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Spartacus Dust
The-Legionnaires
88
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Posted - 2014.02.04 04:56:00 -
[1] - Quote
Is this a CPM issue or a CSM issue?
If it is a CPM issue, 1. Are you working with developers to get more information about it to the community? 2. Is there any information you could release on it?
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Soraya Xel
The Corporate Raiders Top Men.
1312
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Posted - 2014.02.04 07:17:00 -
[2] - Quote
Both. War barge mechanics, as described in PC 2.0, would affect both EVE and DUST development teams, and affect both EVE and DUST gameplay.
I'd like to be your CPM1 candidate
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Iron Wolf Saber
Den of Swords
12894
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Posted - 2014.02.04 08:18:00 -
[3] - Quote
Both I believe; we're still some ways out before we can talk about it though but I would love to hear some conversation.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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NobIesse Oblige
Fatal Absolution Public Disorder.
137
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Posted - 2014.02.04 08:28:00 -
[4] - Quote
Iron Wolf Saber wrote:Both I believe; we're still some ways out before we can talk about it though but I would love to hear some conversation.
Incite a topic.
I'm CEO, Bitch
Incentivizing n00bs to carry me cir.12/13
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The Black Jackal
The Southern Legion The Umbra Combine
1008
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Posted - 2014.02.04 08:34:00 -
[5] - Quote
Iron Wolf Saber wrote:Both I believe; we're still some ways out before we can talk about it though but I would love to hear some conversation.
I don't honestly think anything is so far out you can't talk about it.
I think the sooner the CPM and CSM open dialogues on exactly this kind of thing, the better the implementation when it happens.
For the record, I go with both as well.
Once you go Black, you just never go back!
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Kevall Longstride
DUST University Ivy League
940
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Posted - 2014.02.04 11:44:00 -
[6] - Quote
Both.
The CPM and CSM will have to involve each other more as the game develops, so why delay that even if there are no real shared issues till the link become established. Let's get the mechanism in place now for when it's needed.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Canari Elphus
Ancient Exiles. Renegade Alliance
1119
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Posted - 2014.02.04 13:49:00 -
[7] - Quote
Well, then lets discuss how the warbarge existing on both platforms can impact the game
It will dramatically impact those corps that do not have an EVE presence. It could possibly be a further barrier for smaller corps to be able to get into PC. To defend the barge, there will need to be experienced EVE pilots defending it from not only the opponents but pirates in null sec.
Many younger corps do not have an active EVE presence nor would they be able to create one during the typical build up to a release. At most, they can hope for a month or so notification before the update with PC 2.0 hits.
I think that this needs to be considered heavily before PC 2.0 releases. Younger corps will need to have a way to recruit already established EVE corps and those corps need to have incentive to care about aligning with Dust corps.Better incentive to care about Dust would only help to incorporate Dust and EVE even further.
Canari Elphus for CPM1
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Soraya Xel
The Corporate Raiders Top Men.
1323
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Posted - 2014.02.04 13:52:00 -
[8] - Quote
A more contract-based system being involved in PC could alleviate the new corp barrier. Assuming it was appealing enough to EVE players that there were active takers.
I'd like to be your CPM1 candidate
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The Black Jackal
The Southern Legion The Umbra Combine
1008
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Posted - 2014.02.04 14:22:00 -
[9] - Quote
Canari Elphus wrote:Well, then lets discuss how the warbarge existing on both platforms can impact the game
It will dramatically impact those corps that do not have an EVE presence. It could possibly be a further barrier for smaller corps to be able to get into PC. To defend the barge, there will need to be experienced EVE pilots defending it from not only the opponents but pirates in null sec.
Many younger corps do not have an active EVE presence nor would they be able to create one during the typical build up to a release. At most, they can hope for a month or so notification before the update with PC 2.0 hits.
I think that this needs to be considered heavily before PC 2.0 releases. Younger corps will need to have a way to recruit already established EVE corps and those corps need to have incentive to care about aligning with Dust corps.Better incentive to care about Dust would only help to incorporate Dust and EVE even further.
Giving both EVE and DUST options will allow people to bypass the 'required' EVE Support.
I posted one such idea here.
https://forums.dust514.com/default.aspx?g=posts&m=1788640#post1788640
Once you go Black, you just never go back!
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Fox Gaden
Immortal Guides
2404
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Posted - 2014.02.04 14:22:00 -
[10] - Quote
I would like to see the Warbarge again in PUB matches, but have the map table actually work. I miss the Warbarge.
But I suppose this was supposed to be a PC 2.0 Warbarge discussion...
