Zeylon Rho
Subdreddit Test Alliance Please Ignore
3320
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Posted - 2014.02.03 17:47:00 -
[1] - Quote
I kinda assume FW is ISK-free for that reason. Really though, it's impossible to balance the ludicrous wealth of the moneyed Dust-vet-elite against a new player.
A new player doesn't even have the money to afford to skill into a weapon by default before being kicked out of the academy and getting pub-stomped. In contrast, anyone that played even intermittently since launch probably had more ISK than they had things to spend it on (excepting some vehicle people). Part of that is because the launch-isk-refund would've given everyone market value for all the non-officer gear people had sitting around that they had no means of selling and no use for.
You can't inflate costs of items without inserting a huge gulf for new players (and it's unrealistic to expect complete strangers to magic their way into a corp for financial support out of the gate). It's possible that prices need to be adjusted, mind you.
If pub matches had gear restrictions (say STD/MLT suits/weapons/modules only), then it would keep the costs down there. The problem there is that the player-base is already small, and std AV can't touch vehicles as-is. That, and it means that FW becomes the default proto-stomping ground and it's already very lop-sided between factions.
You could theoretically have gear-tier restrictions by security status. High-sec bans weapons/gear better than STD. Low-sec bans weapons/gear better than ADV. All gear is allowed in Null-sec. This is vaguely equivalent to the EVE universe in the sense of various weapons and ships not being allowed in high-security space. That's what the "security" is about after all. However, I don't know if the playerbase is large enough for that to be practical.
I think the player market will wind up being interesting, but I'm concerned about player-manufacturing of goods being a completely EVE-side function. It seems like it would necessarily be a large limit on Dust players, making us second-class citizens in the universe that are completely beholden to EVE players. I'd prefer that Dust players actually have direct access to production, through some means or another. Whether that means we control mining operations in PC, rent out factory space, or have to build manufacturing skill trees... it seems preferable than being slaves to the whims of EVE players.
Dren and Templar equipment stats, wrong since release.
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