Takahiro Kashuken wrote:What do you expect?
Back in the day we had MLT-Basic-ADV and even proto tanks being the black ops
Now milita could take out milta and basic too, basic/adv were used for taking out adv and mainly proto was because black ops tanks sucked
But certain players wanted tiercide so for example its what we have now with vehicles it seems
The STD tanks we have are the only tanks it looks like we will ever get but the AV weapons range from mlt to proto as do vehicle mods but the hull is std since you can easily have 5H/5L slots
So we have std tanks with proto mods/turrets going against proto suits/mods and AV weapons
Frankly with that hull and not being able to improve it do you really think i want it to die to basic AV?
I cant even improve the hull
If they do give us basic/adv/proto hulls then im fine for basic/adv/proto AV to handle each hull as it should but currently you cant have that because its not built like that
Blame tiercide
NO.
Some maths:
I can't check right now but I assume that Wiyrkomi swarm has the same lock and reload times as a MLT swarm, feel free to correct my math.
(220 * 6) damage/volley * 1.2 armor bonus * 6 ammo = 9504 damage , or 9504/(1.4*6 + 10) = 516 DPS over 18.4 seconds.
Factor in Prof V and 3x Complex damage mods and we get +15% and +26.4% damage, for a total of 516 * (1.414) = 729 DPS or 13438 damage.
I threw together a complex module Maddy fit with maxed core skills:
1x Basic Nitro
2x Complex heavy repper
1x Basic heavy repper
1x ADV blaster
Yes, I know, it's a weird fit but I'm trying to prove a point. Hardeners are an invincibility button against infantry but adding them in to this discussion is unhelpful since everyone will just say "omg hit them with hardeners down scrub". Hardeners aren't even necessary, though switching the basic repper for a basic hardener would massively improve this fit.
This gives a total of 487.5 armor rep/second, kicking after the second volley, for 487.5*17 seconds = 8287.5 armor repaired over one 6-volley swarm cycle.
So, net per cycle, the Maddy is at a deficit of -5150.5HP- not enough to kill it! Keep in mind that I'm using a very generous treatment of swarm damage. If the swarmer spends even 1 second behind cover when they could be locking on, etc, the Maddy will only repair more. If the swarmer is forced to take cover for just 8.2 seconds (for example, to regenerate their shields) after a full cycle, the tank's armor will repair to full.
A second cycle would get the kill, but nitros mean that the tank can disengage before the SL can even be reloaded.
All of this is ignoring the fact that a blaster tank can kill any medium frame in < 3 seconds, often <1 second, which is at most two swarm volleys. If the tanker's not an idiot, they're going to shoot the guy with the proto swarms. Basically, a maxed swarmer has no real chance of killing a maxed Maddy driver.
tl;dr MLT AV is not balanced against MLT tanks and PRO AV is not balanced against STD hulls with PRO modules. Tiercide is not to blame, good try though. To those saying "use a FG", a MLT FG hits for 1200 with a 4-second charge, for 330 armor DPS within a clip. Factor in a 4-second reload and we end up with 3960/16 = 247.5DPS. Against an unfit soma, this gives the AVer a net damage gain of 147.5 damage/second, or 35.25 (36 because you can't fire most of a FG shot) seconds to kill an
unfit MLT armor tank.
And no, it doesn't hold up better for proto AFGs. With 2x comp damage mods and prof V, the Ishy AFG does 685 damage/second to armor. Against the maddy described above, this gives a net gain of 208 damage/second, for a total of 25 seconds to kill the tank.