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2404
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Posted - 2014.02.04 14:44:00 -
[11] - Quote
Canari Elphus wrote:Well, then lets discuss how the warbarge existing on both platforms can impact the game
It will dramatically impact those corps that do not have an EVE presence. It could possibly be a further barrier for smaller corps to be able to get into PC. To defend the barge, there will need to be experienced EVE pilots defending it from not only the opponents but pirates in null sec.
Many younger corps do not have an active EVE presence nor would they be able to create one during the typical build up to a release. At most, they can hope for a month or so notification before the update with PC 2.0 hits.
I think that this needs to be considered heavily before PC 2.0 releases. Younger corps will need to have a way to recruit already established EVE corps and those corps need to have incentive to care about aligning with Dust corps.Better incentive to care about Dust would only help to incorporate Dust and EVE even further. My suggestion: Have an NPC Warbarge which has more health than a Player Controlled Warbarge, and a strong warp strength, but have it drop out of warp 30km from the gate just like when a ship is using autopilot. Also make it slow. When the Warbarge anchors it becomes invulnerable. So an NPC Warbarge is likely to survive one jump or maybe even two against a decent sized fleet, but the more jumps it does the more time EVE fleets have to pound on it.
This would give DUST Corps without EVE support a way to expand to other systems in PC, but make it risky to attack more than one or two systems away.
I think that when clones are loaded into a Warbarge for an attack that the target district should have to be specified and the defenders should get a notification that an attack on their district has been registered with Concord. Once the attack is registered there should be a two hour time limit for the Warbarge getting to and anchoring over the district, otherwise it will not go invulnerable.
This is so that the defending Corp can scramble an EVE defence and initiate the first, EVE side, phase of the PC battle. Which entails getting the Warbarge to the District. DUST Corps with no EVE support will not be able to stop the Warbarge, but they can still win in the second phase, which is the fight on the ground.
When the Warbarge anchors over the district, that should trigger the district reinforcement timer.
With this solution DUST only Corps will not be able to reach as far, and will have to fight a lot more battles on the ground, but could still expand and hold a ground based empire.
Fox Gaden: DUST Wall of Fame, 2014
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1523
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Posted - 2014.02.04 14:51:00 -
[12] - Quote
Wondering if outfits like Red Frog/Black Frog will get into warbarge contracts.
I support SP rollover.
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Fox Gaden
Immortal Guides
2404
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Posted - 2014.02.04 15:48:00 -
[13] - Quote
Blue Frog? https://www.google.ca/#q=poisonous+frogs
Fox Gaden: DUST Wall of Fame, 2014
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The Black Jackal
The Southern Legion The Umbra Combine
1009
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Posted - 2014.02.05 11:24:00 -
[14] - Quote
Bullfrog!
Once you go Black, you just never go back!
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Spartacus Dust
The-Legionnaires The CORVOS
89
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Posted - 2014.02.06 10:29:00 -
[15] - Quote
Just as a quick note after bringing up some ideas about the warbarge to the CSM, most of them replied: Warbarge? It is very evident that there is little cross dialog on such important subjects.
I don't think the warbarge will be as detrimental as you believe it to be to new players, infact it may do just the opposite.
1. New player/small corps chances of success at pc currently are slim to none. 2. With a warbarge, they could possibly have more clones in the warbarge than on a district, giving the attacker who managed to get through pirates and enemies to get to the district, a distinct advantage that wouldn't make them dependent on using districts that they don't have or violates PFC rules to move clones.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Fox Gaden
Immortal Guides
2421
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Posted - 2014.02.06 13:19:00 -
[16] - Quote
Been working on refining my suggestion, and getting feedback from both the DUST and EVE communities.
Here is a link to the discussion on the DUST 514 Feedback/Requests forum. Here is a link to the discussion on the EVE Online Features & Ideas Discussion forum.
In PC 2.0 location should matter! Since the plan is for the Warbarge to travel to the planet, moving the Warbarge will have to be where the significance of location comes in.
For a better DUST/EVE link, a PC battle should be in two phases. 1) EVE Phase, the fight to defend/destroy the Warbarge. (See below for DUST only corps.) 2) DUST Phase, the fight on the ground to take/defend the district.
When moving clones from a district or a Clone pack to a Warbarge to initiate an attack on a district, your intention to attack that district should be registered with CONCORD. The Corp the target district belongs to should receive a notification from CONCORD that someone intends to attack their district. If the Warbarge anchors over the target district within two hours of registering the attack, the Warbarge becomes invulnerable and the reinforcement timber for Phase 2, the DUST battle, begins.
Clone packs should only be purchasable from stations with a Genolution office. (It should be easy to add Genolution offices to specific stations without any impact on EVE.) When initiating a Clone pack PC attack the Warbarge must be docked at the station where the clone pack was purchased. When initiating an attack using clones from a district, the Warbarge must be anchored over the district you are taking the clones from. The Warbarge is always invulnerable when anchored over a friendly district.
