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CaoticFox
Axis of Chaos
138
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Posted - 2014.02.03 18:31:00 -
[1] - Quote
Supernus Gigas wrote:This is something that, surprise-surprise, defies all logic. Why do Missiles have a damage drop-off? Maximum range, sure that makes sense, they only have so much fuel to burn, but the damage drop-off doesn't make sense. If I launch an ICBM at Quebec, and I launch another one at the Moon; the one I launched at the Moon isn't going to explode any less than the one I launched at Quebec. Of course there are more prevalent issues at hand concerning HAVs, but a problem's a problem. when a missile explodes, it explodes its remaining (excess) fuel as well, ie: bigger boom, more excellerant... and visa-versa if it detonates at its max range, ie: less fuel remaining, smaller boom its only rocket science 101... u surely could have figured this out on ur own with minimal effort |
CaoticFox
Axis of Chaos
138
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Posted - 2014.02.03 18:51:00 -
[2] - Quote
Vulpes Dolosus wrote:CaoticFox wrote:Supernus Gigas wrote:This is something that, surprise-surprise, defies all logic. Why do Missiles have a damage drop-off? Maximum range, sure that makes sense, they only have so much fuel to burn, but the damage drop-off doesn't make sense. If I launch an ICBM at Quebec, and I launch another one at the Moon; the one I launched at the Moon isn't going to explode any less than the one I launched at Quebec. Of course there are more prevalent issues at hand concerning HAVs, but a problem's a problem. when a missile explodes, it explodes its remaining (excess) fuel as well, ie: bigger boom, more excellerant... and visa-versa if it detonates at its max range, ie: less fuel remaining, smaller boom its only rocket science 101... u surely could have figured this out on ur own with minimal effort I'm sure the fuel needed to fly <250m is inconsequential to damage output. And if that's the case why don't Eve missiles, that have much large fuel capacities and fly for 10's or 100's of kilometers, not suffer dropoff damage? It's a poor game mechanic. this is not EVE... DUST has GRAVITY... ie: more fuel consumption |
CaoticFox
Axis of Chaos
138
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Posted - 2014.02.03 18:52:00 -
[3] - Quote
Billi Gene wrote:CaoticFox wrote:Supernus Gigas wrote:This is something that, surprise-surprise, defies all logic. Why do Missiles have a damage drop-off? Maximum range, sure that makes sense, they only have so much fuel to burn, but the damage drop-off doesn't make sense. If I launch an ICBM at Quebec, and I launch another one at the Moon; the one I launched at the Moon isn't going to explode any less than the one I launched at Quebec. Of course there are more prevalent issues at hand concerning HAVs, but a problem's a problem. when a missile explodes, it explodes its remaining (excess) fuel as well, ie: bigger boom, more excellerant... and visa-versa if it detonates at its max range, ie: less fuel remaining, smaller boom its only rocket science 101... u surely could have figured this out on ur own with minimal effort you're assuming the fuel isnt spent during the first 20 metres of flight. in THAT instance, it would FALL like the Plasma Cannon... ^^^ GRAVITY.. |
CaoticFox
Axis of Chaos
138
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Posted - 2014.02.03 18:53:00 -
[4] - Quote
Supernus Gigas wrote:CaoticFox wrote:Supernus Gigas wrote:This is something that, surprise-surprise, defies all logic. Why do Missiles have a damage drop-off? Maximum range, sure that makes sense, they only have so much fuel to burn, but the damage drop-off doesn't make sense. If I launch an ICBM at Quebec, and I launch another one at the Moon; the one I launched at the Moon isn't going to explode any less than the one I launched at Quebec. Of course there are more prevalent issues at hand concerning HAVs, but a problem's a problem. when a missile explodes, it explodes its remaining (excess) fuel as well, ie: bigger boom, more excellerant... and visa-versa if it detonates at its max range, ie: less fuel remaining, smaller boom its only rocket science 101... u surely could have figured this out on ur own with minimal effort Please don't insult my intelligence. Then why, TELL ME WHY, does a missile do less damage at a certain distance and then keeps doing that same amount of damage for any distance past this? Shouldn't it do less by your logic? Have you seen the size of these missiles? They as big if not bigger than an FGM-148 Javelin which has an effective range of up to 2500m! Do you think an FGM-148 does significantly less damage at that range because it has a bit less fuel? Surely you could have figured this out on your own with minimal effort. acceleration curve... AGAIN inertia v/s GRAVITY. ^^^ |
CaoticFox
Axis of Chaos
145
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Posted - 2014.02.03 19:59:00 -
[5] - Quote
Supernus Gigas wrote:@CaoticFox You are an idiot. There I said it, I'm not one for insulting people outright, but you earned it. Let's do a little piece-by-piece of all the stupid things you've said. Quote:when a missile explodes, it explodes its remaining (excess) fuel as well, ie: bigger boom, more excellerant... and visa-versa if it detonates at its max range, ie: less fuel remaining, smaller boom its only rocket science 101... u surely could have figured this out on ur own with minimal effort Rocket Science 101; The amount of unspent fuel in your rocket should never be a deciding factor in its explosive payload. Quote:this is not EVE... DUST has GRAVITY... ie: more fuel consumption Gravity? Really? REALLY? Your argument is gravity? The only ballistics that are affected by gravity in Dust are MDs and PLCs. But according to you, so do Missiles? Quit making up bullshit. Quote:acceleration curve... AGAIN inertia v/s GRAVITY. ^^^ edit: if it launched from ur vehicle at MAX VELOCITY ... ur tank would flip... (RAIL RECOIL on a perpendicular shot prior to 1.7 would nearly lift tank to one side 'two-wheel /track") What the hell are you even going on about? Do you know the exact figures for the amount of force expelled by each rocket? You do realize this isn't ArmA right? This is not a goddamn real-life ballistics physics simulator. All I want is for Missiles to make sense, and be a bit more useful. But you, for some un-godly reason keep fighting with your lazy spelling and idiotic logic. Why do you hate Missiles? Why? do u?
