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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
242
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Posted - 2014.02.04 20:51:00 -
[1] - Quote
Spkr4theDead wrote:Sextus Hardcock wrote:Spkr4theDead wrote:Sextus Hardcock wrote:Takahiro Kashuken wrote:lol at the the butthurt
I thought you would be happy infantry that a tank died
They obv did something that you cant seem to do lol Oh, the Trolls gf is here What, you're jealous that Taka and I work very well together? Not my fault 3 different corps had to fight Red Star... uuh... nope. Teamwork on the field is a good thing, nobody is arguing that. we're on a forum right now, and nobody can take you seriously. Perhaps you don't know why so I'll tell you. Your opinions are biased and you don't seem to have an interest in balancing out the game. You are just as butt hurt as all the infantards who run at your tank shooting ARs, and AV dolts who were happy when tanks where made of paper. Now you just troll the forums trying to **** people off and any relevant arguments you may have are lost in the noise. Smarten up and figure out that tanks are imbalanced, and that balancing them doesn't mean that they need to be junk. I like tanks, and I'm primarily infantry. I like that they are bad ass and hard to kill with infantry. Being very effective at killing infantry is however unbalanced. Its simple math. Hard to be killed, hard to kill. Easy to be killed easy to kill. ISK doesn't balance it. Wow, my opinions are biased... Show me someone that wants their entire playstyle nerfed, making their entire SP investment next to worthless. Of course people will defend their playstyle.Remember: when infantry complained about contact grenades, they got nerfed into the ground. When tankers complained about AV grenades, infantry laughed and said HTFU.
So I guess this means you are going to ignore what the previous poster actually said.
Tanks are OP at anti-infantry role. Infantry complan so much about tanks because they are way to good at killing infantry while being way to hard to kill by infantry.
The problem: The blaster turret.
The fix: nerf the blaster turret vs infantry.
There, problem solved. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
245
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Posted - 2014.02.04 21:41:00 -
[2] - Quote
CLONE117 wrote:blaster turrets didnt change much in reality other than beeing made slower due to the fact that ccp removed it and we now have to spec into just to barely reach the old 1.6 turret rotation speed levels.
still takes me around 20-50 shots to kill a MOVING player.. when ppl stand still in front of the turret at close range it does tend to kill ppl pretty fast then.. but that is literally the only time it does kill efficiently. the same could be said for every other turret and gun out in the game. except for maybe the rail rifle and combat rifle they kill ppl extremely fast whether your moving or not. thus their opness..
when im driving my blaster tank i have the intent in helping to push the enemy team out of objectives. its pretty much necessary when the enemy team has spammed uplinks and is using full proto. having an endless hold on the objective. so that fire power is obviously needed to help push the enemy proto team back while also giving some mobile cover for your own team to use to make it up to the enemy team to help push and eventually capture the area. its kind of challenging for both teams. that large blaster turret is the perfect weapon of choice for the tank because it has the ability to suppress the enemy team for a limited time allowing for all sorts of tactics to come into play.
might i also add that infantry also have the ability to slaughter infantry? its called proto gear...
tanks can also slaughter each other now due to it being more balanced. tank vs tank is probably alot more balanced than infantry vs infantry right now any ways.
av has alot more maneuverability than tanks to begin with and alot more terrain advantages at the same time.. tanks on dust cant plow over and run over massive structures on the map and completely destroy the environment. tanks r unable to enter into small entry ways. the only thing they can do when it comes to structures is shoot through openings like windows and pray some1 walks into the gun fire. and traverse the open areas with out risk of getting killed by some1 with a sniper rifle in the redline. but they still have to worry about getting sniped by a rail gun installation.
Do you really believe anything you just wrote? Really?
So, you are saying that it is completely balanced gameplay be able to do insane damage to EVERYTHING in-game, in a very efficient manner, while being immune to well over half of that game? Tanks should not get to be 100% effecient vs infantry and be immune to them at the same time. Thats why people HATE tanks.
(oh btw I have all of my sp into vehicles and use all tanks sans madruger very often)
Spkr4theDead wrote:Crimson Cerberes wrote:blah blah blah PRO is OP at is anti-infantry role.
So you have no counter arguement I take it. Thanks for proving my point.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
248
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Posted - 2014.02.05 00:08:00 -
[3] - Quote
Henchmen21 wrote:Shokhann Echo wrote:Crimson Cerberes wrote:So I guess this means you are going to ignore what the previous poster actually said.
Tanks are OP at anti-infantry role. Infantry complan so much about tanks because they are way to good at killing infantry while being way to hard to kill by infantry.
The problem: The blaster turret.
The fix: nerf the blaster turret vs infantry.
There, problem solved. I think the blaster turret should be nerfed against vehicles actually, the blaster turrent is meant for killing infantry and other close targets. Now if only it had to get close to kill infantry.... Bring it's range down to where infantry had a chance of closing the distance to throw a AV nade and the fight would be less one sided.
IDK, I really think if a tank wants to brawl with infantry, it should have to fit a weapon that is in the same class as infantry, like a 20 GJ blaster.
The 80 GJ blaster should be anti-vehicle all the way.
Just like the meta in eve. Battleship blasters are great for hitting other battleships, but trying to small targets with such a large weapon just doesn't work effectively.
I also say let the tankers fit a 20 GJ blaster on their main turret if they want to be anti-infantry, or at least put on some small turrets and get some gunners. |
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