When the Warbarge is loaded, the defenders are notified that an attack on their district has been registered. If they have EVE connections they will scramble a fleet to intercept and attempt to destroy the Warbarge. The attacking Corp will do whatever they can to insure the Warbarge reaches its destination intact. If the Warbarge is destroyed, or does not reach its destination within 2 hours of registering the attack, there will be no attack and the defending district will not go into a reinforced state. If the Warbarge succeeds in anchoring over the target district, it will become invulnerable and trigger a reinforcement timer for the district for a DUST Planetary Conquest match.
DUST Corps with no EVE support: There will also be the option of using an NPC Warbarge. The NPC Warbarge will either be dropped off at your district by an NPC carrier, in order to pick up clones from your District, or it will Leave from the station where you purchase your Clone pack. When the attack is registered and the clones are transferred to the NPC Warbarge, the Warbarge will proceed to the target district, where it will anchor to initiate the DUST Planetary Conquest match.
The player owned Warbarge and the NPC Warbarge will differ in design and capability. The NPC Warbarge will be considerably tougher so that it will take a lot of damage to destroy it and it will have a very strong warp strength so that it can not be Warp Scrambled (stopped). However, it will also be slower, and Union pilots being sticklers for navigation protocol insist on dropping out of warp 30km from the gate or from a district anchoring point.
The idea of the NPC Warbarge is to give DUST only Corps the ability to participate in Planetary Conquest and expand their empire. However, every gate the NPC Warbarge jumps through gives the defending fleet time to ware it down and eventually destroy it. It should be balanced so that it would take a massive fleet, or a couple of Capital ships, to take the NPC Warbarge down in just the approach to the district. But if the NPC Warbarge jumped through 2 or 3 gates a much smaller fleet would have time to take it out. Finally if the NPC Warbarge attempted to go through 4 or 5 gates, then a half dozen Battlecruisers might be able to take it out, provided they started the attack at the first jump. To help scale for distance, make it shield heavy, and have it loose 20% of its shields every time it goes through a Jump Gate. Than after 5 jumps it would be reduced to Armour and Structure and only have the Health of a Battleship.
The key to the system is that the more jumps you try to go from your starting point the more risk you have of losing the Warbarge, thus making location important.
The advantage of using a Player Controlled Warbarge is the inelegance and experience of the pilot. They can use tactical bookmarks, and warp to zero on the gate when they are ready to jump.
The advantage of using an NPC War barge is its brute fore approach is very effective over a short distance. But it is balanced so the farther you go the more it sucks.
The Kill mail for an NPC Warbarge would reflect the value of the clones lost. Currently a Clone Pack costs about 30 million ISK.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2421
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Posted - 2014.02.06 13:22:00 -
[17] - Quote
And then the response from both communities was: GÇ£Where's the incentive for EVE players?GÇ¥ So I followed it up with this:
Possible incentives for EVE players to care about their Alliance owning Planetary Districts (Brainstorming ideas):
1) Have a district on a planet function like a PI Command Centre for anyone in the Alliance that holds the district. This would not be counted toward the total number of Command Centres you can have due to your Interplanetary Consolidation skill. It would allow you to operate PI on additional planets.
Each District on the planet owned by your alliance would make more Power Grid and CPU available up to a maximum of 6 districts, as the Command Centre Upgrade skill allows you to due for a normal Command Centre.
Currently DUST mercs only hold districts on Temperate Planets, but since High Tech Produciton Plants can be setup on Temperate Planets there is a definite benefit there.
2) POS bonusses. The bonuses already in place fore are based on planetary infrastructure: - Cargo Hub: 10% per district owned to a maximum of 4 districts (40%) decrease in manufacturing time at a POS. - Research Lab: 5% per district owned to a maximum of 4 (20%), reduction in POS fuel usage. - Production Facility: Nothing? I could not find an EVE bonus associated with it.
Maybe there are other POS bonuses that could be applied.
3) Refining bonuses. If your Alliance owns a POCO and at least one district on the planet, you can drop off Ore at the POCO and have it refined at a better rate than you would get at an NPC station. Have a 24 hour delay on the refinement process due to the Ore having to be transported to the surface, refined, and returned to orbit. The refined minerals can then be picked up at the POCO. Have the Refining capacity increase with each district owned.
When space elevator are introduced in Null Sec have them further reduce the cost of refining.
4) Increase the Bounty payout for Rats based on the percentage of districts in the system owned by your Alliance.
5) Storage. If the Alliance owns the POCO and owns at least one district, each alliance member gets access to a hanger in the POCO. Also include a Corp Hanger. (Could be useful in systems without stations.)
6) Factories in Districts to produce some POS fuel components such as Oxygen.
Any other ideas?