dont get mad because u have no idea of fuel-based traveling explosions mechanics |
CaoticFox
Axis of Chaos
149
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Posted - 2014.02.03 20:01:00 -
[6] - Quote
CaoticFox wrote:Supernus Gigas wrote:@CaoticFox You are an idiot. There I said it, I'm not one for insulting people outright, but you earned it. Let's do a little piece-by-piece of all the stupid things you've said. Quote:when a missile explodes, it explodes its remaining (excess) fuel as well, ie: bigger boom, more excellerant... and visa-versa if it detonates at its max range, ie: less fuel remaining, smaller boom its only rocket science 101... u surely could have figured this out on ur own with minimal effort Rocket Science 101; The amount of unspent fuel in your rocket should never be a deciding factor in its explosive payload. Quote:this is not EVE... DUST has GRAVITY... ie: more fuel consumption Gravity? Really? REALLY? Your argument is gravity? The only ballistics that are affected by gravity in Dust are MDs and PLCs. But according to you, so do Missiles? Quit making up bullshit. Quote:acceleration curve... AGAIN inertia v/s GRAVITY. ^^^ edit: if it launched from ur vehicle at MAX VELOCITY ... ur tank would flip... (RAIL RECOIL on a perpendicular shot prior to 1.7 would nearly lift tank to one side 'two-wheel /track") What the hell are you even going on about? Do you know the exact figures for the amount of force expelled by each rocket? You do realize this isn't ArmA right? This is not a goddamn real-life ballistics physics simulator. All I want is for Missiles to make sense, and be a bit more useful. But you, for some un-godly reason keep fighting with your lazy spelling and idiotic logic. Why do you hate Missiles? Why? do u? dont get mad because u have no idea of fuel-based traveling explosions mechanics the lazy spelling is due to my using a DS3 and not a keyboard bck 2 my shtct spllz |
CaoticFox
Axis of Chaos
149
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Posted - 2014.02.03 20:04:00 -
[7] - Quote
DeadlyAztec11 wrote:A missile that hit Quebec would actually have a bigger blast radius than one that hit the moon. This is because the moon lacks oxygen, which is needed for combustion. wow... this guy thinks beyond his console (QUANTUM PHYSICS / MECHANICS) |
CaoticFox
Axis of Chaos
149
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Posted - 2014.02.03 20:13:00 -
[8] - Quote
DeadlyAztec11 wrote:A missile that hit Quebec would actually have a bigger blast radius than one that hit the moon. This is because the moon lacks oxygen, which is needed for combustion.
And Chaotic Fox is right; a missile in space would burn less fuel because there is no resistance. It could actually shut off its engine and drift in the same direction, at the same speed. It would only need to turn on its engine to increase speed or change course. id love to push u closer to lvl 4 furum warrior, but the PS3 browser wont allow the 'LIKE' buttons use... +1 |
CaoticFox
Axis of Chaos
149
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Posted - 2014.02.03 20:15:00 -
[9] - Quote
DeadlyAztec11 wrote:A missile that hit Quebec would actually have a bigger blast radius than one that hit the moon. This is because the moon lacks oxygen, which is needed for combustion.
