifles melt 'anything', right? At least the SCR has an overheat mechanic.
Scr do it better at every range shorter than RR range. That's ******* bullshit and you know it. Think about it, in 1.5/1.6 people realized the SCR was better than AR. At the end of 1.6 more people were using SCR than AR. Then 1.7, the new rifles, we are curious and we use them, but the scr waits in the shadows with its OPness. The other reason ScR doesn't have more users is it takes a massive SP investment to get the most out of it. Every other rifle (except LR, lol) you just put points into the rifle and, provided you have any medium proto suit, you're basically maxed out. But with ScR you have to max out the rifle and the Amarr Assault to be maxed. Very, very few players have 5 million unallocated SP lying around to do that.
even without tons of SP its still rediculous you can do massive damage. after the first few games the player learns to manage the over heat. even without amarr frame. i used a minmatar frame and did this back in 1.6 before Scr got their buff in 1.8
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D legendary hero
Ultramarine Corp
1460
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Posted - 2014.02.05 14:53:00 -
[4] - Quote
Aero Yassavi wrote:True Adamance wrote:shaman oga wrote:Arkena Wyrnspire wrote: Cute. You realise all the rifles melt 'anything', right? At least the SCR has an overheat mechanic.
Scr do it better at every range shorter than RR range. That's ******* bullshit and you know it. Scrambler rifles definitely don't do group targeting better than other rifles. It's great for one on ones, but you get into groups and you just can't sustain the damage very long because you're either overheated or waiting to cool down. One of the main reasons I switched over to assault scrambler rifle awhile ago. I love the normal ones much more, but my playstyle tends to come across lots of groups and the normal scrambler just can't handle it and I already put so many points into it. Any other rifle is far better in these situations.
this isnt really much of a limiting factor.... besides anyother AR firing into a group of protos would get obliterated anyway.
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