Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
305
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Posted - 2014.02.04 16:15:00 -
[1] - Quote
Its an interesting idea, I don't know if it necessarily holds true to CCP's goal of racial parity though. It does however allow merc's the freedom of equipping whatever weapon they wish.
I am still hesitant to jump on board with this idea, as I feel for the assault class, the only true way to seperate them from the logi class is to directly buff offensive capability. But I'm not even sure where to begin, I would say give assaults a reduced cost to fitting dmg mods and increase the cost of dmg mods. (Along the same line of thinking for cloaks and scouts; if you want to equip them, you will sacrifice resources and ultimately your usefulness on the battlefield). However, if you did this, then shield tankers would need a rework to shield extenders(Or armor plates need heftier speed penalties) or if dmg mods get split into shields and armor then shield dmg mods become low slot, and armor dmg mods become high slot). Split the dmg mods so if GAL/AMA want to punish CAL/MIN any further than their weapons already allow, they must sacrifice main tank to do so.
If they shifted the assault bonus to the blanket "weapon ops" bonuses it doesn't necessarily bring racial parity. The minmatar assault would benefit from the ScR cooldown bonus same as the Amarr, however he could stack 3-4 dmg mods and armor tank. Us matari don't want bastard suits like that running around :) I dunno though, interesting concept because it certainly does open up the fittings.
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
308
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Posted - 2014.02.04 17:00:00 -
[2] - Quote
Yelhsa Jin-Mao wrote:Drapedup Drippedout wrote:Its an interesting idea, I don't know if it necessarily holds true to CCP's goal of racial parity though. It does however allow merc's the freedom of equipping whatever weapon they wish.
I am still hesitant to jump on board with this idea, as I feel for the assault class, the only true way to seperate them from the logi class is to directly buff offensive capability. But I'm not even sure where to begin, I would say give assaults a reduced cost to fitting dmg mods and increase the cost of dmg mods. (Along the same line of thinking for cloaks and scouts; if you want to equip them, you will sacrifice resources and ultimately your usefulness on the battlefield). However, if you did this, then shield tankers would need a rework to shield extenders(Or armor plates need heftier speed penalties) or if dmg mods get split into shields and armor then shield dmg mods become low slot, and armor dmg mods become high slot). Split the dmg mods so if GAL/AMA want to punish CAL/MIN any further than their weapons already allow, they must sacrifice main tank to do so.
If they shifted the assault bonus to the blanket "weapon ops" bonuses it doesn't necessarily bring racial parity. The minmatar assault would benefit from the ScR cooldown bonus same as the Amarr, however he could stack 3-4 dmg mods and armor tank. Us matari don't want bastard suits like that running around :) I dunno though, interesting concept because it certainly does open up the fittings.
I think this particular bonus would go a long way to fixing some of the current problems that certain weapon types suffer from, and would be a lot simpler for the DEVs, bypassing many of the issues and complexities you highlighted with your suggestion, and have a minimal negative implications upon the different and varied playstyles of DUST514 players.
They have already acknowledged the reworking of damage mods and the increase of TTK (let the speculation abound as to how). With the devs emphatically stating that 1.8 was about racial parity, I just don't see all races receiving blanket bonuses to all weapons. If their are blanket bonuses, they will have to be class specific and class intended (logi = equip, heavy = splash dmg defense, commando = reload buff, and scout = cloaks) it would only make sense for the assault to receive a blanket bonus to offensive capability that doesn't affect racial parity such as damage mods or ROF. The racial suit itself or the specific weapon skill tree is where you can receive the reduced weapon ops. Just my opinion. |