And Chaotic Fox is right; a missile in space would burn less fuel because there is no resistance. It could actually shut off its engine and drift in the same direction, at the same speed. It would only need to turn on its engine to increase speed or change course. Although gravity is a very important factor, the bigger factor would be atmospheric resistance; air. u r ANARCHIDE? DUDE! wazzup! |
CaoticFox
Axis of Chaos
149
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Posted - 2014.02.03 20:19:00 -
[10] - Quote
Supernus Gigas wrote:DeadlyAztec11 wrote:A missile that hit Quebec would actually have a bigger blast radius than one that hit the moon. This is because the moon lacks oxygen, which is needed for combustion.
And Chaotic Fox is right; a missile in space would burn less fuel because there is no resistance. It could actually shut off its engine and drift in the same direction, at the same speed. It would only need to turn on its engine to increase speed or change course. Although gravity is a very important factor, the bigger factor would be atmospheric resistance; air. Alright smart-ass, I'll edit the OP to someplace with oxygen. with ZERO GRAVITY as well...
EDIT: but then we'd need jetpacks and more sopply depots (refuel) |
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CaoticFox
Axis of Chaos
149
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Posted - 2014.02.03 20:22:00 -
[11] - Quote
DeadlyAztec11 wrote:CaoticFox wrote:DeadlyAztec11 wrote:A missile that hit Quebec would actually have a bigger blast radius than one that hit the moon. This is because the moon lacks oxygen, which is needed for combustion.
And Chaotic Fox is right; a missile in space would burn less fuel because there is no resistance. It could actually shut off its engine and drift in the same direction, at the same speed. It would only need to turn on its engine to increase speed or change course. Although gravity is a very important factor, the bigger factor would be atmospheric resistance; air. u r ANARCHIDE? DUDE! wazzup! 'Ello love. seen Grease? I havent in over a month... |
CaoticFox
Axis of Chaos
149
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Posted - 2014.02.03 20:31:00 -
[12] - Quote
Lynn Beck wrote:Logic and physics would also dictate that a chemical rocket would still do Kinetic Damage, seeing as the warhead is not made out of Ballistics gel or some other flabby thing.
Also- the warhead itself is made of metal, so the explosion of the warhead would send shrapnel, indicating grenade like properties.
And... Rails IRL have no recoil. There's no 'explosion' to produce recoil. Recoil is only produced by the explosive force of the projectile's propellant. E.g. Missiles should have infinitely more recoil as a rail.
Rail rifles and sniper rifles would also have no recoil. it does, in efficiency against ARMOR & not SHIELDS... think about it.
& ur RAIL logic is exponentially flawed every action has an equal & opposite reaction (every FORCE is reciprocated by an equal & opposite FORCE) [wanna know why they are mounted on Large SHIPS, inline with keel?] |
CaoticFox
Axis of Chaos
150
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Posted - 2014.02.03 20:39:00 -
[13] - Quote
Roger Cordill wrote:message from Godin: missiles needs nerfing, not buffing......... no... they require MORE CPU/PG for a reason, MORE SP for a reason... theyre not suppose to be equal |
CaoticFox
Axis of Chaos
150
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Posted - 2014.02.03 20:42:00 -
[14] - Quote
the ONLY way to reduce recoil in RAIL technology is to reduce the MASS of the projectile... NO RECOIL = NO PROJECTILE |
CaoticFox
Axis of Chaos
159
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Posted - 2014.02.03 22:06:00 -
[15] - Quote
Xender17 wrote:The argument that missiles should have less of a boom because it uses more fuel the further it goes... Is like saying dynamite well be smaller because you didn't use enough cord/wiring on it. Fuel is almost always an extremely small % in comparison to the actual payload. explosive fuel campared to a powdered fuse... ur LOGIC IS UNDENIABLE
Im on the FORUMS because im P!$$ED off @ the game.
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CaoticFox
Axis of Chaos
159
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Posted - 2014.02.03 22:14:00 -
[16] - Quote
c'mon guys... u DO have an arguement against me, u just havent found it yet... tho slightly unrelated, there IS a plausable counter (HINT: its to the decreased dmg at CLOSE range, EVEN WITH the factor of low inertia at its initial acceleration climb)
Im on the FORUMS because im P!$$ED off @ the game.
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CaoticFox
Axis of Chaos
159
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Posted - 2014.02.03 22:18:00 -
[17] - Quote
Xender17 wrote:The argument that missiles should have less of a boom because it uses more fuel the further it goes... Is like saying dynamite well be smaller because you didn't use enough cord/wiring on it. Fuel is almost always an extremely small % in comparison to the actual payload. as too fuel percentage to payload... do u know ANYTHING about SPACE SHUTTLE launches?
Im on the FORUMS because im P!$$ED off @ the game.
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