Also, on a related note, the NPC version of the War Barge should generate a kill mail based on the value of the Clones lost. Currently a clone pack costs about 30 million ISK. Not much, but not bad for something that does not shoot back.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2421
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Posted - 2014.02.06 13:28:00 -
[18] - Quote
Cross platform PC Interface and Contracts:
I think the PC interface should be available in both games to Directors and Planetary Management Officers in the Corp that owns the District.
I think that a Corp attacking or defending a district should be able to create a contract to hire Mercenaries (ringers) to fight the battle on their behalf. This would allow EVE Corps to take and hold districts. It would also make it more convenient for DUST Corps to get ringers to fight for them. It would be setup similar to a currier contract where there would be options to make it Public, or Private. In this case a private contract would be directed to a specified Corp rather than an individual.
I think that a Corp attacking a district should be able to contract a Corp, or Group of pilots to escort their Warbarge. If the Warbarge makes it to the district on time they get paid.
I think that a Corp that owns a district should be able to to create defense contracts. These would be long term contracts. While an EVE pilot or EVE Corp is under contract to defend a district, they will receive the notification when a hostile Corp registers an intent to attack the district. Pilots and Corps with a defense contract get a stipend for being on call, and receive a large payout if they destroy an attacking Warbarge.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2421
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Posted - 2014.02.06 13:36:00 -
[19] - Quote
I would appreciate any feedback on my ideas from the CPM and CPM candidates. I wish I could send this stuff to Team True Grit for consideration, but I donGÇÖt know how to contact them, so I have to just hope someone there sees my posts.
The most important points for me is to give location a strategic importance in PC, and if we could generate PVP in EVE through actions taken in DUST that would go a long way to getting EVE player buy-in on the EVE/DUST link.
Fox Gaden: DUST Wall of Fame, 2014
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Canari Elphus
Ancient Exiles. Renegade Alliance
1131
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Posted - 2014.02.06 15:04:00 -
[20] - Quote
Fox, I put up my own ideas for PC 2.0 and war barges in GD
Here is the link to the thread: https://forums.dust514.com/default.aspx?g=posts&m=1807377#post1807377
Cliff Notes Have High & Low Sec districts (high sec barges are safe due to Concord) Barges have fixed cargo (vehicles and installations) which would be lootable by EVE pilots Higher investment in barges and installations means more ISK funneled back into PC rather than Pubs Gives new corps a chance to get into PC
Canari Elphus for CPM1
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Fox Gaden
Immortal Guides
2422
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Posted - 2014.02.06 15:25:00 -
[21] - Quote
Some interesting ideas there Canari. Nothing in your post that I would be apposed to. I am not sure if CCP will go along with High Sec PC, but it is an interesting idea.
I like the idea of being able to place Turrets, Supply Depots, and CRUGÇÖs within your district. It might be nice if each small, medium, and large socket represented some sort of bonus, production facility, or defensive purpose, with the ability to pay to change them. Customization of a district for greater income, or better defenses would be a nice feature.
Having a finite number of resources on the MCC and the risk of losing those resources is also interesting.
Fox Gaden: DUST Wall of Fame, 2014
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Canari Elphus
Ancient Exiles. Renegade Alliance
1131
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Posted - 2014.02.06 15:31:00 -
[22] - Quote
Fox Gaden wrote:Some interesting ideas there Canari. Nothing in your post that I would be apposed to. I am not sure if CCP will go along with High Sec PC, but it is an interesting idea.
I like the idea of being able to place Turrets, Supply Depots, and CRUGÇÖs within your district. It might be nice if each small, medium, and large socket represented some sort of bonus, production facility, or defensive purpose, with the ability to pay to change them. Customization of a district for greater income, or better defenses would be a nice feature.
Having a finite number of resources on the MCC and the risk of losing those resources is also interesting.
The reason that I proposed high-sec districts is that it gives new corps the ability to familiarize themselves with PC without the risk involved with low-sec (pirates and more advanced corps). It would also fall within the risk/reward structure of EVE. It gives something to both vet and newberry without gimping the other. We need stepping stones.
Canari Elphus for CPM1
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Spartacus Dust
The-Legionnaires The CORVOS
90
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Posted - 2014.02.07 08:22:00 -
[23] - Quote
I disagree on somethings, you don't need to notify Concord in Lowsec :/ And I don't like the idea of an NPC Warbarge and it would appear neither does CCP, it seems they want to do a sort of contract system.
From CCP's standpoint the reason to say no to NPC warbarge is simple. 1: "Real" system 2: Don't have an EVE SIDE? SIGN UP TODAY AND SUPPORT YOUR BUDDIES AND GIVS US YOUR MONEY! which makes sense FROM CCP'S STAND POINT. Though I doubt the player base would agree.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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